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Rejected "Neighboring_Flags" by Hugobh

Discussion in 'CTF' started by Ferrezinhre, Aug 9, 2021.

  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
  2. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    I would say that is quite nice map but sadly flag placement is questionable, imo it's too easy to entomb flag and don't pay much attention to it. Matches could be easily dominated by one side just right after building time. Nay
     
  3. Magmus

    Magmus Ballista Bolt Thrower Mapping Moderator Official Server Admin

    Messages:
    50
    I like the design but it really feels really stalemate-y for officials. Its super easy to borrow the flag entirely, and to cap the flag you need to push your enemies back into their spawn tent, just to get the flag and go back. Also no for me.
     
  4. mehwaffle10

    mehwaffle10 Haxor Mapping Moderator Official Server Admin

    Messages:
    19
    Am I correct in saying the only 2 flags are next to each other in the no build zone? It's not terribly made, there's a bit too much stone imo. I think it's a bit too gimmicky for pubs unfortunately. I'm not sure I fully understand what you mean by pushing them back to their spawn tent Magmus unless you can't fit between the gaps and have to go up over and around
    --- Double Post Merged, Aug 11, 2021, Original Post Date: Aug 11, 2021 ---
    hugo also brought up the issue themself that clipping through using the builder glitch is possible, its the point of the checkered pattern but isnt foolproof
     
  5. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Map where you need block/entrap enemy team in thier spawn area to be able to reach thier flag shouldn't be in cycle. Rejected.