1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

General Knight Changes

Discussion in 'Balance' started by Auburn, Sep 13, 2013.

  1. Duplolas

    Duplolas So Sad

    Messages:
    917
    Id just like to point out that I am really glad the KAG community is so passionate about the game. I really have never really seen a group of people who actually put work into proposing and defending their work out of love for the game.

    Anyways.

    The main reason I proposed this was because of the archer thread that is going on. Where, everyone is talking about things that should be added to make the archer more suitable in combat. I feel as though, just removing the push itself, not the double slash, but the force behind it, in water would be good. I think it is fair to all the classes.
     
    Raelian likes this.
  2. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    Since if the speed is nerfed the knights water combat would suffer, maybe it would be better to boost the archer and builders swim speed by a little bit, just to give them a chance to escape.
     
  3. Saigon

    Saigon Builder Stabber

    Messages:
    76
    Well, I don't think making the archer -quicker-, or the builder for that matter, is a good idea as that would lead to a lot of fights just getting dragged out - one way to make archers just a little bit more effecient in water, would be if the hook didn't have shorter range.. But maybe that would lead to problems too, I dunno ;_; I'm terrible at this!
     
  4. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    It really annoying playing as knight too.. the combat between knight to knight is bad. I hate how it adds the double slash flash double tap thingy in. then if you get caught in a knight with the flash your dead so yeah. Even a shield doesn't stop the slash. I like in KAG classic the knight to knight combat is actually good
     
  5. One

    One I got 99 problems and my name is One Donator Tester

    Messages:
    641
    knight vs knight combat is the best it has ever been. (cept back when shieldbashing was around)
     
  6. hey eragon: don't get caught fighting a double slashing knight then. Simple. Or, better yet, see that he's charging a double slash and back off so he either has to use it or get stunned. Then, you move in for the kill.
     
  7. Saigon

    Saigon Builder Stabber

    Messages:
    76
    That makes sense... I really need to learn Knight combat ;C I am totally blank when it comes to that
     
  8. I don't remember whether charge resets on hit - i don't think so, but largely it's about who can either stab the fastest or get a doubleslash up when the opponent is otherwise unoccupied. Bombs aren't the be-all-end-all they used to be, that's for sure.
     
  9. Yokomuri

    Yokomuri Catapult Fodder

    Messages:
    20
    Excuse me,but calling someone a moron just because he/she decides to express his opinion isn't
    exactly the smartest thing to do. I suggest you don't come into a forum and shit on its reply's .
     
    Yagger likes this.
  10. That post was two months ago. I suggest you don't come into a forum and reply to a particular post that is that old, unless you're looking to incite a flamewar.
     
  11. Sirpixelot

    Sirpixelot Base Burner
    1. Aphelion's Roleplay

    Messages:
    776
    Just so you all know. Let's not talk about nerfing knights on here till some of the newbies come on and talk about it themselves... it's understood that the knight is a tad op... but right now.. we oldfags are the most Op in this game cuz of the immigration of newbies into the game... sooo yea. o-o
     
  12. EhRa

    EhRa Ooooooof Staff Alumni Donator
    1. KRPG

    Messages:
    810
    Its still a bit oped the knight to knight battles
     
  13. Yokomuri

    Yokomuri Catapult Fodder

    Messages:
    20
    I do what i want. *Finger snap*.
     
  14. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    ...And we'll be getting back on topic, Yokomuri/Reudh. *Finger snap*

    Edit: Posts below deleted. There is a topic to be discussed.
     
    Last edited: Nov 7, 2013
  15. Saigon

    Saigon Builder Stabber

    Messages:
    76
    Maybe it's not Knights that need a nerf though! I think builders are fine as they are, it's just archers are a little too weak at every point to really make up for anything other than annoying the enemy. (They have flame arrows, yes, but as a Builder I always place buckets in my wooden structures.. So that's useless)
    --- Double Post Merged, Nov 10, 2013, Original Post Date: Nov 7, 2013 ---
    I just had the idea of making players unable to attack/block while holding kegs! That would give archers a chance to shoot knights down, and if the knight then put the keg down to kill the archer, if the archer then was smart and swift, he could snatch the keg away! (Would also make it required to be more than one guy with a keg.. So yeah!)
     
    Last edited: Nov 7, 2013
    EhRa likes this.
  16. JTG

    JTG Bison Rider Tester

    Messages:
    114
    No class needs any nerfs or buffs, Instead of considering its an issue with balance consider its an issue with yourselves and think things through, human error is the downfall of the archer, knight allows more errors, the archer allows none but has the most potential to never die.
     
  17. Saigon

    Saigon Builder Stabber

    Messages:
    76
    Ehh, but I didn't say that =( Sorry if it was understood as that, but I meant -no- class could attack! If an archer carried it, they wouldn't be able to attack either ^^ Nor builders
     
  18. ZuluTickleHands

    ZuluTickleHands Troll King

    Messages:
    24
    This is why the knight is op and should be nerfed

    1) Archer's may have a grappling hook, but simply raising my shield negates any hope of an archer damaging me. In other words, to a knight, archers are glorified flies.

    Solution: Give Archer's an arrow that can pierce through shields.

    2) Keg and Bomb workshop spamming > Any builder's fortress. I don't even have to be good if my goal as a knight is to spam toss bombs at a fortress. Good luck rebuilding that wall while a rain of bombs are being thrown at you, builder.

    Solution: A cap on the number of workshops of one type that can be built. One or two keg shops at a time.

    3) Knights can hold a keg and block. Remember the Uruk-Hai in LOTR who kamikazed into the first wall in Helms Deep? He was able to do that because his warrior orc buddies created a meat shield while he ran to the front. In the KAG world, that goblin just needs to right-click and won't need anyone to escort him while he annihilates a structure that took 10 min to build.

    Solution: Builders can only light the keg. Builders that build should also be able to destroy. This makes keg runs actually risky because the builder needs someone to shield him or he'll get sniped by an arrow.

    4) Builders cannot defend a wall when it is under attack. They can only build more walls and spikes. If me and 3 of my knight buddies are standing at your wall. The only thing I need to worry about is another knight. Placing spike and trapdoor traps are so easy to avoid.

    Solution: Cheaper arrow shooting turrets that can only be used by builders. This makes builders at least a little threatening.

    Other things to nerf:
    1) The height a knight can jump should be cut down. It's total crap that a builder who needs optimal maneuverability around his base to build cannot jump over a wall that a knight can.
    2) Knights not taking fall damage with glide is completely overpowered. It's a creative idea to use shields as parachutes, but the glide ability is something that the builder should have. Why do I need to get a builder to bridge us to the enemies tower when I can simply get very high up and parachute into their base.

    This is for a different thread but KAG needs to encourage more offensive builder types. The formula is there with builders having drills, but since their speed, jumping height, and fall damage is so bad, a lot of builders are not encouraged to venture outside of their minecraft base
     
    Last edited: Dec 11, 2013
  19. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    Just going to quote the parts where you are totally wrong
    They already have arrows that pierce shields. Just get closer. You haven't been playing archer all that long if you don't know this. Read this: https://forum.kag2d.com/threads/921-guide-a-laymans-guide-to-archery.16794/
    We had these before and they were OP. This is why they are now only an upgrade to War Boats. Additionally, a good builder can stop a team of knights for a good amount of time. Just get better at building.

    I don't particularly care about the rest
     
  20. for how long have you actually played the game