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Map name: Gnarl
- 4 Trees.
- 2 Flowers to heal.
- Bushes in pathways.
- Fluid archer movement,...
Version 13 Update: :gear:
Traders will function regardless of game mode.
Added and improved a few maps.
Horse is vastly improved.
Mapcycle is now...
Yeti5000 updated ~Blavier's Tavernbrawl~ with a new update entry:
Fixed Traders, Maps, Quality of Life
Read the rest of this update entry...
Looking good. I agree with Pine but it might need some sort of access to the top when in mid.
However, I'm noticing it's very archer biased. MANY...
Definitely needs major changes in my opinion.
Made a bunch of changes vvv
If someone wants to load it and look at it, cause my loading...
Geek you have a changed version?
Made those two changes, opinions?
Still making new mod...
By simply outlining the primary and secondary pathways for the map and overlooking the alternate paths, the map is relatively simple.
Minimal changes, removed certain blocks here and there to help with movement.
I'm realizing that this map is extremely linear in...
Even though it's my map I still believe there is some to be improved in it... just a request for nitpicking.
Holds a bunch of unique ideas aesthetically and functionally.
However, it also has many poor choices: Trampolines are in difficult places to reach...
Big and unrefined is what I would call it. The bottom chest section is too difficult to escape. Archers can camp the top of the map by hanging w/...
I agree that it looks nice, but there are a few things that went wrong.
Players can create breathable spots hidden under the map in the water....
I like that the map forces players into conflicting zones but still allows them to escape through water paths on edge.
In the section that I...
One thing that may or may not be a problem is the fact that the small one-way platform sections near each sides tent would be difficult to access...
I find it interesting that the trees aren't in entirely advantageous positions as they are surrounded by similar in height ground. But this is...
I dislike it, feels like a lot of the decisions were arbitrary, but I like the two sets of spawns.
Those are just small nitpicks, but I...
Looks nice, water is very prevalent however the player rarely actually interacts with it which is a plus. The choice to use platforms around the...
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