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KAG Requesting Custom Map Loading Step by Step Tutorial

Discussion in 'Server Help' started by Sgnt_Sneeky-Pants, Feb 12, 2014.

  1. Sgnt_Sneeky-Pants

    Sgnt_Sneeky-Pants Insanity Incarnate Donator

    Messages:
    100
    I know the recent changes to the mod filter alleviate the need to avoid the non-vanilla tag, but I feel it is a misleading label, as custom maps do not change any of the games mechanics, and as such are still vanilla.

    So, I would like to request a step-by-step tutorial, showing how to add custom maps to a server's map-cycle without labeling the server as non-vanilla. It would help if the tutorial included any required code, and if convenient, images to assist the descriptions. Thank you.
     
  2. Leo

    Leo Haxor

    Messages:
    503
    I have tried and failed, I hope someone can explain this to me too, IF it's even possible.
     
    Sgnt_Sneeky-Pants likes this.
  3. Sgnt_Sneeky-Pants

    Sgnt_Sneeky-Pants Insanity Incarnate Donator

    Messages:
    100
    My friend has tried everything posted in the thread I had a while ago, by geti and others. Still tagged it as modded.
     
  4. Leo

    Leo Haxor

    Messages:
    503
    Yeah, it doesn't work. Even with one custom map server gets the flag.
     
  5. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    I just tested it and it does work. Directions are below.

    1. Copy the mapcycle.cfg located in the "../Base/Rules/CTF" folder
    2. Paste that mapcycle.cfg in your "../Mods" folder
    3. Rename the newly pasted "mapcycle.cfg" file to a name of your choice, I have named mine CTFmapcycle.cfg
    4. Open your "autoconfig.cfg" file
    5. Change line 21 (sv_mapcycle) in your "autoconfig.cfg" file to point at the new mapcycle
    Code:
    sv_mapcycle = ../Mods/CTFmapcycle.cfg
    Now you can freely add to or remove maps from the new mapcycle.cfg without flagging your server as modded.

    Edit: ignore the above until I fix something​
     
    Last edited: Feb 12, 2014
    Beo likes this.
  6. Sgnt_Sneeky-Pants

    Sgnt_Sneeky-Pants Insanity Incarnate Donator

    Messages:
    100
    Thank you very much Skinney (=
     
  7. Leo

    Leo Haxor

    Messages:
    503
    Was the first map in rotation a default map ? Did you try changing in an custom map ? I have tried something like that and when first map is default server is not flagged but when it loads a non-default map it gets the modded flag. Please try and tell me.
     
  8. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    It seems like the moment a custom map is loaded the server is flagged as modded, and when it changes back to a default map it becomes unmodded.
     
  9. Leo

    Leo Haxor

    Messages:
    503
    Yep that's what happens. Well, what can be done is through the non-default maps here and there and keep the default ones at start so server can get some players and go on.
     
  10. Rayne

    Rayne ༼ つ ◕_◕ ༽つ Administrator Global Moderator Forum Moderator Tester

    Messages:
    1,916
    @Geti fix this shit
     
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  11. Skinney

    Skinney THD Team THD Team Forum Moderator Tester

    Messages:
    468
    The moment your server loads a non default map it becomes modded, I have tried @Geti suggestion and it produced the following results.

    Pointing sv_mapcycle at a folder rather than a config file will load maps in the folder, however if the map is not default it will flag your server as modded for the duration of the custom map. Furthermore if the maps are located outside of base the maps will show up in the browser but wont load when you join the server.

    Pointing sv_mapcycle at a custom mapcycle and then loading custom maps will do the same.

    Do note that you can put a bunch of default maps in a row to wrangle in players then surprise them with a custom map.
     
    Last edited: Feb 12, 2014
    Sgnt_Sneeky-Pants likes this.