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[428] SirSammy's Storage Pit/Den

Discussion in 'Building Critiques' started by SirSammy, Jun 30, 2012.

  1. SirSammy

    SirSammy Shark Slayer

    Messages:
    202
    Herro All,

    I am not a very good builder so all criticism will be welcomed and embraced - so I can make this structure better.

    [​IMG]

    What does it do? It allows you to store surplus's of gold - wood - stone(haven't tested corpses yet :p ) and hide it in plain sight. Doesn't have a high protection level though as it is only protected by doors.

    How does it work?

    [​IMG]

    Put all surplus goods at the bottom of the structure. Once you have done that - climb out of the structure and all your good's should be hidden by the doors and the darkness they provide.

    Suggestions are welcome :D
     
    Madoka and Jackal like this.
  2. MCrypa

    MCrypa Haxor

    Messages:
    562
    Wouldnt it be better to just dig a hole in the ground, dump resources and then seal it? (perhaps building a tower above it)
     
  3. SirSammy

    SirSammy Shark Slayer

    Messages:
    202
    Yep. It would be better(because of the low resource cost to build it) - but it would offer very little protection(without a tower on it). Now that I think of it - my design would look quite nice at the bottom of a tower.
     
  4. MCrypa

    MCrypa Haxor

    Messages:
    562
    However, you would have to hollow out the tower (weakening it) <--- Basic tower
     
  5. SirSammy

    SirSammy Shark Slayer

    Messages:
    202
    Good Point. I guess It should just stay in between two towers for protection.
     
  6. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    maybe you could make it 5 stories tall so people cant jump over it
     
  7. KingGoldZX

    KingGoldZX Shopkeep Stealer

    Messages:
    49
    you should post updates i do on mine
    :)
     
  8. CoD

    CoD Haxor

    Messages:
    481
    I'll post a way on how to make it safe, in an hour, or two.
     
    short_round, SirSammy and Ghozt like this.
  9. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    You should probebly make it a add-on for a tower, because it looks quite easy to breck into. Also, not shore how long it takes but wouldn't the items de-spawn?
     
  10. Miauw62

    Miauw62 Shipwright

    Messages:
    416
    I dont think items despawn at all, this would be very usefull.
    When i'm going for a cata flight with kegs, i dont want to take the wood i have with me :P
     
  11. SirSammy

    SirSammy Shark Slayer

    Messages:
    202
    *comes out of hiding*:oops:

    Seems like this structure is actually useful in some ways :/

    Cannot update right now will do it today or tomorrow though.
    </br>--- merged: Jul 12, 2012 12:04 AM ---</br>
    Outer Look:
    [​IMG]

    NOTE: Was too lazy to stone the spike pit(Scold me if you please :<)

    Inside LOOKZ:

    [​IMG]

    My Comments: Herp Derp everyday I'm shufflin - this structure requires high maintenance and stuff :<
     
    Gonf likes this.
  12. Gonf

    Gonf Base Burner

    Messages:
    104
    Sammy, Sammy, Sammy. No stone around the spike pit? I'm dissapointed.
     
    SirSammy likes this.
  13. Mellian-Quar-Xililix

    Mellian-Quar-Xililix Haxor

    Messages:
    177
    I feel like I would die by those spikes on the roof if I would jump into the door trying to avoid the spikes in the pit. :(
     
    SirSammy likes this.
  14. SirSammy

    SirSammy Shark Slayer

    Messages:
    202
    Perhaps. Eh - maybe it was stupid to add them there :<

    Thanks for pointing that out btw
     
  15. Yeah i agree that the entrance is quite dangerous looking, don't think even a dumb enemy would fall into it, they'll just stand in front, and then...how the hell are we supposed to flush enemies out from the front of our building (right infront of spike pit)?

    ideas:
    • stoned spike trap + bomb chute
    • trap bridges at bottom-door level for easier access
    • a second exit left of where the two trees touch ur building
    • a single team door archer spot where the two trees touch ur building
    • easier access to roof
    • a single team door + trap bridges in a vertical line (3 blocks height) to flush out any enemies that manage to pass the first door near ur spike trap (above you!)
    • that thing right on top of ur tower, make it one block higher so it can be a cata nest
    • i think many of the spikes there are for intimidation! but some are dangerous to team mates and often a knight would just stay back and bomb-da-heel-outa-yo building
    anyways A for effort! don't worry everyone needs some places to improve.