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KAG Server Beta

Discussion in 'Server Help' started by moner, Jul 29, 2013.

  1. moner

    moner Builder Stabber

    Messages:
    9
    Hi, i'm having a little problem with my server, he keeps showing the same message:

    "WARNING: A call to update the server list API is showing as still in
    progress when we were ready to make the next call"

    I'm running the server on windows.
    I have no idea of what is causing this. What should i do?

    Code:
    [13:23:35] Loading Entities/Natural/Scripts/NoPickupWhenGrown.as
    [13:23:35] Loading Entities/Common/Attacks/PlantHitEffects.as
    [13:23:35] Loading config  Entities/Natural/Farming/Grain.cfg
    [13:23:35] Loading config  Entities/Natural/Farming/GrainPlant.cfg
    [13:23:35] Loading Entities/Natural/Scripts/PlantAnim.as
    [13:23:35] Loading Entities/Natural/Scripts/PlantGrowth.as
    [13:23:35] Loading Entities/Natural/Farming/GrainPlantLogic.as
    [13:23:35] Loading config  Entities/Natural/Flowers/Flowers.cfg
    [13:23:35] Loading Entities/Natural/Flowers/FlowerLogic.as
    [13:23:35] Loading config  Entities/Natural/Seed/Seed.cfg
    [13:23:35] Loading Entities/Natural/Seed/Seed.as
    [13:23:35] Loading config  Entities/Natural/Trees/BushyTree.cfg
    [13:23:35] Loading Entities/Natural/Trees/TreeHit.as
    [13:23:35] Loading Entities/Natural/Trees/LogsOnDeath.as
    [13:23:35] Loading Entities/Natural/Trees/SeedsOnDeath.as
    [13:23:35] Loading Entities/Natural/Trees/BushyTreeLogic.as
    [13:23:36] Loading config  Entities/Natural/Trees/PineTree.cfg
    [13:23:36] Loading Entities/Natural/Trees/PineTreeLogic.as
    [13:23:36] Loading config  Entities/Special/Sign/Sign.cfg
    [13:23:36] Loading Entities/Special/Sign/Sign.as
    [13:23:36] Loading Entities/Common/Attacks/GenericHit.as
    [13:23:36] Loading config  Entities/Special/Solo/Arthur/Guide.cfg
    [13:23:36] Loading Entities/Special/Solo/Arthur/Guide.as
    [13:23:36] Loading Entities/Special/Solo/Arthur/GuideBrain.as
    [13:23:36] Loading config  Entities/Special/TDM/TDM_Ruins/TDM_Ruins.cfg
    [13:23:36] Loading Entities/Special/TDM/TDM_Ruins/TDM_Ruins.as
    [13:23:36] Loading config  Entities/Special/Tent/Tent.cfg
    [13:23:36] Loading Entities/Special/Tent/TentLogic.as
    [13:23:36] Loading config  Entities/Special/WAR/WAR_base/WAR_base.cfg
    [13:23:36] Loading Entities/Special/WAR/WAR_base/WAR_base.as
    [13:23:36] Script: Compiling bool hasRequirements(CInventory@, CInventory@, CBit
    Stream&inout, CBitStream&inout)
    [13:23:36] Script: Signed/Unsigned mismatch
    [13:23:36]        [line 132 char 12]  this.addCommandID("shipment");
    [13:23:36]        in file 'Entities/Special/WAR/WAR_base/WAR_base.as':
    [13:23:36] Script: Signed/Unsigned mismatch
    [13:23:36]        [line 166 char 35]                    break;
    [13:23:36]        in file 'Entities/Special/WAR/WAR_base/WAR_base.as':
    [13:23:36] Script: Signed/Unsigned mismatch
    [13:23:36]        [line 166 char 78]                    break;
    [13:23:36]        in file 'Entities/Special/WAR/WAR_base/WAR_base.as':
    [13:23:36] Loading Entities/Special/WAR/WAR_base/BaseBurn.as
    [13:23:36] Loading Entities/Special/WAR/WAR_base/BaseHit.as
    [13:23:36] Loading config  Entities/Structures/Door/OLD/LargeDoor.cfg
    [13:23:36] Loading Entities/Structures/Door/SwingDoor.as
    [13:23:36] Loading config  Entities/Structures/Door/OLD/LargeStoneDoor.cfg
    [13:23:36] Loading config  Entities/Structures/Door/StoneDoor.cfg
    [13:23:36] Loading Entities/Structures/Common/StoneStructureHit.as
    [13:23:36] Loading config  Entities/Structures/Door/SwingDoor.cfg
    [13:23:36] Loading config  Entities/Structures/Ladder/Ladder.cfg
    [13:23:36] Loading Entities/Structures/Ladder/Ladder.as
    [13:23:36] Loading Entities/Structures/Common/FallOnNoSupport.as
    [13:23:36] Loading config  Entities/Structures/MountedBow/MountedBow.cfg
