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[458] delankski's Defensive tower(s)

Discussion in 'Building Critiques' started by delankski, Jul 28, 2012.

?

Do you like my tower? or Is it effective?

  1. Yup! Great Tower!

    75.0%
  2. Nope.. Needs improvement.

    25.0%
  1. delankski

    delankski Horde Gibber

    Messages:
    435
    This is a Permanent Thread for my own-made tower.
    1ST BIG TOWER BLUEPRINT
    Test trap.jpg

    The Gold Blocks represents as a team flag .

    Red arrows are the enemy/(ies) and the paths they love to go.
    They won't prioritize to get inside the tower, because they wanted the FLAG and WIN.
    But they MAY not survive the tower's freaking traps because of the Safe/Escape Zones this
    will activate and damage the enemy health.
    How can the enemy escape through this tower?
    There are lot of options for that, but they need a builder to escape easily.
    BUT NO, with archers you can go to the Shooting Zones and shoot and shot em'.
    Shooting zones can also be used as a Bomb throwing zones.
    Let's go back from the top when enemy is at right outside of the tower.
    How can we kill em' ?
    You can collapse the "ACPL" (I call it like that) or the "Anti cata-player launch."
    It won't hurt anybody as long as you warn your allies that you will collapse the tower.
    A Columned tower with 7 blocks won't spread on the air when collapsed.
    It will spread on the ground. And MAY Kill/Damage Enemies.
    ACPL Can also be used as a Wall to withstand enemies being launched by a Cata with the current height.
    Spikeable zones are used for enemy knights jumping towards the doors , Team builders may put surprise spikes and kill them.

    Last Question:
    Why are there broken traps?
    For Enemies to have a 70% chance of dying because of the Ceiling spike(Activated Trapbridge with spikes) .

    Ok that's all I hope you enjoy my tower.

    I accept any negative reactions , just to improve my tower.

    Well here's the Furnished one.
    Furnished.jpg
     
  2. RobertStephenson

    RobertStephenson Builder Stabber

    Messages:
    58
    It's pretty good :D
     
  3. Brilly

    Brilly Haxor

    Messages:
    222
    how are you stopping someone from digging under it?
     
  4. delankski

    delankski Horde Gibber

    Messages:
    435
    Oh yeah forgot that :) Gotta add and remove some blocks.
    Well thanks for reminding meh.


    EDIT:
    Congrats Dr Belleh!
     
  5. I like it and I still voted Yes before actually looking under spoiler ^^ Great work Delankski:thumbs_up:
     
    delankski likes this.
  6. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    Too many arrows pointing everywhere! but overall good job:thumbs_up:.
     
  7. CoD

    CoD Haxor

    Messages:
    481
    Cool tower, don't seem to be any big flaws. Good work.
     
    short_round likes this.
  8. A random rant + discussion:
    Nice tower, pretty complicated but with some practice you can get this up in a short time.
    I think knights will try to spam bomb this, especially the front bit, where gaps are exposed. If not they will *drill* under your tower, no matter how good a tower is, there is still a major problem where enemies tend to go under your tower.

    I made a very impressive tower on a populated server. The area under the base was full of stone with a spike put infront. To get past under it, you would need a good 5 minutes of stone wall mining. However, the enemies chose to remove the spikes in the spike trap, door the top up, and bash through the stone under the tower to get to the other side.

    This was simply and terribly ridiculous. I have yet to find any methods of countering this.
     
  9. Miauw62

    Miauw62 Shipwright

    Messages:
    416
    Extend the overhang further so builders cant simply ladder over it.
    Also.
    The door is too high, your teammatess will get stunned/take damage when getting out of it.
    Its better to have two blocks between notches, so enemy knights cant follow you.
    Other then that a pretty nice tower.