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Accumulating resources [CTF]

Discussion in 'General Discussion' started by crackwise, Mar 13, 2014.

  1. crackwise

    crackwise Shipwright

    Messages:
    52
    I would like to make here a general suggestion for CTF building/playing strategy by pointing out one useful feature.

    A serious problem on CTF maps which don't have enough stone resources is that there is not enough stone remaining on the map towards the midgame. Therefore, it becomes very important for the team to somehow accumulate enough stone to continue building fortifications, most importantly tunnels (i.e. teleporters).

    The new storage shop is quite useful in that regard, especially when it is built just under the spawn tent. That way, people can spawn as builders, drop their default resources (on the doors above the storage shop) and then just switch to their preferred class.

    You can see such a construction on the screenshot below. Dropping the materials on the doors enables them to be quickly dropped to the shop.

    [​IMG]
     
    zerd, 101i and FuzzyBlueBaron like this.
  2. Nivlac_13

    Nivlac_13 Shopkeep Stealer

    Messages:
    115
    It's even better with a ladder instead of a door so that resources drop into the storage with zero effort when switching classes.
     
  3. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    The Hard part is getting people to switch to builder to get the starting 30 stone and 100 wood. Amazed at how often people say, build this, repair that, yet don't help with resources.