1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Should the Default Maximum Ping Be Lower?

Discussion in 'General Discussion' started by Tern, Jul 20, 2014.

?

Should the Default Maximum Ping Be Lower?

  1. Yes.

    45.2%
  2. No.

    54.8%
  1. Tern

    Tern Quickfish Donator Official Server Admin
    1. Zen - [Zen] - (Invite Only)

    Messages:
    175
    [​IMG]

    I often notice players on servers that have over 200 ping. After wondering why they don't get pingbanned, I downloaded the KAG server files and looked at the default configuration file. The max ping is 450 by default. Even Australians on American servers and Americans on Australian servers typically have no higher than 266 ping, so the only way to get pingbanned is by spiking really bad. I understand this may have been the point, so that players can play on any server in the world assuming their ping doesn't spike, but at 200+ ping players are so laggy that they teleport. At 133+ strange things occasionally happen and slash timing is completely different for both the players with good ping who are forced to fight the lagger, and for the lagger who has to fight players with low ping. I'm not saying the max ping should be 133 by default, but lowering it from 450 to maybe 233 would be a nice touch to KAG to deal with lag on servers. It's true that there is often server lag, which will hopefully be better after Geti adds multithreading support, but fighting lag at the player level is a good start. With a lower max ping by default on servers, players will start playing on local servers more often, and as a result, most players will have similar ping. There is no reason a European server should have ten American players and ten European players, while an American server has ten European players and ten American players. Lowering the max ping to force players to play on local servers would improve the gameplay experience for everyone.
     
  2. kedram

    kedram Drill Rusher Tester

    Messages:
    449
    too often it happens where i find myself playing on a us server fighting people from eu and aus. its extremely annoying to deal with and i feel this change is very needed in order to make kag more enjoyable when it comes to lag.
     
    Tern likes this.
  3. I agree. I manually kick players when their ping is high enough that it affects other players during combat. It's not fair to have them "teleporting" around you.
     
    Horse_That_Goes_Ni likes this.
  4. If you are hosting a server, you can lower this yourself.
     
  5. I believe it's /sv_maxping <#> if I'm not mistaken. I think he was talking about on the official servers where everything is default.
     
    Last edited: Jul 21, 2014
  6. Hella

    Hella The Nightmare of Hair Global Moderator Donator Tester

    Messages:
    1,655
    I'm in the EU: what would this change mean to me if my internet connection isn't great as it is? Would I be automatically disqualified from playing on even local servers due to the fact that my web provider is a huge dump on the face of wireless connectivity?

    Generally, it's people who have hugely unplayable ping are unlikely to go to servers that are a billion miles away anyway, because even they like to not be killed mysteriously by a person with a far better connection. Some places simply don't have any decent servers available, which is why the have to resort to something like an Australian server, which, let's be honest, no-one in their right minds would frequent unless they had little choice.
     
  7. SAcptm

    SAcptm Haxor Staff Alumni

    Messages:
    134
    You've already identified that spiking needs to be accounted for. If you lower the limit, you also increase the ease and frequency at which typically low-pinged players are going to be pingbanned when they just hit a rough spike.

    Might be the lesser of two evils to your eyes but I don't think so.
     
  8. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Just FYI, we can't actually change the settings of any already-running server that we don't control even if we change the default; the settings for each server are generated the first time they're run and will hold their values unless the server owner nukes their autoconfig.

    We chose 450 because there aren't local servers available everywhere, and a lot of the players in under-serviced areas also have bad internet. Spiking is accounted for by the number of "warning frames" a server allows before ping-kicking someone but often someone with a bad spike will DC anyway because they have to catch up all the missed packets (more each frame) to count as "recovered".

    It's a hard issue, but honestly I see most people ingame with less than 100 ping these days, and the laggers suffer quite a lot more than those not from their presence.
     
    Tern likes this.
  9. Mazey

    Mazey Haxor Global Moderator Forum Moderator Staff Alumni Donator Official Server Admin

    Messages:
    1,914
    is this like the new sequel to the half life 3 jokes
     
  10. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    How would you handle that though?
    The easiest thing might be to add something about joining low ping servers to the upcoming tip texts, but anything more invasive might be tricky. We can potentially drop the ping limit on the official servers to 300 or so, but that's still pretty unplayable.
     
  11. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    No reason? I have friends in America and all over the world that I love playing this game with, however, coming from Australia I am prone to 350+ pings in certain areas anywhere other than Australia. I'm sure there are similar people in my situation, not to mention timezones... come 11 pm GMT +10, everyone has gone to bed in Australia land (not everyone) but finding a full game on a local server can be difficult. Not trying to pointless argue, but it's something you seem to have missed when thinking about the repercussions.
     
    FuzzyBlueBaron likes this.
  12. Brilly

    Brilly Haxor

    Messages:
    222
    Brilly plays with any ping on any server, lowering the default max ping is unacceptable, make it higher.
     
  13. Leo

    Leo Haxor

    Messages:
    503
    You wouldn't think the same way if you actually paid for a server and looking at it running empty because you wanna play with 66 ping people only. Things are way different if you see them from owner's prespective.
     
    8x likes this.
  14. Boea

    Boea Such Beta

    Messages:
    653
    Not sure 66 ping is sustainable with internationals from Australium, Canadida, Amerimans, and the UE.
     
  15. Boea

    Boea Such Beta

    Messages:
    653
    Dude, even 300ms ping is pushing it for internationals.
     
  16. Boea

    Boea Such Beta

    Messages:
    653
    What's the point of further dividing an already small, and divided gaming community? (You only increase the number of empty, or sparsely populated servers which are no fun)
    It is said again, and again: The issue of ping is a problem to those with the bad ping; they are comparably disadvantaged to those with better ping. Especially since I've lost my touch with ping bias, and reduced shield arcs has only made it worse.
    Would you prefer a 3v4 with forced low ping, or 12v12+ with the network minimum standard?
     
  17. Boea

    Boea Such Beta

    Messages:
    653
    Latency delays the server-client response, allowing low latency players to snipe high latency players. Recall this is a game with no lag compensation. So what is the problem then? A lot of the gameplay is based off of playing off beat from other players. People with different pings are no different, but with high ping players being disadvantaged in server-client response rates. I see no reason why you complain about low on high, good on bad, when it's effectively the same when you have two players running on different timings.

    Latency is a non-issue; there is no reason to lower the max ping unless you want to decrease your server population. (A huge portion of the player experience is the amount of players playing along side of you, and, also how much a server owner is getting out of their investment.)
    Holistically, a global lowering of the minimum would kick out a large amount of players from an already tiny player base. (The above issue would be expanded, and the community would probably suffer from the exodus.)
     
  18. Boea

    Boea Such Beta

    Messages:
    653
    I find, more often than not, that that is not the case. Hits, and slashes resolve based on the information on hand, not what information has yet to come in. There is no lag compensation.
     
  19. Lag compensation works much, much better in a 3D representation. To date, I don't think I've seen a 2D game use lag compensation.
    Even if such a thing were to be implemented, there is only so far a two-dimensional lag compensation mechanism could guess as to the position of other players.