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[274] Knight Discussion

Discussion in 'Knight' started by Wyeth, Jan 21, 2012.

  1. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    This log is only posted for reference.
    This is not meant to restrict the discussion only to the contents of the log.

    Code:
    * BUG FIX ONLY RELEASE *
    Doesn’t have anything new (like darkness), because that is still not finished.
     
    Changes 265-274:
     
    - fixed “reason 5” players ban
    - fixed “COLLAPSED BY” console spam
    - fixed giant holes in mountain maps
    - fixed server browser crash after closing password box
    - fixed server browser password box letters visible
    - fixed / not working with autocomplete in console
    - fixed some collision bugs
    - ladder/tree climbing animation uses walk animation
    - clients from server browser connect through sv_ip variable if specifed
    - fixed dedicated_server.sh being in DOS format
    - fixed unit counter not appearing on first join
    - removed adding 10 coins for placing gold bulion 
     
  2. Noburu

    Noburu Dirty, DRUNK, Hillbilly Forum Moderator Donator Tester

    Messages:
    1,809
    Knight combat, if anything, is WORSE now. I cant even manage to break even as a knight now without bombs because half my hits dont register and I teleport literally half a screen away when I slash up/down inclines.
     
  3. Wyeth

    Wyeth KAG Guard Donator Tester

    Messages:
    375
    Really? To me it felt pretty good when I played ... then again I dont really have time to play because of exams... I only played a few times, so maybe I was just lucky. In any case not enough to have any representable opinion on the matter.
     
  4. Catzilla

    Catzilla Catapult Fodder

    Messages:
    12
    It might be annoying to you but sometimes it can be used as your advantage if you get used to it (e.g. Leap of Faith if you jump on an enemy there's a posibility to teleport onto a head of another enemy nearby.)
     
  5. Dennisaran

    Dennisaran Shopkeep Stealer

    Messages:
    30
    Why would that be a good thing? Shouldn't combat be fair and balanced? From what I could see, it can go either way, but lag is definitely way too much of a factor. I've had everything from being killed by a sword when the knight was much too far away from me, to slashing someones shield several times and not having it register then being stabbed to death. It seems to mostly be a connection problem, maybe client to server stuff... I'm no expert.
     
    Noburu likes this.