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CTF King Arthur's World - Underground [REJECTED]

Discussion in 'Rejected Maps' started by SJD360, Jun 20, 2017.

  1. SJD360

    SJD360 Haxor

    Messages:
    289
    Map name: KAW_UNDERGROUND
    Gamemode: CTF
    Symmetrical: 99% certain it is symmetrical.
    Special features: Bottom layer of the KAW full map.
    Map:
    KAW_UNDERGROUND.png

    You all know the story by now. Enjoy.
     
    Biurza likes this.
  2. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    looks dope but not something for the official ctf server imo, the map simply by it size might even crash some peoples kag.
     
    PUNK123 and Fuzzle like this.
  3. Coroz

    Coroz B R B Donator Tester Official Server Admin
    1. [AG#] - Ancient Gear

    Messages:
    140
    Awsome map, Rats are king in that map :eek:
     
  4. SJD360

    SJD360 Haxor

    Messages:
    289
    Yeah, that's actually why it was cut from the full version of the KAW map - but I may as well post it so people can see what it looked like. :D
     
  5. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Huge for sure. If people wonder, this is how the minimap looks ingame:
    [​IMG]

    Size is 480 * 77 (37k blocks).
    For comparison, FellereFourRivers is 456 * 100 (46k blocks).
    So it should sort of stay as playable for bad machines as a large map like Fellere's (especially since FellereFourRivers has water, which is remarkably slow when flooding/etc.).

    The issue I can see is stalemates, because towers on dirt background cannot be collapsed (obviously), so they are much harder to break, and much easier to fix. This is especially a problem considering the last flag cannot be really ratted in by above, and barely below.

    Also I think lighting is a problem:
    [​IMG]
    [​IMG]

    It's just going to force people camping or buying lanterns.
     
  6. SJD360

    SJD360 Haxor

    Messages:
    289
    Should we rule-out the use of this map as a whole or throw accuracy to its source material away and light the place up? I'm kinda towards the latter.
     
    Sytoplasma likes this.
  7. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Light the place up or enable TDM-like lighting, which would require a (small I guess) script side change, but also would change some mechanics from CTF. But IMO TDM-like lighting doesn't look real good.
     
    Sytoplasma and Vamist like this.
  8. mcrifel

    mcrifel Haxor Staff Alumni Tester
    1. MIST

    Messages:
    582
    Rejected, same reason as the other one.
     
    bunnie likes this.