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MapMakerMode 1.7

MapMaker

  1. kaggit

    kaggit Bison Rider

    Messages:
    176
    The mods aren't actually getting loaded. See the # after each name? That's how I disable them. It's faster than removing the whole name and typing it out.

    Anyhow, adding a Blank.png map to the mod's folder seems to have worked. Cheers @Monkey_Feats

    Does the mod allow you to use your own maps, though? It crashed when I tried loading my own map.

    EDIT: So I tried loading a map once in-game, and it works just fine. It seems to only crash when attempting to load a custom map using a mapcycle.
     
  2. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    You should be putting that hash before the names, that way the line doesn't get read. Putting it after just makes it read the file path wrong. But whatever floats your boat .

    As for the custom map cycle, I noticed in your second log post (the one from loading a custom map) it still searches for Blank.png. So you must have changed the base mapcycle.
    Edit the one in the mod folder - MapMakerMode/Rules/Sandbox/mapcycle.
     
  3. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    FG, Solaris and jonipro like this.
  4. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
  5. jonipro

    jonipro Haxor Tester
    1. Terracraft's Servers

    Messages:
    75
    Good seeing this getting updated.
     
  6. Monkey_Feats

    Monkey_Feats Bison Rider Tester

    Messages:
    214
    Monkey_Feats updated MapMakerMode with a new update entry:

    MapMakerMode

    Read the rest of this update entry...
     
    Vamist likes this.
  7. nickkardash

    nickkardash Bison Rider

    Messages:
    14
    i have been using this mod, but the recent update seems to have broke it. any plans to fix that?