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Remove Spawn while warboat is being taken

Discussion in 'Suggestions & Ideas' started by Auburn, Nov 19, 2013.

Mods: Rainbows
  1. Auburn

    Auburn Prepare Yourself! Forum Moderator Staff Alumni Donator Tester
    1. SharSharShar - [SHARK]

    Messages:
    734
    I'm quite surprised that this has not been suggested yet. I feel like people shouldn't be able to spawn in a warboat while it is being taken because:

    A) It is really annoying to try taking a warboat, and then when you're about to capture it, an enemy spawns in the boat and double-slashes most of your team.

    B) you can't spawn in a hall while it's being taken, so why shouldn't warboats be subject to the same rules?
     
    Sir_Walter, mapp1234, wilpin7 and 4 others like this.
  2. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    Yes, and yes.
     
  3. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    If an enemy can spawn and have time to double slash you, you need to knight better. I'm just saying, this really isn't an issue. I love it when enemies spawn as I'm capturing the warboat... I immediately rip them to shreds and get free kills! Heck sometimes I just stand on top of the warboat without capturing it just for those kills!

    I do follow this logic though.
     
  4. crackwise

    crackwise Shipwright

    Messages:
    52
    I disagree, because it is incredibly easy for the enemy to jump into the boat at its current state and kill the boat crew with a bomb or a keg etc. If you remowed boat spawning while being captured, then the boats would have a very short life, changing possession very often.
     
  5. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Kegs don't actually do a shitload of damage to boats. I mean they do quite a lot of damage, but bomb arrows are far more devastating, thankfully.
     
  6. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Sadly that means you can easily throw kegs in to kill the players within to make it easier to take for yourself...

    I will admit I feel warboats are way to easy to capture these days, a single lucky(or in most cases, skilled) player tends to be the one to take it. In fact I miss the days of huge navy battles...seems to be a feature that was pushed aside when knights could start slashing their way through water again and at super speeds...

    I also feel this would just be another feature to add to the list of things that are best for pro/very skilled players. If you have several people capturing a boat then you shouldn't die to a few people respawning unless you aren't good at dealing with new spawns...If you are skilled enough to take the boat yourself then you should be able to learn how to keep capturing it, otherwise this feature just allows you to steamroll other players even more... >.>

    Also Halls and Boats are much different, Halls are heavily covered in defense, are a main spawn, and are directly part of if a game is won or not. Boats work as a secondary spawn, are highly undefended and are indirectly part of if a game is won or not.
     
    crackwise likes this.
  7. Duplolas

    Duplolas So Sad

    Messages:
    917
    There is a invincibility time when you first spawn though. I sometimes go flying into an enemy boat to double slash, only to, inturn, get double slashed myself by a invincible enemy. It is quite annoying.

    Good idea +1
     
  8. no, dont render warboats useless please
     
  9. Vania

    Vania Shopkeep Stealer

    Messages:
    50
    Bad idea, warboats are very easy to capture already.
     
Mods: Rainbows