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Build 998 - modding fixes & spec cam improvements

Discussion in 'Announcements' started by DevBlogger, Jan 11, 2014.

  1. FuzzyBlueBaron

    FuzzyBlueBaron Warm, Caring, Benign, Good and Kind Philanthrope Global Moderator Forum Moderator Donator Tester
    1. The Young Blood Collective - [YB]

    Messages:
    2,508
    Sorry, Verra, wasn't meaning to add to any flaming. ::(:

    Also, fwiw, I suspect that Downburst's two points would address most of people's concerns.
     
  2. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Why no one thinks about options menu? Seriously, half of games haves a hundred of cool settings and KAG doesn't have even 10... ( Not talking about head, clantag, controls ). As players are all different, they all have different settings...
     
  3. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    Does it need to be frozen for half of respawn time? 5 seconds out of 9 is not a very good ratio imo.

    Shortening it to 1 second, and removing that weird unlikable zoom would help a lot.
     
    RadioActive and makmoud98 like this.
  4. Thiamor

    Thiamor Horde Gibber
    1. Aphelion's Roleplay

    Messages:
    413
    What if instead of panning to who killed you, it zooms out and placed a sort of icon over the person who actually did the killing? A pause, it zooms out a second later, you can move around, and can see that icon floating above the head of the killer.

    This way it's basically how it was, but implements the "Knowing who killed you" bit into it, still.
     
    Klokinator likes this.
  5. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Being able to actually follow blobs in spec is really useful though. If you press WASD or click when its following the camera moves away - I don't really see the issue there at all. I think the time should be reduced and it should zoom to them less agressively, but I don't think the follow should be removed, if anything I'd like to see it fleshed out more with an icon over the actor you're following.

    Shortening it to 1 second would make it far too similar to how it was.

    Re: Options menu -
    It's technically possible, but not for Verra to do, and it's a fairly pointless thing to have exposed to the script interface imo. He could expose it via a camera configfile though for those that REALLY want something different - or you could, if you get a script with good functionality and people want it in the game we're happy to oblige, as long as it checks out through testing. We're not going to be taking public patches every week but if its a solution to a controversial issue then great.
     
    norill, Noburu, Asu and 1 other person like this.
  6. lomichelotti

    lomichelotti Shark Slayer

    Messages:
    69
    what about the guys that are hidden in the tunnels digging to your base? this is going to be unfair.
     
  7. crackwise

    crackwise Shipwright

    Messages:
    52
    As far as I know, you can already see if there is currently enemy in a tunnel when you check the overhead map. But you are right, I think the enemy AND any tunnels should not be visible on the map! That would be really cool, and tunnels could then actually have some impact due to being surprise attacks.

    Currrently tunneling makes you lose the game most of the time because it does not have any surprise element with it.
     
  8. minimap doesnt show all the players on the opposite team
     
  9. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    I think it only shows those that are visible (Light nearby) that are on an ally's screen. So an ally standing over a dark tunnel that an enemy is digging won't have them visible on a minimap, unless the enemy has a lantern with them. (I hate it when I'm tunneling and some idiot ally is like "LOL LET'S GET LANTERNS HURR"
     
    crackwise likes this.
  10. CoD

    CoD Haxor

    Messages:
    481
    Yeah I'm fairly sure that's how it is, and it's a very reasonable feature and makes sense.

    However in regards to death and stuff I like Fuzzy enjoy taking in the sight of my mangled body as I contemplate my next point of attack, it doesn't really bother me as a whole though.
     
    FuzzyBlueBaron and short_round like this.
  11. lomichelotti

    lomichelotti Shark Slayer

    Messages:
    69
    now youre speaking my language bro.