1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

Random Zombies in Caves

Discussion in 'Suggestions & Ideas' started by julbar25, Jul 8, 2015.

?

Good or Bad Idea?

  1. Good! I like it!

  2. I dont think so...

Results are only viewable after voting.
Mods: Rainbows
  1. julbar25

    julbar25 Shark Slayer

    Messages:
    11
    If there will be just like one- two zombies in caves, mining rescources/ tunneling will be harder.
    That wont be second enemy but little obstacle for builers. 8)
    It also will encourage players to work together, because going to the cave without teammate will be
    dangerous :D
     
  2. swagbot

    swagbot Shopkeep Stealer

    Messages:
    81
    I think this is a fun idea. A lot of CTF maps have caves at mid, and I wouldn't mind seeing a few zombies in mid to change up the gameplay a little bit. Would also like to see a few at random pockets underground. It'd encourage players to use the map more and for a reason other than to check if there's someone tunneling under their base. I'd also like to see a CTF map with a zombie pit at mid instead of a shark or buffalo pit/room :rekt::skull:
     
    J-man2003, julbar25 and kodysch like this.
  3. makmoud98

    makmoud98 You are already DEAD Forum Moderator Staff Alumni Tester

    Messages:
    586
    i think this would be good for a different gamemode
     
  4. J-man2003

    J-man2003 Haxor

    Messages:
    352
    It would make tunneling more dangerous, so yeah, I'm all for it.
     
  5. Hakma

    Hakma Catapult Fodder

    Messages:
    25
    Yes the destruction of tunneling rats begins
     
  6. Psiklaw

    Psiklaw Bison Rider

    Messages:
    179
    make a survival gamemode with dungeons and shit just like terrereia
     
    J-man2003 likes this.
  7. swagbot

    swagbot Shopkeep Stealer

    Messages:
    81
    That's basically the zombie mode that already exists. Though it'd be cool if the mod incorporated unique battle items- like upgraded swords- that individual players could discover and equip
     
  8. J-man2003

    J-man2003 Haxor

    Messages:
    352
    *cough* Alphelion's Roleplay *cough*
     
  9. swagbot

    swagbot Shopkeep Stealer

    Messages:
    81
    as far as i know there aren't unique swords, bows, etc. Just scrolls
     
  10. Ozminer

    Ozminer Bison Rider

    Messages:
    124
    but that would make me bad at tunneling
     
  11. J-man2003

    J-man2003 Haxor

    Messages:
    352
    Nope, there are different swords and other weaponry.

    Anyways back to the topic at hand, I think the problem with the whole idea is that there aren't much caves in most maps. Maybe just make zombies spawn under Y limit in an open area if it's dark? That would make of more use of lanterns.
     
  12. watermelon200

    watermelon200 Catapult Fodder

    Messages:
    25
    people are never going to find them because people mostly just go into holes to mine stone and gold, also the CTF, and TTH games are about pvp not pve
     
  13. J-man2003

    J-man2003 Haxor

    Messages:
    352
    It's meant to make tunneling harder
     
  14. watermelon200

    watermelon200 Catapult Fodder

    Messages:
    25
    i know that, i have my own opinion on it
     
    J-man2003 likes this.
  15. Lindorie

    Lindorie Haxor

    Messages:
    15
    Agree.

    And I would like to see zombies or any kind of monster appearing in the caves if there is anyone walking by for like... 20 seconds?

    Making tunneling a bit harder is always a good idea 25252525
     
Mods: Rainbows