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I Can't Find My Server On The Menu Pls Check

Discussion in 'Server Help' started by STORM1, Sep 19, 2012.

  1. STORM1

    STORM1 Ballista Bolt Thrower

    Messages:
    56
    global g_debug = 0; // Sets the level of debug information (0 - none).
    global g_precache = 1; // Are resources preloaded at game start?
    global k_rendersync = 0; // Sync rendering FPS with game ticks ~ 30FPS
    global g_sort = 0; // Type of sorting in the server browser
    global g_filterplayerlower = 0; // Lower bound of players to filter on in the server browser
    global g_filterplayerupper = 100; // Upper bound of players to filter on in the server browser
    global g_filtergold = 2; // How to filter on gold (full version) servers in the server browser
    global g_filterpass = 2; // How to filter on passworded servers in the server browser
    global g_filtermode = ``; // Which gamemode to filter on in the server browser
    global m_width = 250; // Map generator width
    global m_height = 150; // Map generator height
    global m_seed = 0; // Map generator seed. Pick a random number.
    global m_generator = ``; // Map generator file config.
    global g_kickvote_percent = 4; // Percentage of players needed for a kick vote to pass.
    global g_mapvote_percent = 16; // Percentage of team players needed for a map vote to pass.
    global g_vote_time = 60; // How long (in seconds) does the voting take place.
    global g_kickvote_bantime = 30; // How long (in minutes) is the player banned after a kick vote.
    global auth_autologin = 0; // Should authentication be automatic on game start with saved password.
    global auth_login = `test`; // Portal authentication login
    global auth_remember = 0; // Portal authentication remembered
    global n_graph = 0; // Shows the network activity graph.
    global n_log = 0; // Saves the session network data to a file.
    global n_filechunk = 8192; // Max amount of file sent every packet (in bytes).
    global v_bpp = 32; // Requires v_restart to take effect.
    global v_driver = 0; // Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
    global v_vsync = 0; // Vertical synchronization of video with monitor.
    global v_showfps = 0; // Show the current FPS on screen.
    global v_showminimap = 1; // Show minimap or not. Might solve performance issues.
    global g_playerlistkey = 9; // The key used for showing the players list.
    global g_screenshotkey = 115; // The key used for taking screenshots.
    global g_reportbugkey = 116; // The key used for sending screen bug reports.
    global g_tutorialkey = 112; // The key used for showing help.
    global v_postprocess = 0; // Use fullscreen post processing effects.
    global v_fastrender = 0; // Degrades visual quality for speed
    global v_smoothsprites = 0; // Uses a filter to smoothen sprite pixels
    global v_smoothmap = 0; // Uses a filter to smoothen map pixels
    global v_screenshotquality = 99; // screenshotquality 92
    global v_drawhud = 1; // v_drawhud 1
    global g_smallhud = 0; // Uses smaller HUD scaling.
    global g_fixedcamera = 1; // Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
    global c_dimension_x = 1; // Width of console in percents of screen.
    global c_dimension_y = 0.9; // Height of console in percents of screen.
    global c_bgshow = 1; // Draws background of console.
    global c_fontfile = `GUI/Fonts/commodore.png`; // Sets the font file of the console.
    global c_bgcolor_a = 255; //
    global c_bgcolor_r = 11; //
    global c_bgcolor_g = 24; //
    global c_bgcolor_b = 147; //
    global c_fontcolor_a = 255; //
    global c_fontcolor_r = 109; //
    global c_fontcolor_g = 136; //
    global c_fontcolor_b = 237; //
    global c_linespacing = 1; // Space between lines in console.
    global c_indent = 1; // Left indentation of messages in console.
    global c_key = 192; // The key for opening and closing the console.
    global c_prompt = ``; // Sets the command prompt text.
    global c_history_size = 20; // Number of console commands stored in history.
    global c_halign = 2; // Horizontal alignment of console 0-left, 1-center, 2-right.
    global c_valign = 0; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
    global cc_linespacing = 1; // Space between lines in console.
    global cc_indent = 8; // Left indentation of messages in console.
    global cc_key = 84; // The key for opening and closing the chat.
    global cc_key_team = 89; // The key for opening and closing the chat in team mode.
    global cc_history_size = 25; // Number of console commands stored in history.
    global cc_valign = 2; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
