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[469] Peter's Offensive & Defensive Towers.

Discussion in 'Building Critiques' started by PeterPan14, Aug 14, 2012.

?

More towers?

  1. Yes.

    15 vote(s)
    46.9%
  2. No.

    9 vote(s)
    28.1%
  3. I love it!

    6 vote(s)
    18.8%
  4. That is shit.

    14 vote(s)
    43.8%
Multiple votes are allowed.
  1. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Ok, here is just a quick tower I built. It will take up lots of resources but this building is made for Long Build Ctf. Please post your comments on the tower. . Yay or Nay? :D
     

    Attached Files:

    ArpiG and Redigit like this.
  2. buster-boy17

    buster-boy17 suries gard

    Messages:
    87
    Cool tower would work on some server like MOLE maybe lava's FullCTF if ur team let u take up all the spawn because spawn area on that server is small but apart from that Yes!!!!!!!!! nice.
     
  3. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    Good tower, although you would need to dedicate yourself to building it, and it would need to be a "stay at home" building, lots of resources too.
     
  4. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Yeah I know, Lots and Lots of resources and Im good. :p
     
  5. Ponis

    Ponis Arsonist

    Messages:
    30
    That would be quite annoying to get through :p. I think some of the stone walls could be removed to save resources though.
     
  6. AnRK

    AnRK Shark Slayer

    Messages:
    641
    If you were on a premium server you could probably sacrifice some of it for wood, I probably wouldn't bother with the rear spike trap either. Also (a very minor point) I wouldn't have the ceiling so high above your shops, a very small waste of stone, but mostly because if an enemy vaults your tower the higher their landing the less fall damage they take, if they were cataing/bomb jumping a long distance onto it it could be the difference between a dead knight and a living one.
     
  7. LucasTT

    LucasTT Haxor Tester

    Messages:
    455
    Nice tower,but it need a lot of time and resources =/
     
  8. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Ok, thats for the feedback guys, I'll put up another tower soon. (:
     
  9. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    I have seen this many times before, someone on the other team throws a bomb into that stairway, the trap bridges get damaged and kills 40 odd people get killed by the spikes. X3 :right:Way too resource heavy. Besides the fact that that the round will almost be over by the time you finish building it. . . IF you finish it.:left:
     
  10. Invaders

    Invaders Shark Slayer

    Messages:
    249
    This seems fairly impractical to build unless you've completely locked down the enemy's spawn, as it requires about 600ish stone from my look-over, which would take forever to mine, and the game would probably have ended
     
  11. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Ok, I took in mind some of your ideas. This building is simple, quick and easy. Yay or Nay?
     

    Attached Files:

    • qwe.PNG
      qwe.PNG
      File size:
      38.7 KB
      Views:
      166
  12. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    :eek:Too high. I find that spike pits take too long to build and it only takes one bomb to destroy one. I'd just replace the pit with a bomb catcher.
     
  13. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Ok, and to high? really. i thought it was kinda low. :p
     
  14. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    High enough to take fall damage and a truck load of the 'stun burgers'.
     
  15. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Hm, I guess. Ok I'm gonna build another tower. :p
    </br>--- merged: Aug 15, 2012 6:52 AM ---</br>
    Ok bunny, this tower gives no fall damage or 'stun burgers' and the spike trap is pretty much easy to build so it does not matter if it gets bombed. So thoughts on the building?
     

    Attached Files:

  16. FG

    FG Fran Donator

    Messages:
    299
    good but needs more archer spots. (you could make an archer spot at the bottom of the tower)
     
  17. Bunnyboy

    Bunnyboy Haxor

    Messages:
    599
    Try making your archer spots like this :down: Archers have much better better vision when shooting out of it.
     

    Attached Files:

  18. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    Ok. Any other ideas? I'm thinking of making Builder my main class so I need tips. :p
     
  19. FG

    FG Fran Donator

    Messages:
    299
    Screen shot 2012-08-15 at 5.19.43 PM.png Screen shot 2012-08-15 at 5.22.47 PM.png
     
  20. PeterPan14

    PeterPan14 Bison Rider

    Messages:
    232
    thanks for the ideas.