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Welcome to the Silent Beta

Discussion in 'Announcements' started by MM, May 1, 2013.

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  1. This isn't necessarily a bug per se, but when building a longboat, it's a lot bigger than what the white box shows. I had to try several times, because the ship kept exploding...
    regardless its really fun so far!
    </br>--- merged: May 8, 2013 1:43 AM ---</br>
    also, why is there steak everywhere
     

    Attached Files:

  2. YoungBL

    YoungBL Reigning Supreme Donator

    Messages:
    81
    You should make it able for us to add more then 1 blueprint. :)
     
  3. ockpii

    ockpii Horde Gibber

    Messages:
    185
    I can't wait for randomly generated-ness and Zombie mode. Mmmm. Also. ALSO. PLEASE: TEAM ZOMBIE MODE! Not Zombie players, no. Two teams surviving against the zombies + each other!
     
    Bint and Digger101 like this.
  4. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    wut? where did you get that information?
     
    Kovett likes this.
  5. ockpii

    ockpii Horde Gibber

    Messages:
    185
    I said "please" cause I want that to be in the game, it's not information, it's a request xD
     
    Digger101 likes this.
  6. tatarak11

    tatarak11 Catapult Fodder

    Messages:
    4
    Hello I have a problem starting the beta I turn kag and got a black screen operating sistem (linux) please help us
     
    Overlord likes this.
  7. Infiniterising

    Infiniterising Amorous Duelist Donator

    Messages:
    192
    is it normal if im only interested with falling trees onto enemies and spawn killing with a drill?
    </br>--- merged: May 8, 2013 12:12 PM ---</br>
    havent even started yet....
     
  8. ockpii

    ockpii Horde Gibber

    Messages:
    185
    Avast now says KAG is a suspicious program. Uhhhhhhhh........
    </br>--- merged: May 8, 2013 5:47 PM ---</br>
    Will be streaming some King Arthur's Gold Beta (recording Multiplayer video) over at twitch.tv/ockpii really soon!
     
  9. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
     
  10. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    BUILD 750 RELEASED

    Code:
    2013-05-08 10:08:34: revision 5479 to 5480
    [fixed] trees are black until their base is onscreen
    [modified] sky gradient is a little more dramatic
     
     
    2013-05-08 09:05:21: revision 5476 to 5479
    [modified] autobalance stuff more compatible with war, still some issues with balance on suicide
    [fixed] some issues with kill feed colours - may still be buggy
     
     
    2013-05-08 07:55:22: revision 5475 to 5476
    [modified] lantern is turned on/off with action3 (SPACE) (134)
    [added] fire sound when fire arrow is lit
    [added] fire sound when lantern lights
     
     
    2013-05-08 07:03:08: revision 5471 to 5475
    [version] BUILD 750
    [fixed] ladder not colliding after placement
    [fixed] error sound not playing on client when building workbench in bad place
     
     
    2013-05-08 03:49:08: revision 5470 to 5471
    [fixed] balance happening when no balance needed
    [dev][added] getTeamDifference( BaseTeamInfo@[]@ teams ) to base team info script
     
     
    2013-05-08 01:07:44: revision 5455 to 5470
    Merged with Rules Refactoring
     
     
    2013-05-07 12:58:54: revision 5454 to 5455
    [fixed] rendering behind warboat after exiting catapult bowl (1033)
     
     
    2013-05-07 12:43:10: revision 5453 to 5454
    [fixed] heap corruption after getting out of boat
    [dev] change attachmentpoints to use pointers
     
     
    2013-05-07 10:24:48: revision 5448 to 5453
    [added] simple support to fireplace and workbench
    [added] SimpleSupport.as and DetectTiles.as - WIP, but will do what it says on the tin
    [dev] player Z value force to 0.0
    [dev] there's a heap corruption - possibly attachment code
     
     
    2013-05-07 08:49:41: revision 5447 to 5448
    [fixed] include script file reloader
     
     
    2013-05-07 07:51:44: revision 5446 to 5447
    [dev] fixed what the previous commit was about
     
     
    2013-05-07 07:30:23: revision 5445 to 5446
    [fixed] client requesting media files from server
     
