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Windows Custom maps won't load on my dedicated server EDIT: Wrong location sorry

Discussion in 'Help' started by AlphaTiyuri, Jun 22, 2017.

Mods: makmoud98, Mazey
  1. AlphaTiyuri

    AlphaTiyuri Catapult Fodder

    Messages:
    1
    Hello, anyone that joins my server will see just a blank sky blue screen with no GUI or anything. However, the default map cycle of default maps works if I leave sv_mapcycle and autoconfig.cfg alone.
    EXAMPLE:
    [​IMG]
    Here's what the
    dedicatedserver.bat says when executed:

    Code:
    C:\Program Files (x86)\Steam\steamapps\common\King Arthur's Gold>echo "TO SET IP/PORT/SLOTS/PASSWORD ADD THESE COMMAND PARAMS: ip 127.0.0.1 port 50213 slots 32 password pass123"
    "TO SET IP/PORT/SLOTS/PASSWORD ADD THESE COMMAND PARAMS: ip 127.0.0.1 port 50213 slots 32 password pass123"
    
    C:\Program Files (x86)\Steam\steamapps\common\King Arthur's Gold>KAG.exe autostart Scripts/server_autostart.as autoconfig autoconfig.cfg
    PID: 7552
    Starting in directory: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/
    Engine
    Key Software\Classes\kag\shell\open\command was successfully added to the registry.
    Creating video device...
    Irrlicht Engine version 1.8.0-alpha
    (Build 9200)
    Using renderer: OpenGL 4.5.0
    GeForce GTX 1060 6GB/PCIe/SSE2: NVIDIA Corporation
    OpenGL driver version is 1.2 or better.
    GLSL version: 4.5
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/title.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/DarkMicroStone.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/BorderStone.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/SimpleStone.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/FramedStone.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/PolishedStone.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/ChatTexture.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/Bubble.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/MenuItems.png
    Loaded texture: C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/GUI/Starter_Gradient.png
    File open error: No such file or directory
    
    Downloading checksums from http://update.kag2d.com/1/win32-client-release/App/version.txt
    
    Downloading http://update.kag2d.com/1/win32-client-release/App/version.txt...
    Resizing window (530 350)
    file Downloads/App/version.txt
    Removing unused/moved files in ./Base
    
    Version file the same (key matches)
    
    Downloading http://ads.thd.vg/news/KAG_news...
    file Downloads/KAG_news
    Loading JSON Downloads/KAG_news
    Loading library...
    Using file 'C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Juxta.dll'
    Library loaded...
    APP GameDLLInit
    
    INITIALIZING ANGELSCRIPT 2.27.1
    Game DLL initialized.
    Changing game working directory to 'C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Base/'
    Gathering all files from Base...
    [19:20:23] Config file not found 'C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Security/ignorelist.cfg'
    [19:20:23] Loading ignorelist from Base/Security/ignorelist.cfg
    [19:20:23] Loading ignorelist failed - file missing or corrupt. A blank ignorelist file will be generated for you.
    Running autostart script configure from Scripts/server_autostart.as
    [19:20:23] Creating video device...
    [19:20:23] Checking driver support...
    [19:20:23] Initializing new video device...
    [19:20:23] Irrlicht Engine version 1.8.0-alpha
    [19:20:23]  (Build 9200)
    [19:20:23] Joystick support is enabled and 0 joystick(s) are present.
    [19:20:23] Precaching files...
    Precaching files.
    [19:20:23] Precaching files end.
    Game version 2248
    [19:20:23] Controls loaded from ../Cache/player1.dat
    [19:20:23] Controls loaded from ../Cache/player2.dat
    [19:20:23] Controls loaded from ../Cache/player3.dat
    [19:20:23] Controls loaded from ../Cache/player4.dat
    [19:20:26] Loading rules Rules/Challenge/gamemode.cfg
    [19:20:26] Loading game rules from Rules/Challenge/gamemode.cfg...
    [19:20:26] Loaded team 0 'Blue Team'
    [19:20:26] Loaded team 1 'Red Team'
    [19:20:26] Loading rules Rules/CTF/gamemode.cfg
    [19:20:26] Loading game rules from Rules/CTF/gamemode.cfg...
    [19:20:26] Loaded team 0 'Blue Team'
    [19:20:26] Loaded team 1 'Red Team'
    [19:20:26] Loading rules Rules/Main/gamemode.cfg
    [19:20:26] Loading game rules from Rules/Main/gamemode.cfg...
    [19:20:26] Loading rules Rules/Sandbox/gamemode.cfg
    [19:20:26] Loading game rules from Rules/Sandbox/gamemode.cfg...
    [19:20:26] Loaded team 0 'Blue Team'
    [19:20:26] Loading rules Rules/Simple/gamemode.cfg
    [19:20:26] Loading game rules from Rules/Simple/gamemode.cfg...
    [19:20:26] Loaded team 0 'Blue Team'
    [19:20:26] Loaded team 1 'Red Team'
    [19:20:26] Loading rules Rules/TDM/gamemode.cfg
    [19:20:26] Loading game rules from Rules/TDM/gamemode.cfg...
    [19:20:26] Loaded team 0 'Blue Team'
    [19:20:26] Loaded team 1 'Red Team'
    [19:20:26] Loading rules Rules/WAR/gamemode.cfg
    [19:20:26] Loading game rules from Rules/WAR/gamemode.cfg...
    [19:20:26] Loaded team 0 'Blue Team'
    [19:20:26] Loaded team 1 'Red Team'
    [19:20:27] Initializing Game Script
    [19:20:27] ############ GAMEMODE CTF
    [19:20:27] Server created on 50301 (BUILD 2248)
    [19:20:27] Warning: Dedicated Servers on Windows are not supported
    [19:20:27]          - Only local servers for single player and mod testing are officially supported.
    [19:20:27]          - If hosting remotely you may encounter bugs & will have to rely on the forums for support.
    [19:20:27]          - We strongly advise you host dedicated servers on Linux only!
    [19:20:27] Checking is server modded...
    [19:20:27] Whitelist inactive.
    [19:20:27] Config file not found 'C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Security/blacklist.cfg'
    [19:20:27] Loading blacklist from Base/Security/blacklist.cfg
    [19:20:27] Loading blacklist failed - file missing or corrupt. A blank blacklist file will be generated for you.
    [19:20:27] Config file not found 'C:/Program Files (x86)/Steam/steamapps/common/King Arthur's Gold/Security/ignorelist.cfg'
    [19:20:27] Loading ignorelist from Base/Security/ignorelist.cfg
    [19:20:27] Loading ignorelist failed - file missing or corrupt. A blank ignorelist file will be generated for you.
    [19:20:27] Loading security levels from Base/Security/seclevs.cfg
    [19:20:27] Loading game rules from Rules/CTF/gamemode.cfg...
    [19:20:27] Loaded team 0 'Blue Team'
    [19:20:27] Loaded team 1 'Red Team'
    [19:20:27] Unknown map file extension in file  (extension .)
    
