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CTF Modded 2014-08-09

More classes, buildable halls, town center, factories, farms.

  1. FunATuns

    FunATuns Builder Carry Donator

    Messages:
    114
    Ok sorry, ive been on vacation alot, so ill try to het this working as soon as possisble @Leo
     
  2. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    And how it did go? ::D:
     
  3. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    Tsilliev-sama ! I didn't know you were still alive :-o
     
  4. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Well...you can see i am undead. :skeleton:
     
  5. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    oh, did you get killed in a terrorist attack ? :(
     
  6. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    No...i started playing KAG. :D

    When you see Beo, tell him to add the victory condition that when all undead gates are destroyed we win. :D
     
  7. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    I will try to contact him on IRC. But I just got an Idea, you update \ expand the zombie mod, I make some sprites for it. And maybe beo will wanne use the updated version.Becouse I think alot of things can be improved in the current version.
     
  8. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    i will check what error it gives and try to run it on this kag version, I have forgotten most stuff lol

    By the way I see people have asked if they use and host the mod. The mod is here, in the public resource section so people can use it, if I didn't want it being hosted, I would have kept it hidden, so everyone is welcome to host it, to update it or do modifications, just leave credit to your own, and truly...Tsilliev, and of course everyone else that created the zombies (Eanmig)
     
    Last edited: Jan 31, 2016
  9. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    Wanne go on IRC in about 30 min ? I wanne talk, of possible :P
     
  10. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Where is this IRC that you speak of? :D
     
  11. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    That chat thingy :D you don't remember ?
     
  12. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Give me the link i cant find it, thats what i mean.
     
  13. stabborazz

    stabborazz Haxor Staff Alumni

    Messages:
    96
    Ok, but I will only join in about 40 minuts. I'm going to watch an episode of hannibal.
    http://irc.lc/quakenet/kag/peasant@@
     
  14. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    I updated zombie expanded, for future guys that would like to update the mod i will tell them what i did, now you know this mod is really similar to Beos mod because it is beos mod + my extra things like airplanes and so on, so what i had to do is only copy paste Rules folder from Beos updated mod to mine, now i could actually join the server and play in, i saw my character head was missing and server crashed, so what i did was copy paste characters from beos mod to mine, done. It took 5 min, so if someone else wants to update the mod do that. So now we are ready to talk with Beo about hosting this expanded version. :D
    But i am guessing we will need to test it a bit.
    [​IMG]
    [​IMG]
     
  15. kaggit

    kaggit Bison Rider

    Messages:
    176
    I really miss CTF expanded. No one can host it due to updates braking it. Any chance of a fix?
     
  16. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    I am more interested into the Zombie Expanded but if there is interest for CTF too, I will just copy paste rules from kag to update it.
     
    DaveTheBaker likes this.
  17. kaggit

    kaggit Bison Rider

    Messages:
    176
    So long as someone hosts it in Australia again I'm swell. ::):
     
  18. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Alright after 3 hours of trial and error, there is a winning condition.
    [​IMG]
    When zombie portals reach 0, the game should end. The mod is pretty much updated and playable, the ZFE (zombie fortress expanded) with airplanes, resource factories and the electronics. Now i will actually try to merge in some bosses and migrant system and the other things from here.
    https://forum.thd.vg/resources/zombie-fortress-redux.171/
    I am happy that these resources are open for modification and merging of course with credit to the creators.

    edit:
    Alright I did merge migrants, bosses, score/info system, kitchen from the fortress redux, so I upload this as ZFED17 (D for dragons) now its time to start testing. Extract at kag dir, and dont forget at autoconfig.cfg to change sv_gamemode XXX to sv_gamemode ZFED17
     

    Attached Files:

    Last edited: Jan 31, 2016
    8x likes this.
  19. DaveTheBaker

    DaveTheBaker Catapult Fodder

    Messages:
    1
    Oh man, you don't know how much that would mean to me. Around a year ago I remember playing the hell out of Black Death Expanded. Best KAG experiences I've ever had. I would absolutely LOVE to be be able to host CTFE to play it again. You got me all excited now, dont make us wait too long XD

    Also, a huge thanks to you for all the glorious mods I've been able to play <3
    PS : At over 350 hours logged on steam i finally made an account to reply to you
    edit ; brought this topic up in game chat in a server to see if anyone remembered. a couple people actually remembered it fondly :)
     
    Last edited: Jan 31, 2016
    Tsilliev likes this.
  20. Tsilliev

    Tsilliev Haxor

    Messages:
    414
    Oh i didn't knew it had so much impact lol,thank you. i will update it today and also i will make it modular so it can withstand the future updates if i am not here, idk what the future tsilliev will do hehe.

    edit: ::):
    [​IMG]
     
    Last edited: Feb 1, 2016
    DaveTheBaker and Olimarrex like this.