    [13:23:36] Loading Entities/Vehicles/Common/VehicleGUI.as
    [13:23:36] Loading Entities/Vehicles/Common/WoodVehicleDamages.as
    [13:23:36] Loading Entities/Vehicles/Common/Vehicle.as
    [13:23:36] Script: Compiling void onCommand(CBlob@, uint8, CBitStream@)
    [13:23:36] Script: Signed/Unsigned mismatch
    [13:23:36]        [line 110 char 22]                  for (int i = 0; i < ammo
    s.length; i++) {
    [13:23:36]        in file 'Entities/Vehicles/Common/Vehicle.as':
    [13:23:36] Loading Entities/Structures/MountedBow/MountedBow.as
    [13:23:36] Loading Entities/Common/Collision/CollidesOnlyWithLarger.as
    [13:23:36] Loading config  Entities/Structures/Platform/WoodenPlatform.cfg
    [13:23:36] Loading Entities/Structures/Platform/WoodenPlatform.as
    [13:23:36] Loading Entities/Common/Collision/DontCollideUntilStatic.as
    [13:23:36] Loading config  Entities/Structures/Spikes/Spikes.cfg
    [13:23:36] Loading Entities/Structures/Spikes/Spikes.as
    [13:23:36] Loading config  Entities/Structures/Stone/BlockBackStone.cfg
    [13:23:36] Loading Entities/Structures/Stone/BlockBackStone.as
    [13:23:36] Loading Entities/Structures/Common/BlockSettle.as
    [13:23:36] Loading config  Entities/Structures/Stone/BlockStone.cfg
    [13:23:36] Loading Entities/Structures/Stone/BlockStone.as
    [13:23:36] Loading config  Entities/Structures/Trampoline/Trampoline.cfg
    [13:23:36] Loading Entities/Structures/Trampoline/TrampolineAnim.as
    [13:23:36] Loading Entities/Structures/Trampoline/TrampolineLogic.as
    [13:23:36] Loading config  Entities/Structures/Trap/TrapBlock.cfg
    [13:23:36] Loading Entities/Structures/Trap/TrapBlock.as
    [13:23:36] Loading config  Entities/Structures/Wood/BlockBackWood.cfg
    [13:23:36] Loading config  Entities/Structures/Wood/BlockWood.cfg
    [13:23:36] Loading config  Entities/Vehicles/Airships/Airship.cfg
    [13:23:36] Loading Entities/Vehicles/Airships/Airship.as
    [13:23:36] Loading Entities/Common/Decaying/DecayIfLeftAlone.as
    [13:23:36] Loading Entities/Common/Decaying/DecayIfFlipped.as
    [13:23:36] Loading Entities/Vehicles/Common/VehicleConvert.as
    [13:23:36] Loading Entities/Vehicles/Common/VehicleAttachment.as
    [13:23:36] Loading Entities/Vehicles/Common/RunOverPeople.as
    [13:23:36] Loading Entities/Vehicles/Common/SinkOnLowHealth.as
    [13:23:36] Loading Entities/Vehicles/Common/FakeBoatCollision.as
    [13:23:36] Loading Entities/Vehicles/Common/BoatCommon.as
    [13:23:36] Loading config  Entities/Vehicles/Airships/Bomber.cfg
    [13:23:36] Loading Entities/Vehicles/Airships/Bomber.as
    [13:23:36] Loading config  Entities/Vehicles/Ballista/Ballista.cfg
    [13:23:36] Loading Entities/Common/Decaying/DecayIfLowHealth.as
    [13:23:36] Loading Entities/Vehicles/Ballista/Ballista.as
    [13:23:37] Loading Entities/Common/Respawning/Spawner.as
    [13:23:37] Loading config  Entities/Vehicles/Boats/Dinghy.cfg
    [13:23:37] Loading Entities/Vehicles/Boats/Dinghy.as
    [13:23:37] Loading config  Entities/Vehicles/Boats/LongBoat.cfg
    [13:23:37] Loading Entities/Common/Decaying/DecayOnLand.as
    [13:23:37] Loading Entities/Vehicles/Boats/LongBoat.as
    [13:23:37] Loading config  Entities/Vehicles/Boats/Raft.cfg
    [13:23:37] Loading Entities/Vehicles/Boats/Raft.as
    [13:23:37] Loading config  Entities/Vehicles/Boats/WarBoat.cfg
    [13:23:37] Loading Entities/Vehicles/Boats/WarBoat.as
    [13:23:37] Loading config  Entities/Vehicles/Catapult/Catapult.cfg
    [13:23:37] Loading Entities/Vehicles/Catapult/CataAnim.as
    [13:23:37] Loading Entities/Vehicles/Catapult/Catapult.as
    [13:23:37] Loading config  Entities/Vehicles/Catapult/Rock.cfg
    [13:23:37] Loading Entities/Vehicles/Catapult/Rock.as
    [13:23:37] Loading Entities/Common/Collision/NoTeamCollisions.as
    [13:23:37] Loading rules Rules/Challenge/gamemode.cfg
    [13:23:37] Loading game rules from Rules/Challenge/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/Challenge/gamemode.cfg
     
