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Discussion in 'Archer' started by KingXandercosm, Apr 6, 2014.
i was in a kind of stubbytower then someone bomb jumped in
exactly, knights can bomb jump... knight is le maester race
That knight was bringing justice to the land...
it was annoying you cant refuse that fact
Archers are, ultimately, the most annoying thing in KAG.
Knights: Archers are too op and are annoying
Archers: Knights are too op and annoying.
So basically both classes are even.
Personally tho if an archer bugs me I bug them back. Either by bombs or going archer.
Tall towers ;_;
big kegs ;_;
If a tall tower is made properly (@cameron1010 ) it can easily withstand kegs; hence Gurin's mads
Please stop being an idiot, Josh. I know it may be extremely difficult for a fool like you, though...
If you really look at everything on the table, Xander has a point. Let's look at what either of the classes can do here.
-Very strong melee attacks
-Shield to absorb close combat and ranged damage
-Bombs that can be used for incredible mobility or as a ranged attack
-High mobility regarding their shields
-Useful even at low skill levels
-Very useful in the water
-Weak ranged attack
-High mobility regarding the grappling hook
-Special arrows that are mostly only used for certain situations
-Can play dead, but easily detected
-Useful only in numbers or at high skill levels.
-Not very useful in the water
So, take from this what you will. I'm not going to directly say that one class is better than the other, but if you look at the abilities of both classes...
Opinion ≠ Fact
Spoiler: how you sound
thats biased, you only posted the bad things for archer, first, the archer does 1 heart at full charge so with 2 legolas shots can take down a charging knight.
second, yes i think youre right about grappling hook.
third, i use special arrows for blowing up or burning people like archers or builders, kegs can take the buildings.
forth, i have been saved by jumping into a hole then pretending i died.
fifth, one archer can make a big difference, most battles are only won by about a heart
sixth, grappling hook, playing dead, use these to hide or escape instead of standing up to knights, be the coward.
seventh, most maps have a way of getting over or under the water, waters bad? just dont get in it.
so, i rest my case.
Fire and bomb arrows are way too powerful. Fire arrows can burn down an entire base. And, bomb arrows blow open huge holes in bases. It's horrible. A few bomb arrows can ruin a game. Often knight bombs don't even blow up a single block. Huge imbalance. Total crap.
Fire arrows are useless against a builder who builds with stone, and bomb arrows cost 50 so you would expect a bigger explosion?
They shouldn't be that big and fire should only spread a little.
thats what she said fagmucher ;^)
Fire arrows = useless against stone.
Bomb arrows = 2x the cost of bomb for overall less damage, but higher explosive power. I think that's fine, tbh.
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