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When you are buying a mine it should be placed in your inventory - Annoying

Discussion in 'Suggestions & Ideas' started by Verzuvius, Feb 5, 2015.

Mods: Rainbows
  1. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Title says everything.
     
  2. SirDangalang

    SirDangalang Lvl. 128 MissingNo. Donator

    Messages:
    235
    Makes sense. Why is it not placed in one's inventory anyway? Is it because it is classified as an object as opposed to a consumable?

    For example do boulders and mines share these same characteristics?
    (As they both do not immediately enter inventory on purchase if space is available)
     
  3. Fernegulus

    Fernegulus Bison Rider

    Messages:
    400
    Inventory is really done very crappy, let's face it. Fixing it would need a recode imo.
     
  4. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Done for next build.
     
  5. Fuzzle

    Fuzzle Grand Grumbler

    Messages:
    297
    Naww .. Mines can't be thrown with key_use from the inventory! Newbies wouldn't know how to throw them. I suggest that if the hand is occupied the Mine goes into the inventory → in case you want to buy multiple Mines the first is attached to the hand ( if empty ) and thereafter sent into inventory.

    @Shop.as
    Code:
    ...
    if(blobName == "mine") {
        CBlob@ carried = caller.getCarriedBlob();
        if(carried is null) {
            caller.server_Pickup(blob);
            needspickup = false;
        } else if(!callerInv.isFull()) {
            caller.server_PutInInventory(blob);
            needspickup = false;
        }
    }
    ...
    



     

    Attached Files:

    • Shop.as
      File size:
      10.5 KB
      Views:
      86
    Last edited: Feb 6, 2015
    Verzuvius and Snake19 like this.
  6. Geti

    Geti Please avoid PMing me (poke a mod instead) THD Team Administrator Global Moderator

    Messages:
    3,730
    Didn't use the above as it's a hack and I'd really like to avoid more and more "special behaviour" accumulating, but we might need it - we'll see if we have any issues with people being unaware of how to use mines or the like, and might refactor the action3 code a little to be able to grab mines into your hand as any class (which I think will be the main issue).
     
    Fuzzle and Verzuvius like this.
  7. Apronymous

    Apronymous Bison Rider

    Messages:
    326
    Did Fuzzle edit a shit ton of crap into that post?
    Could'a sworn it was just those first two lines of text earlier.
     
  8. Verzuvius

    Verzuvius Shark Slayer

    Messages:
    545
    Yes he did.
     
    Apronymous likes this.
Mods: Rainbows