    [13:23:37] Loading Rules/Challenge/Scripts/Challenge.as
    [13:23:37] Script: Compiling void onBlobChangeTeam(CRules@, CBlob@, const int)
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37]        [line 664 char 16]                  if (teamNum == oldTeam)
    {
    [13:23:37]        in file 'Rules/Challenge/Scripts/Challenge.as':
    [13:23:37] Script: Compiling bool hasRequirements(CInventory@, CInventory@, CBit
    Stream&inout, CBitStream&inout)
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37]        [line 132 char 12]
    [13:23:37]        in file 'Rules/Challenge/Scripts/Challenge.as':
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37]        [line 166 char 35]    {
    [13:23:37]        in file 'Rules/Challenge/Scripts/Challenge.as':
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37]        [line 166 char 78]    {
    [13:23:37]        in file 'Rules/Challenge/Scripts/Challenge.as':
    [13:23:37] Loading Rules/CommonScripts/RequestSpawnOnDeath.as
    [13:23:37] Loading Rules/CommonScripts/SpawnTraders.as
    [13:23:37] Script: Compiling bool hasRequirements(CInventory@, CInventory@, CBit
    Stream&inout, CBitStream&inout)
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37]        [line 132 char 12]  }
    [13:23:37]        in file 'Rules/CommonScripts/SpawnTraders.as':
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37] Loading Rules/CommonScripts/JoinCoreHooks.as
    [13:23:37] Loading Rules/CommonScripts/CoreHooks.as
    [13:23:37] Loading Rules/CommonScripts/ChatCommands.as
    [13:23:37] Loading Rules/CommonScripts/RestartAfterShortPostGame.as
    [13:23:37] Loading Rules/CommonScripts/FanfareOnWin.as
    [13:23:37] Loading Rules/CommonScripts/SetCameraOnPlayer.as
    [13:23:37] Loading Rules/CommonScripts/DefaultScoreboard.as
    [13:23:37] Loading Rules/CommonScripts/TeamMenuJustSpectator.as
    [13:23:37] Loading Rules/CommonScripts/Editor.as
    [13:23:37] Loading Rules/CommonScripts/SpawnImmunity.as
    [13:23:37] Loading Rules/CommonScripts/BasicHelps.as
    [13:23:37] Loading rules Rules/Simple/gamemode.cfg
    [13:23:37] Loading game rules from Rules/Simple/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/Simple/gamemode.cfg
     
    [13:23:37] Loading Rules/Simple/SimpleRules.as
    [13:23:37] Loading rules Rules/Solo/ArcherTut/gamemode.cfg
    [13:23:37] Loading game rules from Rules/Solo/ArcherTut/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/Solo/ArcherTut/gamemode.cfg
     
