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[281] Simple Effective Tower Design

Discussion in 'Building Critiques' started by potatomcwhiskey, Feb 23, 2012.

  1. potatomcwhiskey

    potatomcwhiskey Undercover Griefer Donator Tester

    Messages:
    385
    [​IMG]

    Doodle bop.

    Number 1

    This is a similar design to BC fast and easy spike trap, will take one heart of almost anything that falls in. Combines with #2 "KneecapShooter" and you've got a potent defense. Plus! Its cheap.

    Number 2

    Standard Kneecap Shooter. Works great at the bottom of a tower with a pit to make it hard to get bomb in. An archer here and on top of the tower can cause some serious problems. Should ideally be only a couple blocks thick so archers can aim easier.

    Number 3

    These are the standard towers I build. They are for land grabs mostly. As you can see they are easily modable and very flexible, allowing a variety of add-ons and styles while keeping a basic concept. I kinda just have a hard on for notch towers.

    Number 4

    Simple Archer bay, in this example I built it in a bad spot, but it gives a clever archer a firing point and a way to hurt a laddering builder if he gets that far. The archer shop should be on a tower near the frontlines, trust me it really helps save those trees and keeps archers effective for longer.

    Number 5

    Skybridge connector. This is something I've recently started doing, I'll connect all the towers at a fairly high point so that is a builder digs through the bottom of a tower it will not fall, thus giving you a chance to reclaim it. It also helps prevent allies falling into dangerous terrain below if any exists. Gives a vatage point for archers to shoot pesky knights who may bomb jump over your front line tower.

    Number 6

    Same basic design of my tower, made slightly thicker near the base, makes it take a couple more bombs to get through.

    This is more or less some modifications I've discovered for my basic quick build tower that I showed before. I hope you find it useful and like em :bird:
     
    Boxpipe, Zeigy, Noburu and 2 others like this.
  2. killatron46

    killatron46 Cata Whore Donator
    1. MOLEing Over Large Estates - [MOLE]

    Messages:
    808
    Looking good potatoe, I like your basic overlaying theme here, can be used in a lot of situations! I don't really have anything to add except maybe adding a more downward facing archer bay, something like this:


    :blank::castle_bg::castle_wall:
    :castle_bg::door:
    :castle_wall:

    I also usually try to leave at least 1 murder hole. :)

    :castle_wall::castle_bg::castle_wall:
    :castle_wall::castle_bg::castle_wall:
    :door::castle_bg::door:
    :door::castle_bg::door:
    :castle_wall::castle_wall::castle_wall:

    Your towers seem to be at a disadvantage from the back, because knights can just notch climb up the back, but this is untrue, if they are spaced as in your picture it would be hard not to land in the BC pit. Also even if they didn't, archers could retreat to the sky bridge and rain havoc on them.


    I might pop this on the structure overview thread later today. :thumbs_up:
     
    Chinizz likes this.
  3. Emurus

    Emurus Catapult Fodder

    Messages:
    42
    I am really liking this structure... Now I just have to commit this to memory.

    Very Archer/Builder/Knight friendly, so it seems.

    =D