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Build 137 released!

Discussion in 'Announcements' started by MM, Sep 2, 2011.

  1. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    There is so much goodies in this build that I can wait to play it with the public! Here's what we have in this latest installation of King Arthur's Gold:

    Every material now (wood, stone, gold, bombs and arrows) are physical game objects inside the game. This means you can:

    drop them (or use momentum to throw across walls) (default key [C])
    pick them up
    healing heart can be picked up with [E] if you don't use it

    So no more lost gold after being gibbed! But there's more:

    Presenting...

    the Human Catapult!

    I think it is obvious what to do with this. You'll need a teammate to help launch you. Just watch out because long falls will cause falling damage or death.

    Default key for loading catapult has changed to the drop key [C] !

    Besides these features there are dozens of tweaks, changes and BUG FIXES. Worth mentioning are:

    screen shake and blink (to notify you got damaged or killed)
    kill messages (now you know who killed you!)
    new charge cursors
    bouncing off walls for even more fun knight combat
    shield pushing gives sound feedback and works a lot better

    Please read the changelog for a complete overview.

    Changes 130-137:

    - added red screen blink on damage
    - added camera shake effects (on explosion & collapsing)
    - added kill messages
    - set console var \cc_killfeed 1 for kills to appear in chat console
    - falling or dying on spikes adds a kill for attacker that did that
    - fixed sword killing through walls
    - fixed ladder giving 3 wood instead of 2
    - fixed minimap overlapping map vote
    - added switch team chat console message
    - fixed support algorithm lag on server
    - added micro-gibs
    - hud fades away completely on mouse near screen edge
    - added full map by pressing M
    - fixed minimap display on small maps
    - stunned and dead players bounce off walls
    - fixed corpses preventing doors from closing
    - added droppable & pickable materials
    - arrow that hit player adds stays in player's arrow supply
    - added man catapult launching
    - fixed catapult launching itself bug
    - resupplying works only 15 seconds after spawn and stops working after drop or throw bomb
    - catapults can be destroyed by own team
    - destroyed catapults & outposts leave wood material
    - added temporary health indicator for catapult & outpost
    - more knock back on fast arrow
    - more power on bomb knock back in air
    - bombs have more radius of kill but make less block damage
    - knight can carry max 3 bombs
    - bombs explode from each other
    - bomb explosion doesn't work through walls
    - optimized network bandwidth
    - tent resupplies automatically during warmup
    - fixed console rendering under HUD
    - fixed blocks falling when placed too fast
    - fixed bot kick crash
    - new knight & archer flash cursors
    - changed name label font
    - falling on someone causes damage; falling with shield 2x damage
    - added falling on someone and hitting with shield sound
    - flag is picked up automatically from ground
    - fixed knock back network desync
    - velocity push is stronger when throwing objects
    - smaller small fall damage
    - shield does not work on spikes
    - fixed doors and bridges not working when open on join server
    - bridge opens from below too
    - fixed block menu resource text overlapping
    - bodies block explosion from destroying wall
    - arrow has 12 arrows on spawn and takes 1 arrow from tree
    - change catapult loading key to DROP [C]
    - server shuts down if can't create UDP port listener
    - unused hearts can be picked up with [E]
     
  2. t0rchic

    t0rchic Drill Rusher

    Messages:
    186
    Sweet, kill messages and human catapult. Those have been a while coming and I'm glad to see them. Good job MM :3
     
  3. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    The update is a lie! I see o change on the servers!
     
  4. Wargod-Loki

    Wargod-Loki Haxor

    Messages:
    298
  5. Neat

    Neat King of the Dead Donator Tester

    Messages:
    1,958
    "bouncing off walls for even more fun knight combat"

    Why did you think we had that much fun being tossed around like a pinball in the first place? This is even worse!

    But the rest of the changes are awesome thankyou!

    Apart from the distracting screen blink.
     
  6. czubai

    czubai KAG Guard Tester

    Messages:
    173
    Loving the changelog, although I vote for the blink being reduced or optional.
     