    [13:23:37] Loading Rules/Solo/ArcherTut/ArcherTutRules.as
    [13:23:37] Loading rules Rules/Solo/BuilderTut/gamemode.cfg
    [13:23:37] Loading game rules from Rules/Solo/BuilderTut/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/Solo/BuilderTut/gamemode.cfg
     
    [13:23:37] Loading Rules/Solo/BuilderTut/BuilderTutRules.as
    [13:23:37] Loading rules Rules/Solo/KnightTut/gamemode.cfg
    [13:23:37] Loading game rules from Rules/Solo/KnightTut/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/Solo/KnightTut/gamemode.cfg
     
    [13:23:37] Loading Rules/Solo/KnightTut/KnightTutRules.as
    [13:23:37] Loading rules Rules/Solo/WarTut/gamemode.cfg
    [13:23:37] Loading game rules from Rules/Solo/WarTut/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/Solo/WarTut/gamemode.cfg
     
    [13:23:37] Loading Rules/Solo/WarTut/WarTutRules.as
    [13:23:37] Loading rules Rules/TDM/gamemode.cfg
    [13:23:37] Loading game rules from Rules/TDM/gamemode.cfg...
    [13:23:37] Loaded team 0 'Blue Team'
    [13:23:37] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/TDM/gamemode.cfg
     
    [13:23:37] Loading Rules/TDM/Scripts/TDM.as
    [13:23:37] Loading Rules/TDM/Scripts/TDM_Interface.as
    [13:23:37] Loading Rules/TDM/Scripts/TDM_Trading.as
    [13:23:37] Script: Compiling bool hasRequirements(CInventory@, CInventory@, CBit
    Stream&inout, CBitStream&inout)
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37] Script: Signed/Unsigned mismatch
    [13:23:37] Loading Rules/CommonScripts/KillMessages.as
    [13:23:38] Loading Rules/CommonScripts/DefaultBalanceTeams.as
    [13:23:38] Script: Compiling bool ShouldBalance(CRules@, CPlayer@, bool arg2 = f
    alse)
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 388 char 27]    if (player.getScore() > average)
    [13:23:38]        in file 'Rules/CommonScripts/DefaultBalanceTeams.as':
    [13:23:38] Loading Rules/CommonScripts/TimeToEnd.as
    [13:23:38] Loading Rules/CommonScripts/ShowGamemode.as
    [13:23:38] Loading rules Rules/WAR/gamemode.cfg
    [13:23:38] Loading game rules from Rules/WAR/gamemode.cfg...
    [13:23:38] Loaded team 0 'Blue Team'
    [13:23:38] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/WAR/gamemode.cfg
     