     
    2013-05-07 07:06:27: revision 5435 to 5445
    [dev][fixed] linux compile
    [dev] fixed compile issues in test
    [fixed] saw colliding with players
    [fixed] saw being 1px too big and causing trap blocks not to close above it
    [removed] "Can't create blobs on client" in non-debug mode
    [added] first slash level sound
    [modified] slash level sounds are louder for player
    [dev] removed the workbench support code
    [fixed] supplies dropping for every storage (999)
    [dev] tweaked the TOO SLOW message to not appear while loading game
    [fixed] possibility for client to join modded server and then use those scripts on a different server (994)
    [removed] "can't find blob for map sector" debug message
    [fixed] some blobs not recieving their config filename
    [modified] made text in autoupdate_ignore bold, please read it
    [fixed] ./Base file cleaner runs everytime game is started
    [dev] WARNING! IN TEST & RELEASE MODE YOUR NEW ./Base FILES WILL BE MOVED, RUN WITH noautoupdate PARAM
    [script][fixed] typo in Shield script
    [fixed] falling through boat after getting out of it
    [added] 2 more rowing positions in warboat
    [fixed] hopping in boat vehicle attachment
    [fixed] not being able to get in all boat seats when empty
    [fixed] boat sinking syncing
     
     
    2013-05-06 09:54:25: revision 5408 to 5435
    [fixed] bug in setframefromratio
    [modified] war boat sits a little lower in water and has thicker bottom + rudder
    [added] frames for war boat
    [removed] absent/nonfunctioning balance script from tdm gamemode
    [fixed] workbench and campfire not colliding with map
    [modified] workbench, campfire fall down without support
    [added] keys help text in game menu (esc)
    [fixed] collapses not happening sometimes with ladders
    [modified] ballista bolt kills with first shot
    [added] warning for when server is running too slow
    [dev] added check/fix for some doors not opening
    [added] possible fix for platforms moving when someobdy desyncs on them
    [fixed] possible fix for a server crash
    [fixed] blob blocks not collapsing in some situations with ladders
    [fixed] builder rectangle cursor being wrong scale at higher resolution
    [dev] actually removed the interface stuff this time
    [fixed] ladders not collapsing
    [dev][fixed] server_setFireOn not server-side
    [fixed] cursors, block cursors and crate alignment rendering at wrong scale at larger resolutions (854)
    [dev][removed] interface stuff from repo (since it's generated anyway)
    [modified] xiaojin head
    [fxied] boats not sinking
    [modified] optimzied gold glitter rendering
    [dev][script] new binding to kill all menus even modal
    [fixed] not being able to build blocks while holding lantern in hands
    [fixed] starting at pitch black night in sandbox
    [fixed] spawn pick menu appearing for spectator
    [fixed] crash when set g_reloadfiles_wait to 0
    [dev] optimized some water chunks code
    [removed] accurate collision for buildings (better performance?)
     
    Kiofspa, Beepo, killatron46 and 9 others like this.
  11. eamono

    eamono Arsonist

    Messages:
    498
    yay boats sink now
     
  12. Chlios1187

    Chlios1187 Catapult Fodder

    Messages:
    7
    what would be really cool is if you could open crates and stuff while on the boats. think floating barracks or a bow mounted to the front of the ship :P
     
  13. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    You can do this for most things like;Catapult, Ballista,Mounted Bow.(ATTACK/DEFENSIVE WEAPONS)
     
  14. Chlios1187

    Chlios1187 Catapult Fodder

    Messages:
    7
    I mean like factories and crates
     
  15. Jackard

    Jackard Base Burner

    Messages:
    852
    Forums are messy for reporting. Where do I find Mantis so I know when my reports have been resolved?
     
  16. jackitch

    jackitch :(){ :|: & };: Global Moderator Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    249
  17. Jackard

    Jackard Base Burner

    Messages:
    852
    Are there rules for just skipping forums and posting bugs there instead?
     
  18. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    You can also put crates.....
    Factories aren't' a movable item you put it on somewhere and it stay's there.
     
  19. Raron

    Raron KAG Guard Tester

    Messages:
    543
    You can't see the forum mantis section he is showing unless your a tester (its hidden, you just see alpha mantis).


    Basicly, you report at forums, testers test and pass to the devs.
     
  20. Classic

    Classic Bison Rider

    Messages:
    198
    These sprites of knight while he's loading slash looks a little weird. :huh?:
     
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