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Build 758

Discussion in 'Announcements' started by MM, May 17, 2013.

Thread Status:
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  1. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    In a nutshell:

    Factories, crates and scrolls have a much better appearance which improves readability.
    TDM now has a coin economy and shops where you can buy weapons.

    Workbench has a dinghy.

    Other than that:
    Code:
    [modified] added custom frames for scrolls
    [modified] pickup is dependent on mouse cursor distance to picked object
    [modified] the highlighted object is the one that is gonna get picked up
    [fixed] aim cursor not appearing when in gunner seat
    [fixed] ballista aiming animation not showing when pressed fire
    [fixed] ballista bolt sprite direction
    [modifed] boats destroy doors and blocks easily
    [added] greetings texts in Sandbox and Skirmish
    [modified]  dinghy pickup offset
    [fixed] not being able to fill bucket after 1 or 2 splashes (1099)
    [fixed] selecting block too fast results in no selection (1106)
    [added] crates use factory/scroll icon
    [fixed][script] not being able to setframe of object if has no anims
    [added] spawn immunity in TDM for 3 secs when on spawn
    [fixed] crate collision lameness
    [fixed] 1056 crate falls through most things
    [script] new Rules hook "f32 onPlayerTakeDamage( CRules@ this, CPlayer@ victim, CPlayer@ attacker, f32 DamageScale )"
    [modified] TDM: coins are given for damage
    [modified] decreased arrow pack amount to 20
    [fixed] losing inventory on class change in TDM
    [modified] TDM time limit increased to 3 mins
    [fixed] trader animation wrong when dead
    [fixed] being able to get inside vehicle/bow that was carried
    [fixed] able to buy from trader when he is dead
    [fixed] space cancels building blob
    [modified] sprite lighting to be black at night
    [fixed] rcon %s crash
    [fixed] builder anim overrides fire anim
    [fixed] fire anim z offset
    [added] working billboard layer for factory
    [added] action3 [SPACE] eats food in inventory or hands
    [fixed] satchel help apearing for all
    [added] can press space to activate inventory objects (minikeg, eat food)
    [added] shark riding
    [added] scrolls go out of stock for 10 mins when bought
    [modified] all TDM maps include trading shops
    [modified] full power arrow doesn't knock shield down
    [added] buying items from trading post for coins
    [added] coins to HUD if available
    [fixed] Seclevs don't work. (Only tested on solo!)
    [modified] HUD in the bottom displays exact inventory items
    [added] weapon items to TDM shop
    [modified] trading post does not dissapear after being destroyed
    [modifed] new revised TDM Ommadawn map
    [modified] more red flash on hit
    [fixed] no spawns on next map
     
    Digger101, Classic, rocker2 and 12 others like this.
  2. lavalord

    lavalord Haxor Staff Alumni Donator Tester

    Messages:
    672
    Scrolls... That's all I have to say.
     
    delankski likes this.
  3. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    Oh.... Shark Rodeo you say! :smug:
     
    Bint, Noonan and Froghead48 like this.
  4. Froghead48

    Froghead48 Haxor

    Messages:
    703
    I love you MM.
     
    ewox250 likes this.
  5. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    Thank you so much MM,shark riding and the dinghy,TDM this is just has to be the best beta update yet.I will enjoy shark riding.
    (I narrowed it down to the main things,(there is still probably more main things but O_o)for those,guys who doesn't look at all the update changes.)

     
  6. LadyHawk

    LadyHawk Ballista Bolt Thrower
    1. Aphelion's Roleplay

    Messages:
    75
    JacKD likes this.
  7. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    LadyHawk likes this.
  8. Leo

    Leo Haxor

    Messages:
    503
    Security levels still do not work I am afraid.
     
  9. Squeal

    Squeal Shipwright

    Messages:
    36
    New update, looks like we're at 759 now.
     
  10. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    Released 759 for a moment but it was broken. It's back to 758.
     
  11. Inferdy

    Inferdy Arsonist

    Messages:
    246
    MISTAKE! appearing* ! ! !


