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[963] Knight wall running then shield gliding repeatedly to get over any wall

Discussion in 'Classes & Mechanics' started by clembo2021, Jan 3, 2014.

  1. clembo2021

    clembo2021 Catapult Fodder

    Messages:
    1
    I was just wondering if this behavior was intended. In a game yesterday I had built a pit with trap blocks over it that was working quite well at deterring the enemy team. However, one player was able to wall run up the side (no bomb jumping needed), push off the wall and instantly wall glide, then come back to the wall and he was able to wall run up again. He did this about 5 times to get all the way up the perfectly flat stone wall that was 20 blocks high.

    When I questioned him about it, he said it wasn't a glitch or anything and then showed me exactly what he was doing. I'm at work right now so I can't post any pictures, but I hope my explanation is enough for you to understand what was going on. He also claimed that you have to drop your shield at a specific time during the glide for it to work.
     
  2. emasame

    emasame Bison Rider

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    122
    theres another thread about this and how to do it somewhere
     
  3. oblex

    oblex Builder Stabber

    Messages:
    14
    I prefer the way it was in classic, knights were melee troops and archers were very mobile a 4 block high wall could stop a knight so they had to either bomb jump or get some form of elevation, but more relating to the topic I believe the wall run and shield glide technique was intended by the developers so good players can exploit it like how bedrock can actually absorb explosion damage so good builders will try build walls near bedrock.
     
  4. Jlordo

    Jlordo Nobody Donator

    Messages:
    417
    ...
    Or more likely, this was an unintended thing that the developers didn't notice during testing and will get fixed. There were quite a few cases like this in early beta and were fixed.


    More on topic, I have actually never seen anyone do this. A while back there was this bug where you could run up to a wall and mash W+D with your shield up or something like that and would let glide up the wall, but that was fixed long ago, if this is actually possible, then it will get removed.




    Also:
    You needed 5 blocks in classic.
     
  5. emasame

    emasame Bison Rider

    Messages:
    122
    it is possible. its not all that hard either. i like it though. i feel like a proper build would render this technique useless. its not completely broken and it takes a bit of effort to climb up a taller tower.
     
  6. zerd

    zerd Arsonist
    1. SIEGE Clan - SIEGE

    Messages:
    47
    I really hope the devs consider this as a feature.
    I believe that it adds more depth to all classes.

    Builder:
    -Spikes, overhangs and platforms can be creatively used to stop, hurt or slow down climbing knights. This adds value to more interesting designs than basic stone wall monoliths.

    Archer:
    -Still more efficient at climbing than knights.
    -Can easily knock down climbing knights with arrows.
    -They can damage climbing knights with good timing and prediction, if they shoot them from above, just as the knight tries to boost off the wall with his shield.

    Knight:
    -Bomb jumps are still faster to use, but combinations of bomb jumps and infi-climbing raises the skill ceiling further and allow for some awesome defrag action. (Reminds me of the soldat-servers where the only goal was to perform skilled jumps over lava, in order to finish some maze)
    -It is tons of fun. Especially when you have those situations when you are almost at the top af the enemies castle, and it suddenly becomes a race to the top with fatal consequences between you, and some archer that has spawned just inside his castle.
     
    101i likes this.
  7. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    It does take a good amount of time to climb any wall and a two block overhang stops this completely (Or if there's a chunk of wall made of sideways facing wood platforms, you can't use this technique on those for some reason) but anyone who forgets the overhang will have a wall that only slows down an enemy knight for barely any time, if they know how to do this reliably. I'm leaning towards "it should be removed", but on the other hand, when my builders put up a stupid fucking 12 tile wall in the base, this technique is the sole thing that lets me get over it much of the time so I kind of want it to stay in.
     
  8. Humblar_Tabulu

    Humblar_Tabulu TURTLE Turtle turtle... Donator

    Messages:
    186
    This is definitely a glitch, and I'm hoping it's fixed soon (even though I use it, huehuehue)
     
  9. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    There are definitely building methods that completely deny this tactic, as klok mentioned above. I'm leaning more towards removal, but i like the building practices it encourages.

