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[1591] Ballista Balance Discussion (specifically ballista spawning)

Discussion in 'Classes & Mechanics' started by FoxyLady, Sep 28, 2015.

?

Should people be able to spawn at ballistas that are being captured

  1. Yes

  2. No

  3. Other (reply in thread)

Results are only viewable after voting.
  1. FoxyLady

    FoxyLady Bison Rider Staff Alumni

    Messages:
    190
    ...
     
    Last edited: Dec 4, 2015
    Arcrave, Sytoplasma and EhRa like this.
  2. heX_

    heX_ Shark Slayer

    Messages:
    207
    This has been talked about, devs can't (easily) remove this option. I agree it's annoying.
     
  3. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Just remove ballista spawning all together.
     
  4. _Cuffs_

    _Cuffs_ Bison Rider Staff Alumni Tester

    Messages:
    102
    Either this, or remove spawning while the ballista is being capped or contested. If ballistas were easier to cap they would be easier to counter. The main problem I run into while trying to cap a ballista is the people constantly spawning while I sit on it. I can reach the ballista via bombs and kill the operators/people guarding them but killing the next ten spawns proves to be too difficult for most everyone and myself.
     
  5. heX_

    heX_ Shark Slayer

    Messages:
    207
    That was proposed before, and I think geti wanted it like that as well, they just can't really because of the code or something. I'm kinda on the fence about removing ballista spawn entirely. Maybe if there was another item that could be used for mobile spawn, but not as a weapon?
     
    J-man2003 and Blue_Tiger like this.
  6. _Cuffs_

    _Cuffs_ Bison Rider Staff Alumni Tester

    Messages:
    102
    Sorry I'm a bit off topic again but back in classic there was an outpost that was used as a forward spawn point and it could slowly be carried around the map and could be captured by the enemy team.
     
    Dargona1018, Withror and J-man2003 like this.
  7. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    Tunnels already have the purpose of getting your team to the battlefield quickly. There is no point in having people spawn on ballistas, it's a stupid mechanic that makes an already OP and annoying weapon even more powerful.
     
    Arcrave, Dargona1018, Magmus and 5 others like this.
  8. Obione5256

    Obione5256 Shark Slayer

    Messages:
    37
  9. _Cuffs_

    _Cuffs_ Bison Rider Staff Alumni Tester

    Messages:
    102
  10. Blue_Tiger

    Blue_Tiger Bison Rider Tester

    Messages:
    899
    But it's still as annoying once acquired.
     
    PUNK123 likes this.
  11. Withror

    Withror Ballista Bolt Thrower

    Messages:
    140
    But if you make it like 300 gold then it's not even worth it.
    Edit: coins
     
    Last edited: Sep 29, 2015
  12. heX_

    heX_ Shark Slayer

    Messages:
    207
    Obione5256 likes this.
  13. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    I started a new thread to remove the off-topic in glue's suggestion thread.

    Some points that were half-on-topic:
     
    Last edited: Sep 29, 2015
  14. Pirate-Rob

    Pirate-Rob Ballista Bolt Thrower Staff Alumni Tester

    Messages:
    270
    Making blobs spawn from ballistas without immunity (or rather, losing it instantly), would be fairly easy to add code-wise from what I've seen. However, as a spawning player, it would kinda suck to spawn then suddenly be murdered :P
     
  15. _Cuffs_

    _Cuffs_ Bison Rider Staff Alumni Tester

    Messages:
    102
    Better that then having the player who worked hard to reach the ballista and clear it get murdered instantly by people spawning because they are invincible.
     
    Dargona1018, PUNK123 and Magmus like this.
  16. Obione5256

    Obione5256 Shark Slayer

    Messages:
    37
    @ParaLogia Could you put up a poll on whether or not players should be able to respawn at ballistae that are being captured? If there's an overwhelming amount of votes for it, we could have it implemented.
     
  17. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    Okay. Can't guarantee any results though.
     
  18. PeggleFrank

    PeggleFrank Base Burner

    Messages:
    125
    I can't definitively answer yes or no, but I think I disagree for the most part. For the attacking team, it's a pain in the ass when enemies keep spawning while you're trying to capture their ballista. On the other hand, it's a nightmare for the defending team if you have a ballista in a difficult to reach place and a random archer happens to start capping it without any way for you to defend.

    I think the players that spawn at a ballista are already at a disadvantage, honestly. They can't immediately slash upon spawning, so the attackers should be waiting somewhere above the ballista for an opportunity to stomp-slash the new spawns the moment their spawn protection runs out. The attackers can move, and are flexible; that is not so for the defenders, and, because of that, I think it'd be best to leave ballista spawning as it is now.

    There might be something I'm forgetting, of course, so I'll have to think about it a bit more.
     
  19. Obione5256

    Obione5256 Shark Slayer

    Messages:
    37
    Actually, I think this is a good a thing. This is because those ballistae in difficult to reach places are going to be the ones that the defending team uses for defending (And ballista camping spam seiging), when the intended purpose of ballistae is attack. Does anybody remember when you couldn't respawn at ballistae that were being captured (back when they used the same capture system as halls), and it was taboo to put them on your own towers?
     
    PeggleFrank likes this.
  20. TheDirtySwine

    TheDirtySwine Bison Rider Staff Alumni Donator

    Messages:
    818
    The solution is to shorten the invincibility imo
     
    Snake19 and PeggleFrank like this.