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Community App [Open Source] Map Editor 1.3.1

A simple yet powerful Map Editor for King Arthur's Gold! Officially discontinued but Open Source!

Mods: Downburst, Mazey
    • font looks weird on 1024x768 resolution
    [​IMG]
    [​IMG]
    • clicking on sidebar show/hide arrows places blocks
    • brush size should mean diameter, not radius. so brush 2 should be 2x2, brush 3 a 3x3 plus pattern, and so on
    • zoom in/out should be relative to mouse position. something like this:
      Code:
          void zoomIn(int x, int y) {
              scale *= 2;
              sx += x/scale;
              sy -= y/scale;
          }
      
          void zoomOut(int x, int y) {
              sx -= x/scale;
              sy += y/scale;
              scale /= 2;
          }
    • CPU usage is insane. it uses about 33% of all my power on the main menu doing nothing (one core on 100%, rest ~20% on hexacore)
    • cant place blocks near lower edge of the screen
    • draw images option icon is inverted
     
    Last edited: Apr 19, 2014
    numpad likes this.
  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    >> CPU usage is insane. it uses about 33% of all my power on the main menu doing nothing (one core on 100%, rest ~20% on hexacore)
    At least, you can use that as a benchmark tool.

    Also, what about making tiles look more natural? It kills my eyes '-'
     
    numpad likes this.
  2. numpad

    numpad Haxor

    Messages:
    43
    Font looking weird: I hacked together a simple Bitmap-Font thing, will fix this.
    Sidebar show/hide: Already fixed, didn't want to upload an update for a single change.
    Brush Size: I'll correct that, thanks.
    Zoom in/out: Will be changed, thanks for helping.
    Lower Edge Blocking: Shit, will be fixed too.
    Draw Images Option: Urgh, thanks :)
    High CPU-Usage: The Editor is based on my game engine, so it is not optimized for 'smaller' things. I'll see what I can do.

    Thank you really much for your feedback and help, I will do everything I can to fix the problems as fast as possible!
     
    norill and Noburu like this.
  3. Leo

    Leo Haxor

    Messages:
    503
    @numpad I am sorry about the "import doesn't work" report. It works fine if you do it as in your FAQ which I should have red before coming to false conclusions. Me stupid, I was waiting for some dialogue to open and choose a map after clicking on the Import button ::(:
     
    Last edited: Apr 20, 2014
  4. numpad

    numpad Haxor

    Messages:
    43
    Happy that you can use it now.
    However, I am not happy about the import and will change how it works :)
     
  5. Leo

    Leo Haxor

    Messages:
    503
    Btw, where is the stone script ? Can't find it.
     
  6. numpad

    numpad Haxor

    Messages:
    43
    Benchmarking-Tool made me laugh pretty loud ::D:.

    But what do you mean with 'making tiles look more natural'?
     
    Last edited: Apr 20, 2014
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Randomizing or using different sprites following the environment like how KAG is doing ( If i'm right ).
     
    Porti and norill like this.
  8. numpad

    numpad Haxor

    Messages:
    43
    Ahh thanks, will add this, too.
     
    Porti and Noburu like this.
  9. rymcd

    rymcd Bison Rider Staff Alumni Tester

    Messages:
    287
    I love you for making this!
    Sure it's a little rough around the edges right now but it's SO much faster then using only paint.net.
    Dam homie keep up the good work!:B):
     
    Porti, Tern, numpad and 1 other person like this.
  10. pearlsncurls

    pearlsncurls Horde Gibber

    Messages:
    12
    I'm not sure if its happened for anyone else, but for some reason the halls didnt spawn. We had to copy the hall color from a pre-made map and they we're completely different colors. Other then that everything has worked fine for me. :thumbs_up:
     
    Porti and numpad like this.
  11. numpad

    numpad Haxor

    Messages:
    43
    Thanks, I'll check this.
     
  12. Lava

    Lava Former Lag King Staff Alumni Donator Tester

    Messages:
    230
    Im sad theres no mirror:QQ:
     
  13. numpad

    numpad Haxor

    Messages:
    43
    There's a script to do so <3
     
    Porti, Noburu, hugio88 and 1 other person like this.
  14. Tern

    Tern Quickfish Donator Official Server Admin
    1. Zen - [Zen] - (Invite Only)

    Messages:
    175
    Thanks for this.
     
    numpad likes this.
  15. SeanAS

    SeanAS Meth Addict Donator
    1. Zen - [Zen] - (Invite Only)

    Messages:
    206
    Wow this helps alot..... Alot better than using paint and palette.. Thank you
     
    numpad likes this.
  16. numpad

    numpad Haxor

    Messages:
    43
    numpad updated Map Editor with a new update entry:

    Open Source!

    Read the rest of this update entry...
     
    Porti, Galen, Asu and 2 others like this.
  17. numpad

    numpad Haxor

    Messages:
    43
    There's no script for this, sorry. But you could easily make one :3
    If you need help with this, feel free to send me a message or add me on Skype. Oooor you might wait some time and I can make one :*
     
  18. Klokinator

    Klokinator Such Beta
    1. Aphelion's Roleplay

    Messages:
    1,443
    ^Yep, I'm having the same identical problem. Came here to report it and you beat me to the punch.
     
  19. Haste

    Haste Bison Rider

    Messages:
    69
    Sorry if this has been asked before but i didnt want to read 6 pages to find out, Will this work for classic/ adaptable for classic?
     
Mods: Downburst, Mazey