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Classes/Items Territory Control: Official Forum Badgers

Discussion in 'Modding [KAG]' started by TFlippy, Mar 4, 2017.

  1. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
    @Pirate-Rob was working on a update and has accidentally touched a script that breaks the game when edited. (Hitters.as for those who are interested)
    He's currently working on a fix, so the server should be up soonish.
     
    MoxyFoxy likes this.
  2. rappyrap42

    rappyrap42 Catapult Fodder

    Messages:
    4
    Can someone help me i don't know how to get a molecular fabricator, plz reply. Thanks!!!
     
    Last edited: May 13, 2017
  3. AgentHightower

    AgentHightower Ballista Bolt Thrower Tester Official Server Admin
    1. Aphelion's Roleplay

    Messages:
    84
    Sorry to hear that, That's unfortunate, Good luck to him on fixing the problem
     
  4. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
    Server is back up for real this time.
     
  5. enderzilla747

    enderzilla747 Bison Rider Tester

    Messages:
    104
    Today I survived long enough to see meteors and the UFO fall. Sadly by that time, my fps was dropping, and the land was in chaos. I decided to continue to fortify our newly gained base! I finally made a factory! Two stone silos, one grabber, an auto forge, an assembler that is creating bolt action rifles, and a packer. I will send these things to areas where there is much hostility. Turns out the autoforge can't or won't make steel. *Cries in corner* I also need to manually throw wood onto the factory. Now if only there was saw farms that acted as a building on the map, produced wood, and can be captured by factions....
     
    rappyrap42 likes this.
  6. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
    You can make steel, just run the iron through another forge. Regarding the wood, I may add some automatic tree farms and a wood storage similiar to the stone silo.
     
    rappyrap42 and enderzilla747 like this.
  7. fuyukikun

    fuyukikun Bison Rider

    Messages:
    44
    i don't think you should bother, too much automation is bad for your brain
     
  8. asger75

    asger75 Haxor

    Messages:
    232
    wot. no.
     
  9. enderzilla747

    enderzilla747 Bison Rider Tester

    Messages:
    104
    So I place iron bars into another autoforge, and out comes steel? Hurray!
     
  10. Pirate-Rob

    Pirate-Rob Haxor Staff Alumni Tester

    Messages:
    270
    I believe you need ironbars+coal to make steel but I could be wrong. Also, I originally wanted to add an autosaw, but it completely slipped my mind after I made the factory stuff.
     
  11. enderzilla747

    enderzilla747 Bison Rider Tester

    Messages:
    104
    You can, but the auto forge only makes iron when only iron and coal are in it.
     
  12. TFlippy

    TFlippy Arsonist Tester

    Messages:
    87
    Update v64: Speedy Badgers
    • Added Bobomax
    • Added new Mithril effects and tweaks
    • Added a new NPC
    • Re-added @Pirate-Rob's Overgrowth
    • Buffed Mustard Gas
    • Tweaked Mysterious Wreckage's loot
    • Fixed items dropped from Bomber not setting damage owner to the pilot
    • Fixed knight-based classes being able to autopickup builders' items
    • Removed Contrabass (I'll replace it with Musical Bucket next update)
     
    enderzilla747 and JackMcDaniels like this.
  13. kiaran

    kiaran Ballista Bolt Thrower
    1. Aphelion's Roleplay

    Messages:
    76
    ;-; WHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHY
     
  14. enderzilla747

    enderzilla747 Bison Rider Tester

    Messages:
    104
    Dont know what Overgrowth is, Mustard Gas is better, may actually throw it at some scrubs, new NPC? :O, Mysterious Wreckage loot tweaked? More OP hopefully MWHAH-FINALLY, not picking up resources as knight.
     
  15. JackMcDaniels

    JackMcDaniels Haxor

    Messages:
    190
    Bandits and now Zombies, makes me wish for multiple types of factions such as Zombie faction & Bandit faction each with their own unique weapons/abilities/blocks/buildings etc :eek:
     
    Kbowl, AgentHightower and erik102003 like this.
  16. erik102003

    erik102003 Base Burner Tester

    Messages:
    126
    As professor Thrax, master of poison and deadly toxins, im saying



    YEEEEEESSSS
     
  17. Vamist

    Vamist THD Team THD Team Tester

    Messages:
    544
    Overgrowth regens the world, so dirt will come back, making the maps last longer instead of slowing being downgraded to bedrock.

    https://gyazo.com/969d3d60421740a960c98aaad843fdc5

    This gif (or mp4) was made by pirate-rob. as you can see the dirt regens
     
    Blue_Tiger, mcrifel and erik102003 like this.
  18. AgentHightower

    AgentHightower Ballista Bolt Thrower Tester Official Server Admin
    1. Aphelion's Roleplay

    Messages:
    84
    Yep, But it's always nice for a new cooked update to come to TC, Bringing new things to the Mod, Which makes it more fun and bigger, And that is why i always play TC, :P
     
  19. Kbowl

    Kbowl Catapult Fodder

    Messages:
    25
    For sure. Zombies op yesterday when destroying blues haha.

    Definetely would love to see more factions as oppose to just different colours.
     
  20. enderzilla747

    enderzilla747 Bison Rider Tester

    Messages:
    104
    I saw the Mythril Man in the files, theorized it to come out when players die of radiation. Yesterday Blue's base was griefed via NUKE. I stored all of the UFO loot and a Charge gun there..... I joined Green, and we killed the Sycther, and made some alien tech stuff. Sadly I was offscreen and kept crashing, so I didn't see what we made.