  7. hansel

    hansel Shopkeep Stealer

    Messages:
    94
    I love the new update!!!

    Being hurled into the battlefield and landing on some poor knight's head, killing him is a great feeling. Very few games can make you feel this awesome.

    And bouncing off wall saved me from falling into a spike trap a few times so I am for it ;)
     
  8. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    Hmm, I'm NOT a fan of the fact that a lightweight archer can jump on me and hurt me... that's just not fair.
     
  9. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
     
  10. SpitfireXero

    SpitfireXero KAG Guard Tester

    Messages:
    287
    Archers can jump off arrows like a fairy and seemingly turn into a cannonball at the same time. Hmm :d
     
  11. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    This build was definately released too fast..
     
  12. czubai

    czubai KAG Guard Tester

    Messages:
    173
    They have spikes on their soles.
     
  13. Biffleur

    Biffleur Guest

  14. illu

    illu En Garde! Donator Tester

    Messages:
    737
    I hear nothing wrong.
     
  15. Valkyrie

    Valkyrie Shark Slayer

    Messages:
    681
    Nothing wrong with that.
     
  16. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    Very nice but its strange, i mean it looks like everyone would have hacks, movement and combat changed too. Anyway, maybe the next fix update will solve all those little bugs.
     
  17. laurentiu

    laurentiu Ballista Bolt Thrower

    Messages:
    340
    Also, I think he meant the sound when you die, its a bit disturbing if you ask me. Plus, sometimes when you fall the char does a lound creepy sound, that should also get changed, if it didnt already. :D
     
  18. Catakus

    Catakus KAG Guard Tester

    Messages:
    219
    The "was pushed to death" message is a bit annoying. As a builder I can simply jump on a knight and they die, or they run up and tap me and I fall over dead. Seems like a lot of random deaths are happening now. Other than that, love the new build.
     
  19. HA1TER

    HA1TER Shopkeep Stealer

    Messages:
    172
    Couple minutes passed,all servers are full!
    But on one server,there is still one slot free!!!
    I just joined at the end of round,and new one will begin!
    Round started and warmup time did not count to zero,so we started to build!
    No one can join us,someone said,so we will not get fresh blood till the end of battle!
    This is how it looked like...
    [​IMG]

    I was on my way towards high ground!
    I need to find a good spot so i can build catapult!There is no knight so strong that can take down that massive castle!
    [​IMG]

    Almost on top!Everything is clear on our side!
    I have no fear!
    [​IMG]

    I reach the top and someone is already there...but he is too low and far!
    Knights are rushing down and protecting us from red beasts!
    I made a new catapult and one of knights said to me;"I`l go in,you just fire!Did you hear me!?!?"
    I looked at him,thinking about what he said...What the hell,it is his life..not mine...
    He jumped in catapult and said;"Boy,don`t be afraid and pu..."..and he was in the air!
    [​IMG]

    Moments after i pulled that handle,knight was like a bird,high in the air!
    Everyone stopped!
    "What,someone shoot knight at tower?" was in every ones head!
    Yes...i did!And he was almost there!!!Can`t believe he will make it!
    [​IMG]

    Buuuut,he did`t...
    He died from huge fall....Bad luck i guess.
    [​IMG]

    So i tried whit a builder!He was in the air!It looked good this time!
    [​IMG]

    Buuut,nooot really...Cmon,i had some dust in my eyes...It is war ffs!
    [​IMG]

    So i made a longer bridge!I had too!So i started building,finished it,made catapult and first knight landed safe on enemy side!
    [​IMG]

    You will figure out the rest...
    [​IMG]

    a.
    [​IMG]
    b.
    [​IMG]
    c.
    [​IMG]
    d.
    [​IMG]
    e.
    [​IMG]
    f.
    [​IMG]
    THE END!
     
  20. Rainbows

    Rainbows KAG Guard Forum Moderator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    985
    Can we stop enemy being able to change class in our own outposts? Being really annoying...