    global cc_killfeed = 0; // Show kill feed in chat console?
    global u_transparency = 255; // Transparency of the game interface.
    global u_showtutorial = 1; // Show controls tutorial
    global u_shownames = 0; // Show team member names above head
    global u_showpremium = 1; // Show premium help
    global u_agreedterms = 0; // Agreed to terms
    global s_soundon = 1; // Determines if the sound engine starts or not. Requires restart to turn sound on/off.
    global s_volume = 1; // Sets the overall sound volume.
    global s_effects = 1; // Use sound effects or not.
    global s_system = 0; // Sets the sound system (0 autodetect; 1 DirectSound 8; 2 DirectSound; 3 Win MM; 4 ALSA; 5 Core Audio; 6 No sound.
    global n_disconnectwait = 1000; // The time to wait before truly closing the communication.
    global sv_maxplayers = 50; // Maximum number of players allowed ingame.
    global sv_enable_joinfull = 1; // If set to 1 then privileged users (join_full seclev feature) may join the server when full.
    global sv_reservedslots = 0; // Number of reserved slots (additional slots on top of the max, accessible only to privileged players).
    global sv_spectatorslots = 0; // Number of slots specifically for spectators. Set to 0 for spectators to use the same slot pool as every other player.
    global sv_ip = `127.0.0.1`; // Server communication IP address, this is where it listens for incoming clients. This is the IP address clients can connect to. Set to 0 for automatic detection.
    global sv_ipv6 = ``; // Server communication IPv6 address, this is where it listens for incoming clients. This is the IPv6 address bound for anything but game traffic (currently). Set to 0 for automatic detection.
    global sv_register = 1; // Whether or not to register this server with the master list. You likely only want this set to 0 if this is a firewalled private server.
    global sv_preferAF = 0; // Server AF preference for whether clients connect using IPv4 or IPv6. Set to 0 for clients to use whichever performs better when both are available
    global sv_enableIPv6 = 1; // Whether to use IPv6 globally. Set to 0 to disable IPv6 globally including for API calls (NOT RECOMMENDED!).
    global sv_port = 50301; // Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
    global cl_port = 50328; // Client communication port.
    global sv_password = ``; // Sets the server password.
    global sv_rconpassword = `3311077`; // Sets the server remote console password.
    global sv_require_auth = 1; // If set to 1 server checks client authentication via master server.
    global disable_seclevoutput = 0; // If set to 1 then loading seclevs will not print them out.
    global sv_gold_only = 0; // If set to 1 only premium account players can join (aka Gold Server).
    global sv_allow_globals_mods = 1; // If set to 1 global KAG moderators and admins can kick/ban players on server.
    global sv_deltapos_modifier = 1; // Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
    global sv_compression = 1; // Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server!
    global sv_fastdeltas = 0; // Faster deltas mean less CPU intensive but more bandwidth used.
    global cl_name = ``; // Sets the players name.
    global cl_clantag = ``; // Sets the players clan name.
    global cl_classnum = 0; // Sets the players class number.
    global cl_team = 0; // Sets the players team number.
    global cl_sex = 0; //
    global cl_head = 255; //
    global cl_hat = 0; //
    global cl_joinaddress = `5.104.31.45`; // Client only! Join address for the GUI box in menu.
    global cl_password = `pass123`; // GUI: Join password.
    global sv_maxping = 500; // Max ping allowed on server after which player is kicked. Large ping players will slow down server.
    global sv_maxping_warnings = 100; // Because of ping spikes, warnings are issued if a player has ping over max number.
    global sv_maxhack_warnings = 500; // Maximum amount of warnings where server thinks player is hacking.
    global sv_alloweditor = 1; // If set to 1 players that have RCON can start map editor on server
    global sv_name = `[RAIN] Australia Home Server`; // Sets the server name displayed in server browser.
    global sv_info = `Join Now The RAIN Clan No Hacking No Griefer!`; // Sets the server info displayed in server browser.
    global auth_key = ``; // Unlock key
    print(`Config loaded from 'Scripts/dedicated_autoconfig.gm'`);
     
  2. Teemo

    Teemo T͔̕e͖͚̖̯̩̪͙͝e͡m̖o̤̪͘ Forum Moderator Donator Tester

    Messages:
    244
    Code:
    global sv_ip = `127.0.0.1`; // Server communication IP address, [b]this is where it listens for incoming clients[/b]
    
    127.0.0.1 = nothing but yourself