So the general idea is to shield continuously when leading a push towards a enemy base, with your main priority being to shrug off all incoming hits from both enemy archers and knights. This is so that you give your charging knight allies behind a chance to capitalise on an exposed enemy after their attack is negated, allow archers to peg arrows at your opponent from behind you, or give builders some safety distance to fortify while an enemy is distracted trying to kill you off. Combined with the use of burgers while shielding continuously, alongside the fact that whilst shielded there aren't that many attacks (to my knowledge) that can kill a knight outright from full health, for a time it would be quite difficult for the enemy to kill you off unless you are outnumbered and/or alone without support which this tactic is not intended for. I tested doing this myself in a few public CTF games and from my experience it was most effective during the initial rush where I would carry a trampoline as well to drop down, so allied knights can hop over a front wall and create chaos while the other team is still getting their stuff together. At the worst I could always throw burgers at allies to heal them up as well giving a little flexibility if they're taking damage later on being more of a medic knight. What are your thoughts to this guys?