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Signal Fire

Discussion in 'Suggestions & Ideas' started by mcrifel, Sep 28, 2015.

Mods: Rainbows
  1. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    584
    Again if there is a X limit of fires allowed to be build per map then it allows for different strategies to destroy enemy campfires to make some for your own. Both teams will be able to create them and all classes can use it so it won't unbalance anything.

    So that you can not abuse campfires I think you must pay 50 coins to get a box to fall and there is a Y minute cool down. (note that if one person activated it then the other person can't use it either for Y minutes)
     
  2. AmestriStephen

    AmestriStephen Haxor Forum Moderator Staff Alumni Tester

    Messages:
    335
    1 corpse=1 heart
     
  3. swagbot

    swagbot Shopkeep Stealer

    Messages:
    81
    I'd say it's definitely necessary for maps that don't have enough stone/are designed to become oceans. Again, i'd only like to see the crates drop stone and wood like in TTH
     
  4. J-man2003

    J-man2003 Haxor

    Messages:
    352
    To be honest if supply crates were balanced they'd probably drop near the middle to make offensive vs. offensive more common.
     
  5. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090
    On-topic again, what about a altar for necromancy, where you offer corpses in exchange for goods? Like put an enemy corpse in it, and get 100 mats of a random kind, a couple of hearts, a bomb, or a fire arrow? That'd be kinda awesome and as a stalemate lasts longer and longer the altar becomes more effective because there are more corpses. :P
     
    J-man2003 likes this.
  6. blackjoker77777

    blackjoker77777 Haxor Tester
    1. Zen Laboratories

    Messages:
    441
    this idea sounds pretty similar to this one :
    https://forum.thd.vg/threads/signal-fire.24513/#post-363858
     
    J-man2003 likes this.
  7. Sytoplasma

    Sytoplasma Haxor

    Messages:
    88
    Make flag base the altar so people stop encasing them so much. Maybe have a cool down on each so that it's useful to make all accessible.
     
    J-man2003 likes this.
  8. Chrispin

    Chrispin KAG Guard Tester

    Messages:
    380
    This would add way too much RNG to a game that already suffers from the unpredictable chaos of tramp cannons, ballista towers, and kegapults
     
    Last edited: Oct 20, 2015
Mods: Rainbows