    Factories, crates and scrolls have a much better appearance which improves readability.
    TDM now has a coin economy and shops where you can buy weapons. :thumbs_up:

    Workbench has a dinghy. :thumbs_up:

    Other than that:
    [modified] added custom frames for scrolls :thumbs_up:
    [modified] pickup is dependent on mouse cursor distance to picked object :thumbs_up:
    [modified] the highlighted object is the one that is gonna get picked up :thumbs_up:
    [fixed] aim cursor not appearing when in gunner seat
    [fixed] ballista aiming animation not showing when pressed fire
    [fixed] ballista bolt sprite direction
    [modifed] boats destroy doors and blocks easily :thumbs_up:
    [added] greetings texts in Sandbox and Skirmish
    [modified] dinghy pickup offset
    [fixed] not being able to fill bucket after 1 or 2 splashes (1099)
    [fixed] selecting block too fast results in no selection (1106)
    [added] crates use factory/scroll icon :thumbs_up:
    [fixed][script] not being able to setframe of object if has no anims
    [added] spawn immunity in TDM for 3 secs when on spawn :QQ:
    [fixed] crate collision lameness
    [fixed] 1056 crate falls through most things :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: Like this so much! >:)
    [script] new Rules hook "f32 onPlayerTakeDamage( CRules@ this, CPlayer@ victim, CPlayer@ attacker, f32 DamageScale )"
    [modified] TDM: coins are given for damage :thumbs_up:
    [modified] decreased arrow pack amount to 20 :thumbs_down:
    [fixed] losing inventory on class change in TDM
    [modified] TDM time limit increased to 3 mins :QQ:
    [fixed] trader animation wrong when dead
    [fixed] being able to get inside vehicle/bow that was carried
    [fixed] able to buy from trader when he is dead
    [fixed] space cancels building blob
    [modified] sprite lighting to be black at night
    [fixed] rcon %s crash
    [fixed] builder anim overrides fire anim
    [fixed] fire anim z offset
    [added] working billboard layer for factory
    [added] action3 [SPACE] eats food in inventory or hands :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: Like this so much! >:)
    [fixed] satchel help APPEARING for all
    [added] can press space to activate inventory objects (minikeg, eat food) :thumbs_up:
    [added] shark riding :eek: ???
    [added] scrolls go out of stock for 10 mins when bought :thumbs_down: :thumbs_down: :thumbs_down: :thumbs_down: :thumbs_down: Bad idea, on my mean :(
    [modified] all TDM maps include trading shops :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: Like this so much! >:)
    [modified] full power arrow doesn't knock shield down :huh?:
    [added] buying items from trading post for coins :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: Like this so much! >:)
    [added] coins to HUD if available
    [fixed] Seclevs don't work. (Only tested on solo!) :thumbs_up:
    [modified] HUD in the bottom displays exact inventory items :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: :thumbs_up: Awesome! >:)
    [added] weapon items to TDM shop :thumbs_up:
    [modified] trading post does not dissapear after being destroyed
    [modifed] new revised TDM Ommadawn map
    [modified] more red flash on hit :sword:X3 *BLOOD-VAMPIRE-KILLER-GUY-AGGRESIVE :S
    [fixed] no spawns on next map :thumbs_up:

    Like this so much :3 :heart:
    </br>--- merged: May 17, 2013 5:46 PM ---</br>
    Please, fix trouble with hacking:
    EVERYONE can change their own scripts and use it on all servers :(
    Some *** like larsalon and JTG abusing hax, which them downloaded from modded server
     
  12. Arcrave

    Arcrave http://tinyurl.com/ArcravesTheme Tester
    1. SharSharShar - [SHARK]

    Messages:
    262
  13. LadyHawk

    LadyHawk Ballista Bolt Thrower
    1. Aphelion's Roleplay

    Messages:
    75
    My favorite thing about this build is the headless horsewoman glitch, from wayyy back
    screen-13-05-17-15-30-51.png
     
  14. Bint

    Bint Haxor

    Messages:
    536
    You are a shark, that's just breeding.
     
  15. Digger101

    Digger101 Shark Slayer

    Messages:
    353
    I'm sorry to say but I just went on beta for mins and there was dinghy/boulder team killing just to get someone else's gold(because there to lazy),all over the whole team.
     
  16. Fate

    Fate Studying seashells

    Messages:
    593
    [modified] full power arrow doesn't knock shield down
    Oh god yes.
     
    Digger101 likes this.
  17. driecoolguy36

    driecoolguy36 Shopkeep Stealer

    Messages:
    34
    Oh god no! Ah, we archers were kind of OP anyways :D
    Now you knights are slightly safer... for now...
     
    Cirom likes this.
  18. Fate

    Fate Studying seashells

    Messages:
    593
    Thing with Arches is that I think they still should be at least semi-support. A direct confrontation should reward only the most skilled players, not the luckiest ones.
     
    FuzzyBlueBaron, Arcrave and Cirom like this.
  19. Hawxx

    Hawxx Bison Rider

    Messages:
    211
    Yey! Moar updates are good :) DINGHYS :O
     
  20. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Be more specific please. Did you try to use your own seclevs or did you try just using copies of the .example files in security? I think those should work (and there are some changes in the seclevs.cfg.example file that would need to be transferred over to any existing version you already had - specifically with the way that seclev files are pathed requiring an extra '../').
     
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