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General Map Making Discussion.

Discussion in 'Maps' started by Eggnogg, Nov 15, 2011.

  1. bergice

    bergice Arsonist

    Messages:
    18
    Hey, anyone know how to set random respawn points for teams (more than 2 teams)?

    I tried putting:

    Code:
    respawn_spots = -1; -1; -1; -1; -1; -1; -1; -1;
    In the map generator but the players just spawn in the middle of the map with the message:

    Code:
    No respawn point found for runner <team #>
    [EDIT]

    Fixed it, just forgot to add in:
    respawn_teams and respawn_types.
     
  2. Retrofit

    Retrofit Kami go bye bye Donator

    Messages:
    61
    Does anyone know if there are any not "in game" map editors out there or could someone explain how to make a map for a server? thx :3
     
  3. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    There's several map making tuts out there in these forums. I'll set you a challenge: go, find and read.
     
  4. bergice

    bergice Arsonist

    Messages:
    18
    Use Photoshop or Paint.net, or any map editor. I have a map editor I made but its not 100% finished, but it is pretty good.
     
  5. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    ...MC Paint.
    Just open a map, and place every block there is in a polka-dot pattern.
    Write down which one is which block on some piece of paper, and open the map in Paint.
    In Paint, change the size to a normal size (for normal maps, about 1000 wide and 300 high is good enough) and select "grid".
    Then you just write down the values of every block, and use these to make a palette.
     
  6. Squeal

    Squeal Shipwright

    Messages:
    36
    Making maps is rather simple, they are most easily done as an image. Each pixel in the image corresponds to a block in the game, so all you have to do is draw the map on some form of image editor. Furthermore, if that pixel is an orange-brown colour the block will be dirt, if it is blue the block will be sky. The specific colours for each block can be found here: https://wiki.kag2d.com/wiki/Map

    I however recommend you look through some of the tutorials on this section.
     
    GloriousToast and Noburu like this.
  7. GloriousToast

    GloriousToast Haxor Donator

    Messages:
    1,463
    guyz this may have been asked before but what is your opinion on pre-built strutures?
     
  8. Squeal

    Squeal Shipwright

    Messages:
    36
    First of all pre-built structures are much better for knight to knight combat, which makes them the obvious choice for an death-match game. Their implementation in CTF is a little more interesting. They can influence the way in which people build, making more interesting forts than just the straight-up wall with the door at the front. Ideally they should be used as a framework, and not a finished product. They way in which people adapt to different structures is always interesting.
     
  9. FranticIch

    FranticIch Let me be your tank... Donator

    Messages:
    234
    Hey, could you explain what you mean with
    .
    I´m trying to add specific % spawnpoints for 5 teams.
     
  10. bergice

    bergice Arsonist

    Messages:
    18
    Sure:
    respawn_spots = The horizontal percentage of the map the tents will be spawned.
    respawn_teams = The team number for the respective respawn spots.
    respawn_types = What type of respawn it will be, just set this to runner.

    So for 5 teams you would do something like:

    Code:
    respawn_spots = 15;       30;     45;      60;       75;
    respawn_teams = 0;       1;        2;        3;        4;
    respawn_types = runner; runner; runner; runner; runner;
    The lack of documentation for some of these commands is slightly worrying...
     
  11. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Bringing the documentation together in one place would be a very... trying project, but I'm sure if someone were willing to do it those who wish to continue playing on KAG classic would probably love it, as a lot of these commands are very useful but their documentation is absolutely nonexistant and had to be found out by people who cared enough.
     
    FuzzyBlueBaron likes this.
  12. J-man2003

    J-man2003 Haxor

    Messages:
    352
    currently I believe adding something like that in a area with dirt backgrounds, the game will automatically fill in that area with a dirt background tile, so when the blob spawns there will be a dirt background tile where it's pixel was.
     
  13. Ghozt

    Ghozt Haxor

    Messages:
    1,083
    Necro/10
     
    PUNK123 likes this.