    [13:23:38] Loading Rules/WAR/Scripts/WAR.as
    [13:23:38] Script: Compiling CBlob@ WarSpawns::getSpawnBlobs(PlayerInfo@, bool a
    rg1 = false)
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 318 char 32]                            && pickSpawn.ge
    tTeamNum() == w_info.team
    [13:23:38]        in file 'Rules/WAR/Scripts/WAR.as':
    [13:23:38] Script: Compiling void CheckWin(CRules@, CBlob@, const int)
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 866 char 15]          if (teamNum == oldTeam) {
    [13:23:38]        in file 'Rules/WAR/Scripts/WAR.as':
    [13:23:38] Script: Compiling bool hasRequirements(CInventory@, CInventory@, CBit
    Stream&inout, CBitStream&inout)
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 132 char 12]          string propname = "time to spawn
    "+w_info.username;
    [13:23:38]        in file 'Rules/WAR/Scripts/WAR.as':
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 166 char 35]                                  // creat
    e new builder at edge
    [13:23:38]        in file 'Rules/WAR/Scripts/WAR.as':
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 166 char 78]                                  // creat
    e new builder at edge
    [13:23:38]        in file 'Rules/WAR/Scripts/WAR.as':
    [13:23:38] Loading Rules/WAR/Scripts/WAR_Interface.as
    [13:23:38] Script: Compiling void onRender(CRules@)
    [13:23:38] Script: Signed/Unsigned mismatch
    [13:23:38]        [line 112 char 56]                              const bool my
    TeamHall = playerBlob.getTeamNum() == hud_hall.team_num;
    [13:23:38]        in file 'Rules/WAR/Scripts/WAR_Interface.as':
    [13:23:38] Loading Rules/WAR/Scripts/WAR_PickSpawn.as
    [13:23:38] Loading Rules/CommonScripts/SpawnFish.as
    [13:23:38] Loading Rules/CommonScripts/TeamMenu.as
    [13:23:38] Loading Rules/WAR/Scripts/WAR_GiveSpawnItems.as
    [13:23:38] Loading Rules/CommonScripts/RedBarrier.as
    [13:23:38] Server created on 0:50301 (BUILD 830)
    [13:23:39] Server is identified as to the API as 201.43.171.81
    [13:23:39] Checking is server modded...
    [13:23:39] Whitelist inactive.
    [13:23:39] Config file not found '../Security/blacklist.cfg'
    [13:23:39] Loading blacklist from Base/../Security/blacklist.cfg
    [13:23:39] Loading blacklist failed - file missing or corrupt. A blank blacklist
    file will be generated for you.
    [13:23:39] Config file not found '../Security/ignorelist.cfg'
    [13:23:39] Loading ignorelist from Base/../Security/ignorelist.cfg
    [13:23:39] Loading ignorelist failed - file missing or corrupt. A blank ignoreli
    st file will be generated for you.
    [13:23:39] Config file not found '../Security/seclevs.cfg'
    [13:23:39] Loading security levels from Base/../Security/seclevs.cfg
    [13:23:39] Loading default security levels
    [13:23:39] Loading game rules from Rules/TDM/gamemode.cfg...
    [13:23:39] Loaded team 0 'Blue Team'
    [13:23:39] Loaded team 1 'Red Team'
    ############### NEW RULES Rules/TDM/gamemode.cfg
     
    [13:23:39] Loading Scripts/MapLoaders/LoadTDMPNG.as
    [13:23:39] Script: Compiling bool PNGLoader::loadMap(CMap@, const string&in)
    [13:23:39] Script: Signed/Unsigned mismatch
    [13:23:39] LOADING TDM PNG MAP Maps/RTDM/HeraldsMarshes.png
    chunksize 5 200 64
    [13:23:39] Checking is server modded...
    [13:23:39] Restarting rules script: Rules/TDM/Scripts/TDM.as
    [13:23:39] AddAllPlayersToSpawn
    [13:23:39] Research: No research techs found
    [13:23:43] spawning trader
    [13:23:43] spawning trader
    [13:23:49] *Restarting Map*
    [13:23:49] LOADING TDM PNG MAP Maps/RTDM/Amarok.png
    [13:23:49] WARNING: A call to update the server list API is showing as still in
    progress when we were ready to make the next call
    [13:23:49] sAPIClientStatus.size() is 5
    [13:23:49] WARNING: A call to update the server list API is showing as still in
    progress when we were ready to make the next call
    [13:23:49] sAPIClientStatus.size() is 5
    chunksize 5 116 48
    [13:23:50] Checking is server modded...
    [13:23:50] Restarting rules script: Rules/TDM/Scripts/TDM.as
    [13:23:50] AddAllPlayersToSpawn
    [13:23:50] spawning trader
    [13:23:50] spawning trader
     
  2. FliesLikeABrick

    FliesLikeABrick THD Team THD Team Administrator Global Moderator

    Messages:
    952
    13:15 <+FliesLikeABrick> hm nope API looks fine
    13:16 <+FliesLikeABrick> LucasTT: have him run the commands `ip -6 address show` and `ip -6 route
    show` and paste them at https://p.6core.net

    please do that
     
  3. FliesLikeABrick

    FliesLikeABrick THD Team THD Team Administrator Global Moderator

    Messages:
    952
    ok you're on windows, run:

    route print
    ipconfig /all

    and post them at that link above

    edit: I meant ipconfig not ifconfig
     
  4. moner

    moner Builder Stabber

    Messages:
    9
    Hey thanks for the help, I found the problem, the gamemode was in TDM, who wasn't working .
    I just needed to change the gamemode WAR that worked perfectly :D