    I'll gladly take any extra incentives for people to use my arrow ladders. though. ::D:
     
  10. jpbkiller

    jpbkiller Shark Slayer

    Messages:
    37
    If you have any smart builders , who use every stuff he have to make a safe wall , spikes wooden walls , this technics became useless , same if theres is any archers . I use it , most of the time every ones say I'm a cheater , but too good to be fixed imo .
     
  11. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    I've said it before, I'll say it again: Knights are mobile enough already.

    I hope for the hasty removal of this glitch.
     
  12. Trumbles

    Trumbles Bison Rider

    Messages:
    458
    Meh, this just gives me more opportunities to legolas shot a knight into the ground and instantly kill them.
     
    PandemicCommander likes this.
  13. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    This really barely increases their mobility, as stated, and makes builders use actual good building techniques. I agree that knights are a bit too mobile but this really is even slower than bomb jumping and prevented ten different ways.
     
  14. Nighthawk

    Nighthawk gaurenteed shitter

    Messages:
    793
    Builders have a tough enough time as it is. Requiring them to quickly place even more blocks to set up an effective rapid defense structure is just kind of mean, considering Knights can already get up ludicrously high walls just by jumping.

    I see your point, but I really don't like the idea of this thing becoming an ascended glitch. It's unnecessary, and adds a weird, nonsensical trick to the game. I mean seriously, who wants to rapidly hit keys in a certain combination in order to bounce weirdly up a wall?

    If it's going to end up in the game, they might as well just let Knights straight up climb walls with their hands at a very slow pace.

    ... It also makes all the work the devs put in to get Knight shield laddering to work become basically pointless.
     
  15. I was just about to comment on it, since now the shield laddering is back, I hope people to not cry and realize it is even better, first because it encourages the teamwork, like depending on the size of the wall, at least two other knights would be required (I'm counting on only the upward movement of the shield gliding will be removed, they will still be able to stand on the air a little and fall at low speed.) And also 'cause it isn't always that an offensive builder appears to push the team up, and it's the same reason why I think arrow ladders don't receive enough love..
     
  16. PandemicCommander

    PandemicCommander Shipwright

    Messages:
    137
    Amen to that. I feel like knights getting all this extra mobility really cuts into the archer's niche as the mobility class. Having knights rely on shield ladders and helpful archers gives both classes a more interesting role. Rather than just having knights who exploit the issue gain a mobility advantage.
     
  17. emasame

    emasame Bison Rider

    Messages:
    122
    as much as i support NOT removing the exploit i really do wish arrow ladders would get more utility
     
    zerd likes this.
  18. Guitrz

    Guitrz Arsonist

    Messages:
    35
    it's really annoying, knights are being douches all the time, they camp at towers with good spots, killing builders,
    you cant climb the tower, people cant kill them, etc. And people dont use arrow ladders that much anymore, would be good if that were fixed
     
  19. PandemicCommander

    PandemicCommander Shipwright

    Messages:
    137
    I wish they at least lasted a bit longer... Sometimes they go away in seconds it seems.
    --- Double Post Merged, Apr 3, 2014, Original Post Date: Apr 3, 2014 ---
    I must say though, if people aren't using arrow ladders, it's their loss. As an archer, your first instinct is likely to just grapple over all obstacles, making the arrow ladders seems useless. I don't think many new archers realize how much short, vertical grapples can slow you down. You probably don't see many other classes using it since it takes less time to do something else to get over than type "Arrow ladder pls" and hope an archer helps you. I try to be diligent in getting all my guys laddered when I can but I wish there was an emote or something.
     
    kodysch likes this.
  20. BanakaI1

    BanakaI1 Shipwright

    Messages:
    215
    90% of knights don't even know what arrow ladders are.

    knight trying to walljump up
    *makes arrowladder*
    continues walljumping up the arrows
    "hey there is an arrow ladder there"
    continues walljumping up the arrows
    enemy knight jumps down and kill him.