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Map-making Contest by Daskew and Guro

Discussion in 'Old Events/Giveaways/Contests' started by Guro, Oct 12, 2014.

  1. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    <3
     
  2. SharkT

    SharkT Arsonist

    Messages:
    52
    Well done to everyone who praticpated on the server.
     
  3. Shadowor

    Shadowor Shark Slayer

    Messages:
    184
    Wow that's a lot of new map. Nice to see the new participants and these awesome maps, good job to everyone :eek:
    Contest ends in a week, we can do more and better!
     
    kodysch likes this.
  4. H3llO

    H3llO Shopkeep Stealer

    Messages:
    75
    I'm glad you like it. Here goes your spoon norill

    The map originally looked like this

    [​IMG]
    Race-the-Moon

    but I figured two major problems,
    the first one killed the purpose of the map the second one is something not resolvable with the limited options that offers KAG in mapmaking. (There should be a possibility to set a default map-building-time). The intention of the map's (especially the first) was; dividing the teams with two assignments. First cracking up the armor of the flags. Second prevent the enemy from doing exactly that.
     
  5. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    What I don't get @H3llO, is that where do you capture the flag when it is out? I can't make out a flag on the ground. Are you supposed to somehow have the other flag(your teams flag) not captured to be able to capture the one that your team captured?
     
  6. H3llO

    H3llO Shopkeep Stealer

    Messages:
    75
    I thought about that too. If I placed flags on ground level and your team looses the 'ground level' flag you won't get around to deliver the flag inside the 'moon'. I also can't make the 'ground level' flag unreachable for the enemy (That'd need a "you need X amount of flags captured to win the game" rule). That's why I made a tunnel in my first map. But the map could simply not fulfill my intention (It's a builder only map).

    I altered the 'flag armor' so you can get inside from all sides and be able to use explosives and siege to pierce through faster. I placed the flags on the wrong side for a reason. Imagine your own teams flag is placed above you then there'd be no reaon digging inside before your team captures the enemies flag. If its placed on the wrong side you need to get inside to pick up the flag and you are able to denial an enemy capture by taking the flag into your base. The map is pretty small so burying the flag carrier is also not that much of an stalemate issue.

    Sidenote: I submitted a wrong version of this map (flagroom is closed from all sides). Resubmit correct one next week.
     
    FuzzyBlueBaron likes this.
  7. Shadowor

    Shadowor Shark Slayer

    Messages:
    184
    Contest ends on dec 12 lel you should do it soon
    I think your idea was the tower rush game where both objective are in the sky. You should place both flag on the middle in a sky-land, that way the faster team can win immediately and you have to defend/attack the towers you use to reach the flags (since they are close to each other).
     
  8. daskew87

    daskew87 Legendary corpse humper Donator

    Messages:
    447
    ***Deadline Announcement :ehh: & more

    Heya everyone. The deadline to hand in those maps is by the end of the 12th December (basically before I wake up the next day ::):). Any maps submitted afterwards might be hosted but won't be scored for the competition... BUT you could hand in late maps to the next competition season.

    Season?

    That's right the competition will be coming back at a later date fresh and fiesty with brand new leader-boards!

    The current 1st place maps in each category:

    -CTF

    The Lost City - 7.9 by @ffsff
    TheLostCity.png

    Here's a little footage of this curious map...




    -TDM

    Bastille - 8.15 by @Skinney
    Bastille.png


    -TTH

    Middle-earth 6.5 by @Shadowor
    Middle-earth.png

    Oh and don't forget the 2nd and 3rd placers! @kodysch, @Ej, @Vamist, @H3llO, @Joiken


    :rektlord: YOU MAPPERS GONNA JUST STAND THERE N' TAKE IT FROM THESE GUYS?!?!?!?! ::D:


    Prizes reminder:
    1st places: 3 codes
    2nd places : 2 codes
    3rd places: 1 code

    But the prestige is worth so much more! :wink:


    ...Good luck
     
    Last edited: Dec 7, 2014
  9. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    With my newly acquired skill in the ancient map-makers I shall be 1st! >:)
     
  10. fire1000111

    fire1000111 Shark Slayer

    Messages:
    16
    Here are two of my maps, both for CTF. One is Game Of Thrones inspired.
    Enjoy :)
    Fire-FarconCTF:
    Fire-FarconCTF.png
    Fire-GoT:
    Fire-Game of Thrones.png
    --- Double Post Merged, Dec 8, 2014, Original Post Date: Dec 8, 2014 ---
    People didn't like the size. Here is an updated smaller verson.
    Fire-FarconCTFsmall
    Fire-FarconCTFsmall.png
    Fire-GoTsmall
    Fire-GoTsmall.png
     
  11. Shadowor

    Shadowor Shark Slayer

    Messages:
    184
    Nice maps fire, these maps are certainly great for Roleplay servers too.
     
    Last edited: Dec 8, 2014
    Joiken likes this.
  12. fire1000111

    fire1000111 Shark Slayer

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    16
    1st one was from old KARP ;) haha (which i made of course ;) )
     
  13. ThE_HeRo

    ThE_HeRo Bison Rider

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    136
    The first one is MASSIVE.
     
  14. fire1000111

    fire1000111 Shark Slayer

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    16
    So you guys ever wanted to play LOTR's, ever wanted to rule middle earth?? Well look no longer, but look into Fire's loving and giving arms :wink:

    Gondor vs Mordor, enjoy!!!

    (Updated 12/9/14)

    Fire-LOTRctf:
    Fire-LOTRctf.png
     
    Last edited: Dec 9, 2014
  15. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    How do you come up with these?! The underground tunnels will place lots of conflict, and the detail is amazing I should say. The bridge in that big cavern is nice.
    --- Double Post Merged, Dec 8, 2014, Original Post Date: Dec 8, 2014 ---
    :^)
     

    Attached Files:

  16. Vamist

    Vamist THD Team THD Team Tester

    Messages:
    544
    Last edited: Dec 8, 2014
  17. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    Vamist you can have that map I posted if you like.
     
  18. Vamist

    Vamist THD Team THD Team Tester

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    544
    Naw it's aright, But the map i just mad was deleted because if you put spaces in the name then it will delete it :QQ::QQ::QQ::QQ:

    edit: Never mind! If you loose your map from load it up, go to here
    "C:\Program Files (x86)\Steam\SteamApps\common\King Arthur's Gold\Base\old\Maps"
    For some reason it moves it here ._.
     

    Attached Files:

    UltraMarine_Val likes this.
  19. ThE_HeRo

    ThE_HeRo Bison Rider

    Messages:
    136
    That. Map. Is. Amazing. Just. Wow. Much floating. Very water. Wow.
     
  20. fire1000111

    fire1000111 Shark Slayer

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    16
    haha thanks, just a bit of good old hard work haha ;)
     
    UltraMarine_Val likes this.