1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

King Arthur's Christmas 2016 December update 1

KAG Christmas theme

  1. giggiggiggiggig

    giggiggiggiggig Bison Rider

    Messages:
    52
    giggiggiggiggig submitted a new resource:

    King Arthur's Christmas - KAG Christmas theme

    Read more about this resource...
     
  2. giggiggiggiggig

    giggiggiggiggig Bison Rider

    Messages:
    52
  3. fangpier656

    fangpier656 Haxor

    Messages:
    65
    ITS SO BEAUTIFUL
    --- Double Post Merged, Dec 21, 2014, Original Post Date: Dec 21, 2014 ---
    wait actully i have a problem the heads in kag just keep moving left and right it wont load on the head of the charecters bodies and also they keep moving a mile away and away from each other can you healp ples?
     
  4. giggiggiggiggig

    giggiggiggiggig Bison Rider

    Messages:
    52
    I'll have a look.
     
  5. fangpier656

    fangpier656 Haxor

    Messages:
    65
  6. StarskyGianni

    StarskyGianni Shipwright

    Messages:
    70
  7. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    That's a common issue if you host texture packs in a server. Female heads get desynched to their bodies. Is that the case or you have this problems only at your client? I suggest you directly mix the Base folder of the zip with your vanilla game Base (in case you're using client-side only as a mod that's at your Mods folder). Just make a backup of the original Base before.
     
  8. fangpier656

    fangpier656 Haxor

    Messages:
    65
    nahh im not hosting no server just like it keeps moving the heads from each body and also
    i had put it in the base folder of kag so im not sure if thats where to put it or.....
     
  9. trainchaser

    trainchaser Lurker THD Team Global Moderator

    Messages:
    18
    StarskyGianni and 8x like this.
  10. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Did you manage to make it work? In case you have some doubts about how to install a texture pack in KAG, this works good:
    (gif is in spanish but I bet you understand it)
    b.gif

    you directly replace the original files when you drop the folder called "Base" into your KAG folder. I make a copy of the original Base, so when I want to play with the original sprites i name it back "Base" and name the modified one "Base XMAS", as the game will directly read the folder called Base.
     
  11. giggiggiggiggig

    giggiggiggiggig Bison Rider

    Messages:
    52
    trainchaser likes this.
  12. AmestriStephen

    AmestriStephen Haxor Forum Moderator Staff Alumni Tester

    Messages:
    335
  13. fangpier656

    fangpier656 Haxor

    Messages:
    65
    Thank you helped alot man thx!
     
  14. Snake19

    Snake19 RIP Staff Alumni Donator
    1. [AG#] - Ancient Gear

    Messages:
    439
  15. startselect3

    startselect3 Arsonist

    Messages:
    261
    gonna use this even if its the summer, this is so good
     
  16. Crabmaster

    Crabmaster Bison Rider
    1. Zen Laboratories

    Messages:
    322
    Oh hey, I recognize some of those sprites! ::D: (Although I wouldn't mind having been asked first, tis all fine and good because properly credited and sprites going to good use.)

    Looks great! I was once going to do a holiday themed alternate-pack for KACold, but never got around to it, so it is good seeing that someone else finally brought Christmas to Beta! The colorful confetti explosions of death are icing on the cake!
     
    8x likes this.
  17. giggiggiggiggig

    giggiggiggiggig Bison Rider

    Messages:
    52
    Thanks and sorry for not asking but we made sure to credit the textures used in this project.
     
    Crabmaster and 8x like this.
  18. Sasquash

    Sasquash Zicronium Merchant Donator

    Messages:
    108
    would it be possible to separate out the archer weapons as a standalone mod? I really like that and want to use it outside this texture pack
     
  19. giggiggiggiggig

    giggiggiggiggig Bison Rider

    Messages:
    52
    Sure!
     

    Attached Files:

    Sasquash likes this.
  20. 8x

    8x Elimination Et Choix Traduisant la Realité Forum Moderator Staff Alumni Tester
    1. The Young Blood Collective - [YB]

    Messages:
    1,325
    Sure :3
     
    giggiggiggiggig likes this.