1. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

[469] Both Defensive and Offensive Fortress

Discussion in 'Building Critiques' started by ArpiG, Jul 14, 2012.

  1. ArpiG

    ArpiG Shopkeep Stealer

    Messages:
    117
    So,I have worked on a Fortress that would have Nice defenses and some offensive stuff.I came up with this:

    Fortress.png

    I forgot to add the bomb pits but you can add them :D

    So,unfortunately,this thing costs A LOT of resources but you can build it with some help in the building time.I have added workshops on either sides of the fortress and also 2 Catapults.The spikes are used for flying Knights that want to enter the fortress.I have also added that tower at the top so the archers can shoot from there too and have a good angle for shooting.That place is not very well defended but if a knight manages to get in he's attack will be "Delayed" by those doors I have placed so the other knight would be able to Attack him.At the bottom of the castle I have added spike traps so enemies will fall in and get some damage or even die.And yes,as I have told you with those doors,those are made to make the capturing even harder so the enemy will have to wait till they break those doors to get up and because of the doors they can all get killed and the fortress would be repaired.
     
    Yess likes this.
  2. FG

    FG Fran Donator

    Messages:
    299
    i wish i was in that tower firing rocks at the enemy. needs an arrow shop though.
     
  3. Brandon816

    Brandon816 Ballista Bolt Thrower

    Messages:
    262
    I would put another row of doors at the top 2 blocks above the ones you already have. Since the area above is 4 blocks higher than that, the knight still won't be able to jump back out, but your team will have more time to gather around before he comes in.

    I would not have those floor doors, because once knights actually get in, it only takes one bomb to clear out that spike pit. Also, make sure the fortress is actually on level ground like the right side, because I'm pretty sure I can throw a bomb into that catapult area from the left side, since it is higher up.

    It has 2, they are just kind of covered up and harder to see. Maybe damage one of the stone backwalls behind each to light them up?

    And while we are on the subject of archers, you may as well turn the lower of the two side stone walls on the exits (those 2x2 areas with a door and ladder beneath them) into doors too, so that archers can shoot out sideways at mid-range targets. They can shoot at those below (close-range) from that area already, at far away (long-range) from that top area of the fortress, but there is still a fairly big blind spot there.

    Fortress.png
     
  4. Spoolooni

    Spoolooni Shark Slayer

    Messages:
    501
    I'll be honest that 1/2 of the fortress's symmetry would be a great tower. However, it seems that archers who want to get a better shot would most likely fall in the spikes especially when they're sniping on the roof.
     
  5. RadioActive

    RadioActive Guest

    Looks nice, but I think the bottom part is very easy to destroy (I marked them :D). Just one stone block to break down and to get inside. The rest is a matter of time.

    [​IMG]
    I think that symmetry is not important. Nobody except the griefers will not attack the other side. If the enemy take over the tower, it would be hard to recapture it.

    Besides every building has to be adapted to the terrain. It is not always equal.
    ____________________________
    + cool design (looks great)
    + workshops inside
    - No shooting positions >:(
    - weak lower walls
     
    justi01 likes this.
  6. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    I think its good but whats the point of the second cata facing your base? If red take over they have a cata already in a great spot facing your base.
     
    Canadian98 likes this.
  7. Brandon816

    Brandon816 Ballista Bolt Thrower

    Messages:
    262
    The other side being defended is for smart tunneling. That way you can begin the tunnel entrance behind it and not have to worry about the enemy overrunning it. Yeah, some of it isn't fully necessary on the other side, but having an actual defense there is nice.

    I considered changing the fort to make the walls on the sides 2-3 thick, removing the spike pits, and maybe setting up knee-cappers at the bottom level, but that might be beyond this guy. That, and I couldn't really find a good spot to put a full archer nest on this fort.
     
  8. ArpiG

    ArpiG Shopkeep Stealer

    Messages:
    117
    Well, I made it like this so you would see how it would look if you are Blue/Red and build only a half of it :D
     
  9. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Ohhh, Haha I get it now. :D
     
  10. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    I think this is a very nice tower but it does look VERY heavy in resorses and could take up most the game trying to build it. Try and avoid using spikes above doors, it is very easy to kill your self on them. When placing spikes, try to make them as team friendly as posible.
     
    Canadian98 and Areo like this.
  11. Miauw62

    Miauw62 Shipwright

    Messages:
    416
    Probably already said, but symmetric towers are unneccesary.
    Build one side for offense, then either dont build the other side or make it usefull too.
    No point in putting a cata pointing your own base.
     
  12. Areo

    Areo much doge so swag wow
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    167
    The Spikes on the top , is what i say aren't Very neccesary , you could use the stone from thoose spikes to builder a lower defense
     
    Canadian98 likes this.
  13. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    I think I'd leave the spikes there, the tower is just high enough for people to bomb jump onto.
     
  14. Areo

    Areo much doge so swag wow
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    167
    :3 Yes. But Some lazy knights could be staying their as guards.
     
  15. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    I don't think I know of any knights that would do that. ;3
     
  16. Areo

    Areo much doge so swag wow
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    167
    Knights could die from the bomb jump
    </br>--- merged: Jul 16, 2012 12:46 PM ---</br>
    Theirs all kinds of possibilities but you could update this with archer shooting points.
    </br>--- merged: Jul 16, 2012 12:48 PM ---</br>
    This base also makes me want to play Terraria xD
     
    GreenArrow17 likes this.
  17. qaq456

    qaq456 Catapult Fodder

    Messages:
    30
    Way too expensive.... That's all.
     
    KnightGabe13 and Bunnyboy like this.
  18. qwertycrackers

    qwertycrackers Shopkeep Stealer

    Messages:
    43
    This building while maybe a bit too resource costly, would be effective simply because you would scare the enemy off with the impressive look of the tower...
     
  19. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    Ten smaller towers would be much more effective for the same price, but bonus points for intimidation. Consider giving it angry eyes.
     
    Beef, NubbyMcNub and KnightGabe13 like this.
  20. Gofio

    Gofio Gunwobbler x3

    Messages:
    1,090