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Having the possibility to claim the server as non-modded with a variable

Discussion in 'Suggestions & Ideas' started by Asu, Jul 30, 2014.

Mods: Rainbows
  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Hey guys, I'm currently making a chat command overhaul mod. I guess not much people will use it once it will set the server as modded, and most people generally doesn't join modded servers because they want non-modded gameplay - while the mod might not affect him at all, only admins, for example.
    So what about setting a variable on autoconfig.cfg to disable this?
     
  2. Invaders

    Invaders Shark Slayer

    Messages:
    249
    That would be really easy to abuse, and next to impossible to actually moderate.
    Maybe some sort of system to only mark servers as modded based on what the mod changes, or when the official modding system is released, being able to flag mods so as to not make the mod mark a server as modded.
     
    bout and norill like this.
  3. so you are basically requesting a feature, where server owners could mark their modded servers as unmodded. lel

    if you want commands for admins for spawning shit etc, you could as well write AS macros (like
    "getRules().SetCurrentState(GAME)" to instantly end warmup) and paste them into console. and there's /registercommand console function, might be useful, even if it cannot take parameters.
     
    Last edited: Aug 1, 2014
Mods: Rainbows