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[228]Zan's TowerPit

Discussion in 'Building Critiques' started by Zanman777, Dec 28, 2011.

  1. Zanman777

    Zanman777 Shopkeep Stealer

    Messages:
    51
    This project uses a 228 build glitch. When you build a castle backwall and then build a trap bridge over it, if this tile gets destructed it turns into a cave backwall. So, if you make a tower of those tiles, you come up with an uncollapsable tower, that only your team can use! There's another big trick on this one: an archer in this tower is ALWAYS concealed, and he can move up and down the tower while aiming, making it almost impossible for the enemy to guess the archer's position (or even presence!) in the tower.

    To provide a barrier for the enemy, you can build a spike pit right under the tower. This way you spare extra trap-bridge tiles and the resources they cost.

    Zan's pit.PNG

    Finally, I've added 3 castle wall tiles to the team side of the TowerPit, so an enemy knight that falls into it will not be able to dig its way up to your team's side (he'll need bombs or a builder to help him out).

    Make sure you make the pit wide enough and high enough, to stop the enemy from jumping over it/out of it.

    Costs:
    180 wood (you can cut the price by making a shorter tower)
    124 stone

    Pros:
    - A tower that is impossible for the enemy to conquer
    - It is uncollapsable - needs to be destroyed brick by brick
    - Provides a hideout to any friendly unit
    - Easily extendable both upwards and eventually forward (hooray, skybridges)

    Cons:
    - No real cover from enemy fire
    - Maybe a bit costy considering its small size
    - A bit harder to maintain
    - Relies on a build bug, which may be considered both unethical and with short "longevity" (but hey, considering the worse cheats people are using around, I guess this trick is ok :p)
     
  2. Thiel

    Thiel KAG Guard Tester

    Messages:
    249
    It's funny when you change the P and T in TowerPit. :)

    OT: If a enemy knight would fall in the pit, he could still dig under (and even render the spikes useless by doing so) so I reccommend coating the entire pit with castle walls. I'd also reccommend having a couple of bridges in the pit, so your team can escape. (People are retarted enough to just run into the pit, instead of jumping onto the tower, trust me).

    Other than that it seems like a funny idea, it's not extremely usefull or more effective than a normal pit + tower. But it's a interesting concept.
     
    Acavado and Yekkers like this.
  3. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    I like the general concept, but to add to your cons: . . .

    Enemy can make lower part of the tower flip over thus emptying out anyone inside the tower into the pit with the enemy.

    I don't know how practical this is, seeing as you need to build the tower THEN dig the pit, this would take awhile and it would need to be a forward building to work so I don't know. Also bridges get destroyed very easily by catapults, I would recommend adding at least scattered stone wall to the front edge of the bridges as a buffer to catapults/archer fire.

    Looks interesting, I may play around with it!
     
  4. BlueLuigi

    BlueLuigi :^) Forum Moderator Donator Tester

    Messages:
    3,620
    Whenever you are trying to stop a knight from getting out of something you need a specific sequence of bridges/stone. First of all you always stone the floor closest to your side, what you want is something like this:
    http://puu.sh/cdc1
    The stone under means they can't break it to them drop down and break the bridge from below. The 4 stone means if they break them they still ain't getting up. On yours I break the tile under the 3 stones and I'm up, easy as cake, even if you spike the side it's not too hard to get up.