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[WAR] Skull Mesa, Cthulhu Bridge & Devil's Drop

Discussion in 'Maps' started by DooMAD, Sep 2, 2013.

  1. DooMAD

    DooMAD Shipwright

    Messages:
    41
    First attempt at a map, so any balance and gameplay feedback is appreciated.
    [​IMG]
    400x90, loosely based on Blademire Ridge
     

    Attached Files:

  2. DooMAD

    DooMAD Shipwright

    Messages:
    41
    Second map!

    [​IMG]

    [​IMG]
    500x100 with 4 halls.
     
  3. ive played on Skull Mesa and i have mixed feelings. it has the same problem as Jungle - its non-linear. that means there is no frontline and battles are even more chaotic. sometimes it is nice, but lately i discovered that my team loses ground instantly when i go elsewhere. once we lost 2 halls in 1 minute after i went gold mining.

    another issue is that i dont like pre-made bases. those castles on sides are almost impregnable (double stone doors, front tower, uphill battle), easiest way to capture them is to wait for some idiot to let you in, and this is not nearly as fun as razing the whole thing to the ground
     
    Contrary likes this.
  4. DooMAD

    DooMAD Shipwright

    Messages:
    41
    I figured people might want to make their own bases, so I left that out of the second map. There are pre-made structures, but they're not the halls. That said, I've been in enough games where double stone doors and walls last about 30 seconds, heh. Some people are really good at undoing a builder's hard work in a short space of time.

    //EDIT:

    Added a third map, Devil's Drop. 260x90 with 4 halls.

    [​IMG]
     

    Attached Files:

    Last edited: Sep 16, 2013
    norill likes this.