    [19:20:27] MAP WAS NEVER LOADED
    [19:20:27] ############ GAMEMODE CTF
    [19:20:27] Not using shaders. Not adding hq2x
    [19:20:27] Restarting rules script: Rules/CTF/Scripts/CTF.as
    [19:20:27] CTF: Blue spawn added
    [19:20:27] Script: Exception occurred while executing 'Rules/CTF/Scripts/CTF.as'; Line 445 Column 5; in function: void CTFCore::SetupBases()
    Divide by zero
    Rules/CTF/Scripts/CTF.as:445; void CTFCore::SetupBases()
    Rules/CTF/Scripts/CTF.as:591; void Reset(CRules@ this)
    Rules/CTF/Scripts/CTF.as:604; void onInit(CRules@ this)
    [19:20:27] Checking any holidays...
    [19:20:30] NO PLAYERS - SERVER PAUSED (to change this behaviour set /sv_canpause 0
    Here's the location of my map files (all .png)
    [​IMG]

    Here's the
    sv_mapcycle line from autoconfig.cfg
    Code:
    sv_mapcycle = Maps/CTF/JTG_NewGetisburgMines.png; Maps/CTF/CerberosRift.png; Maps/CTF/Potatobird_SharkRomance.png; Maps/CTF/Rayne_KingArthursPond.png; Maps/CTF/8x_Fest_Pass.png; Maps/CTF/Rayne_Liquidate.png; Maps/CTF/Shadowor_Minotaur.png; Maps/CTF/JTG_Aqueduct.png; Maps/CTF/SJD360_Overdose.png; Maps/CTF/Punk123_toothgrinderx.png;
    Here's the mapcycle.cfg
    Code:
    mapcycle = Maps/CTF/JTG_NewGetisburgMines.png; Maps/CTF/CerberosRift.png; Maps/CTF/Potatobird_SharkRomance.png; Maps/CTF/Rayne_KingArthursPond.png; Maps/CTF/8x_Fest_Pass.png; Maps/CTF/Rayne_Liquidate.png; Maps/CTF/Shadowor_Minotaur.png; Maps/CTF/JTG_Aqueduct.png; Maps/CTF/SJD360_Overdose.png; Maps/CTF/Punk123_toothgrinderx.png;
    Thanks a ton for your help
     
    Last edited by a moderator: Jun 25, 2017
  2. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    sv_mapcycle is the path to the mapcycle configuration file, it isn't the mapcycle itself.
    Also, you may want to add your mapcycle file path to autoupdate_ignore_custom.cfg. Otherwise, your mapcycle will get overriden when KAG updates.
     
    Vamist likes this.
Mods: makmoud98, Mazey