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Build 762

Discussion in 'Announcements' started by MM, May 21, 2013.

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  1. MM

    MM THD Team THD Team Administrator Global Moderator

    Messages:
    327
    Some major gameplay changes here and the most awaited feature of all time has been finally added (if you read the changelog you'll know, if not play the game, they are in the forrests :))
    Enjoy.

    In a nutshell:
    - stone technology requirement for building stone (its a scroll that you just have to possess, dont need factory)
    - WAR spawn times are longer when killed near edge and when NO BARRACKS present
    - proper drowning (no more lemmings, you really need boats, you have at least dinghies, you can save drowners)
    - filter for modded servers (any file change will classify the server as modded)
    - team flying stuff does not hurt team players
    - riding shark onto ground will result in picking it up


    [fixed] splashes not happening sometimes
    [added] fast fatigue and drowning in water
    [added] possibility to save drowners (touch->grab->bring to safety)
    [modified] slower dinghy
    [added] not modded servers filter is on by default (for noobs)
    [added] modded server filtering
    [modified] defaulted file reloader vars are 0 by default (test if this affects performance)
    [fixed] dubstep longboat
    [modified] boat hit stuff force / also doesn't hit materials
    [modified] improved water splash effects
    [fixed] workbench anti-spam bugs
    [fixed][script] some warnings in WAR.as and TDM.as
    [fixed] 0001118: Take Stuff Out Of Storage From Far Away
    [fixed] 0001121: Game Crash when going from one crate to the other while holding C
    [script] scripts cannot get any engine dead or net killed objects
    [fixed] get inside icon not appearing on empty crate
    [fixed] boat hitting and hurting team players
    [fixed] beep playing for all when anti-spam in workbench
    [fixed] stone technology not being team based
    [fixed] shark being a feather and flying away on boat hit
    [fixed] cake not having cake icon
    [modified] warmiddleisland map to have a proper big middle island
    [modified] WAR spawn times increase if killed near map edge
    [modified] WAR spawn times increase if all barracks destroyed
    [fixed] trader menus appearing empty sometimes on map change
    [added] stone construction technology scroll for building stone stuff
    [fixed] empty strings going into chat/console history
    [fixed] Siege Weaponry can be detached from boats (1105)
    [modified] kegs and bombs bounce less so they dont suck when throwing at a wall
    [fixed] admin collapse messages
    [fixed] drill not assigning kills to owner
    [fixed] buttons of destroyed objects still remaining (1049)
    [fixed] able to team kill with boulders and dinghies
    [fixed] archers can't make arrows out of trees in certain positions (1091)
    [modified] less range for archer stab, slightly faster
    [fixed] When scrolling down the disclaimer, the text will stop at "NO WARRANTY" (1110)
    [fixed] Trap blocks do not stop light (1113)
    [fixed] can ride shark while being in crate (1116)
    [fixed] warboat water sounds and splashes
    [added] knight sword attack distance is dependent on speed and direction of jab/slash
    [modified] can steer shark a bit while riding him
    [added] riding shark onto surface will result in picking the shark in hands
    [added] action2 (RMB) cancels archer arrow charge
    [fixed] vehicle bullets not counting as player kills
    [added] bison
    [script] refactored some aquatic animal scripts to use with land animals
    [fixed] Workbench will fit in three tile space but a block on either side will not be able to be mined (1087)
    [fixed] tooltips appearing for unreachable objects (1079)
    [modified][fixed] can't put crate in another crate now
    [fixed] being able to use scripts from previous modded server
    [fixed] not being able ride shark in water
    [added] crate with building icons
    [fixed] being able to turn warboat singlehandedly
    [modified] builder doesnt get gold on spawn
    [modified] builder inventory icon less ugly
    [fixed] workbench taking mats but not building (for real now)
    [added] anti-spam for building/buying too much stuff in the same place
     
  2. SpideY

    SpideY Hear Me Roar Staff Alumni Donator

    Messages:
    511
    [added] bison

    HEHEHEHE
     
    XyellowX, NinjaCell, YaRoL1 and 2 others like this.
  3. Noonan

    Noonan Poots Donator

    Messages:
    38
    Made me laugh ;)
     
    inactive_account likes this.
  4. Fate

    Fate Studying seashells

    Messages:
    593
    Let them drown, I say.
     
    Hawxx likes this.
  5. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    Wait, what?
     
    GloriousToast, Froghead48 and Cirom like this.
  6. blox863

    blox863 Bison Rider

    Messages:
    17
    Lol ? no rly i dont know what to say.
     
  7. Fate

    Fate Studying seashells

    Messages:
    593
    I think you could ride a shark when you were inside a crate and the shark was located near you.
     
    Froghead48 and Apronymous like this.
  8. ColdestFlame

    ColdestFlame Catapult Fodder

    Messages:
    1
    My trader menu is still empty on sandbox :(
     
  9. Jackard

    Jackard Base Burner

    Messages:
    852
    havent seen any bison yet, where dey at
     
    Apronymous likes this.
  10. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    I'm guessing you have to spawn them in/ set the to occur naturally, and that they're not there by default (but have vanilla code). Haven't really bothered to check yet, though.
     
  11. eamono

    eamono Arsonist

    Messages:
    498
    Someone mod it so if you save an enemy drowner they switch to your team

    MM has joined the game
    MM has joined the Blue team
    RedTard has joined the Blue team
    RedIsGay has joined the Blue team
    RedSux has joined the Blue team
    *The teams are in need a balancing*
    RedSux: f*** you auto balance!
    OnlyCompetentRed: wtf kick RedIsGay he just sunk our boat
    RedIsGay: o no our boat sunk and i'm drowning come save meh
    RedSux: im drowning save me
    RedTard: OMFG IM DROWNING COME SAVE ME BLUE OR I WILL SHIT IN YOUR MOUTH
    MM: ...
    BlueTeamMasterRace: :D


    On Topic: Thanks for the awesome update MM! Lots if awesome bug fixes, and those annoying dubstep longboats are gone now!
     
    Gofio and Digger101 like this.
  12. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    And then, autobalance clusterfucks all day, everyday.
     
  13. Ponis

    Ponis Arsonist

    Messages:
    30
    On the sandbox map there's a bison in the middle island.
     
    Froghead48 likes this.
  14. Darc-Charlie

    Darc-Charlie Catapult Fodder

    Messages:
    3
    my sandbox never spawns me for some reason. Just counts down and then nothing happens
    Edit - Was not running at the recommended resolution. FIXED
     
  15. Inferdy

    Inferdy Arsonist

    Messages:
    246
    stop! you stolen my idea! wait for guardians :skull:
     
  16. Froghead48

    Froghead48 Haxor

    Messages:
    703
    :(
     
    Apronymous likes this.
  17. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    You can ride the shark when in a crate because it wont be able to kill you that way...
    </br>--- merged: May 22, 2013 3:18 PM ---</br>
    How about this:
    Saving an enemy will make him dissapear (he is "saved") and add half his coins to yours.
    However: That enemy will not have a respawn counter, and will spawn immediately.
     
  18. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Changelog?

    It's like you want me to love you.
     
    Canadian98 and Gofio like this.
  19. LostPix

    LostPix Base Burner

    Messages:
    574
    While we get many patches improving the game and fixing bugs, which is good, I noticed that many light sources cause major frame rate impact, is lighting being rewritten or is it not optimized in some way?
     
  20. hansel

    hansel Shopkeep Stealer

    Messages:
    94
    Loving this update!

    I must say that the beta is already way better than the alpha version of KAG. I can't wait for what's next!
     
    xDeity likes this.
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