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[281] Testing trap structure?

Discussion in 'Builder' started by ParaLogia, Feb 28, 2012.

  1. ParaLogia

    ParaLogia tired Administrator Global Moderator Forum Moderator Tester Official Server Admin

    Messages:
    1,133
    I was doing some experimenting, and it seems that something like this is team-safe, but is quite lethal to enemies who try to go up. Is there a way this can be incorporated into structures or improved? I haven't done any extensive in-game testing.
    trap.png
    I removed the background behind the spikes so you can see better.
     
    BlueLuigi likes this.
  2. FlameHaze3

    FlameHaze3 Shark Slayer

    Messages:
    271
    Make this the font of the base instead of the back, so people can retreat safely and if long enough enemies would auto die, just make sure enemy builders dont reach it.
     
  3. BC

    BC Bison Rider

    Messages:
    70
    Here's a cheaper version of the trap:

    squeezetrap.jpg

    Its team safe, costs less resources and I think it's an instant kill.
     
    thebonesauce and arcadebomber like this.
  4. thebonesauce

    thebonesauce All life begins and ends with Nu Staff Alumni
    1. MOLEing Over Large Estates - [MOLE]
    2. The Ivory Tower of Grammar-Nazis

    Messages:
    2,554
    Close to instakill. Until the knights finally figure out how to disarm it. Of course, they can randomly squeeze through unharmed. Just tested it in 3 different matches and it worked like, 7 times out of 10.