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Unable to find Scripts/autoconfig.gm

Discussion in 'General Help' started by Darksteel, Mar 4, 2012.

  1. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    This happen whenever I press "Play" on the launcher. error.png
    please help, I want to play this game... anyone else having this issue?
     
  2. trelawney

    trelawney KAG Guard Tester

    Messages:
    771
    Happened a couple of times to me during a powercut, can't think of a solution that doesn't involve the timeconsuming and idiotic 'reinstall KAG' instruction, so here's the default autoconfig.gm

    Code:
    global g_debug = 0; // Sets the level of debug information (0 - none).
    global g_precache = 1; // Are resources preloaded at game start?
    global k_rendersync = 0; // Sync rendering FPS with game ticks ~ 30FPS
    global g_sort = 0; // Type of sorting in the servers browser
    global m_width = 290; // Map generator width
    global m_height = 100; // Map generator height
    global m_seed = 0; // Map generator seed. Pick a random number.
    global m_generator = ``; // Map generator file config.
    global g_kickvote_percent = 33; // Percentage of players needed for a kick vote to pass.
    global g_mapvote_percent = 51; // Percentage of team players needed for a map vote to pass.
    global g_vote_time = 60; // How long (in seconds) does the voting take place.
    global g_kickvote_bantime = 30; // How long (in minutes) is the player banned after a kick vote.
    global auth_autologin = 0; // Should authentication be automatic on game start with saved password.
    global auth_login = ``; // Portal authentication login
    global auth_remember = 0; // Portal authentication remembered
    global n_graph = 0; // Shows the network activity graph.
    global n_log = 0; // Saves the session network data to a file.
    global n_filechunk = 8192; // Max amount of file sent every packet (in bytes).
    global v_bpp = 32; // Requires v_restart to take effect.
    global v_driver = 5; // Rendering driver (0 - null, 1 - software, 2 - software+, 5 - ogl).
    global v_vsync = 0; // Vertical synchronization of video with monitor.
    global v_showfps = 1; // Show the current FPS on screen.
    global v_showminimap = 1; // Show minimap or not. Might solve performance issues.
    global g_playerlistkey = 9; // The key used for showing the players list.
    global g_screenshotkey = 115; // The key used for taking screenshots.
    global g_reportbugkey = 116; // The key used for sending screen bug reports.
    global g_tutorialkey = 112; // The key used for showing help.
    global v_postprocess = 0; // Use fullscreen post processing effects.
    global v_fastrender = 0; // Degrades visual quality for speed
    global v_smoothsprites = 0; // Uses a filter to smoothen sprite pixels
    global v_smoothmap = 0; // Uses a filter to smoothen map pixels
    global v_screenshotquality = 99; // screenshotquality 92
    global v_drawhud = 1; // v_drawhud 1
    global g_smallhud = 0; // Uses smaller HUD scaling.
    global g_fixedcamera = 1; // Uses a fixed camera on player. Disabling this makes the camera Soldat-like.
    global c_dimension_x = 1; // Width of console in percents of screen.
    global c_dimension_y = 0.9; // Height of console in percents of screen.
    global c_bgshow = 1; // Draws background of console.
    global c_fontfile = `GUI/Fonts/commodore.png`; // Sets the font file of the console.
    global c_bgcolor_a = 255; // 
    global c_bgcolor_r = 11; // 
    global c_bgcolor_g = 24; // 
    global c_bgcolor_b = 147; // 
    global c_fontcolor_a = 255; // 
    global c_fontcolor_r = 109; // 
    global c_fontcolor_g = 136; // 
    global c_fontcolor_b = 237; // 
    global c_linespacing = 1; // Space between lines in console.
    global c_indent = 1; // Left indentation of messages in console.
    global c_key = 36; // The key for opening and closing the console.
    global c_prompt = ``; // Sets the command prompt text.
    global c_history_size = 20; // Number of console commands stored in history.
    global c_halign = 2; // Horizontal alignment of console 0-left, 1-center, 2-right.
    global c_valign = 0; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
    global cc_linespacing = 1; // Space between lines in console.
    global cc_indent = 8; // Left indentation of messages in console.
    global cc_key = 13; // The key for opening and closing the console.
    global cc_channelkey = 17; // The key for changing the chat channel.
    global cc_history_size = 25; // Number of console commands stored in history.
    global cc_valign = 0; // Vertical alignment of console 0-top, 1-middle, 2-bottom.
    global cc_killfeed = 0; // Show kill feed in chat console?
    global u_transparency = 255; // Transparency of the game interface.
    global u_showtutorial = 1; // Show controls tutorial
    global u_shownames = 0; // Show team member names above head
    global u_showpremium = 0; // Show premium help
    global u_agreedterms = 1; // Agreed to terms
    global s_soundon = 1; // Determines if the sound engine starts or not. Requires restart to turn sound on/off.
    global s_volume = 0.5; // Sets the overall sound volume.
    global s_effects = 0; // Use sound effects or not.
    global s_system = 0; // Sets the sound system (0 autodetect;	1 DirectSound 8; 2 DirectSound;	3 Win MM; 4 ALSA; 5 Core Audio;	6 No sound.
    global s_showmixer = 0; // Shows the music mixer debug.
    global s_metronome = 0; // Plays a sound every beat.
    global s_beatticks = 8; // 
    global s_mood = 0; // 
    global s_gamemusic = 1; // Plays music in game
    global s_ambientmusic = 1; // Ambient music while playing game
    global s_menumusic = 1; // Menu music on or off
    global n_disconnectwait = 1000; // The time to wait before truly closing the communication.
    global sv_maxplayers = 16; // Maximum number of players allowed ingame.
    global sv_ip = `0`; // Server communication IP, this is where it listens for incoming clients. This is the IP clients can connect to. Set to 0 for automatic detection.
    global sv_port = 50301; // Server communication port, this is where it listens for incoming clients. Remember to open this port in your firewall.
    global cl_port = 50328; // Client communication port.
    global n_master_ip = `master.kag2d.com`; // Master server IP address.
    global n_master_port = 51308; // Master server connection port.
    global sv_password = ``; // Sets the server password.
    global sv_rconpassword = ``; // Sets the server remote console password.
    global sv_require_auth = 1; // If set to 1 server checks client authentication via master server.
    global sv_gold_only = 0; // If set to 1 only premium account players can join (aka Gold Server).
    global sv_allow_globals_mods = 1; // If set to 1 global KAG moderators and admins can kick/ban players on server.
    global sv_deltapos_modifier = 1; // Controls the threshold for delta packet updating. Value higher than 1 will reduce bandwidth, lower increase.
    global sv_compression = 1; // Compress network data or not. Disabling compression may improve performance. DO NOT change this while running the server!
    global cl_name = `Peasant`; // Sets the players name.
    global cl_clantag = ``; // Sets the players clan name.
    global cl_classnum = 1; // Sets the players class number.
    global cl_team = 0; // Sets the players team number.
    global cl_sex = 0; // 
    global cl_head = 255; // 
    global cl_hat = 0; // 
    global cl_joinaddress = `127.0.0.1:50301`; // Client only! Join address for the GUI box in menu.
    global cl_password = ``; // GUI: Join password.
    global sv_maxping = 450; // Max ping allowed on server after which player is kicked. Large ping players will slow down server.
    global sv_maxping_warnings = 200; // Because of ping spikes, warnings are issued if a player has ping over max number.
    global sv_maxhack_warnings = 25; // Maximum amount of warnings where server thinks player is hacking.
    global sv_alloweditor = 1; // If set to 1 players that have RCON can start map editor on server
    global sv_name = `KAG game`; // Sets the server name displayed in server browser.
    global sv_info = ``; // Sets the server info displayed in server browser.
    global auth_key = ``; // Unlock key
    print(`Config loaded from 'Scripts/autoconfig.gm'`);
    copy and paste or if you cba, http://dl.dropbox.com/u/23114384/kag/autoconfig.gm
     
  3. Darksteel

    Darksteel The see me Boulderin', they hatin'. Donator
    1. Australians United Stand Strong - AUSS - (Invite Only)

    Messages:
    565
    Umm... how do I open the file to paste that into? btw thanks for helping me.
     
  4. trelawney

    trelawney KAG Guard Tester

    Messages:
    771
    Navigate with your favourite filemanager to C:\KAG\Base\Scripts and right click on autoconfig.gm > Open with.. > Select Notepad or another editor. If you can't be bothered, download the file in the dropbox link above, and place it in c:\KAG\Base\Scripts .
     
  5. MeepSaysMe

    MeepSaysMe Catapult Fodder

    Messages:
    7
    Hello... Grrr I Cant Find The Gamemode Thing That Says Somthing Like "sv_gamemode=(The gamemode you want[i want sandbox])
    :castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::bridge::castle_wall::castle_wall::stone_door::stone_door::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall::castle_wall: