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[514] Expandable Front Line Tower.

Discussion in 'Building Critiques' started by ImAwesome, Oct 5, 2012.

  1. ImAwesome

    ImAwesome Haxor

    Messages:
    496
    This is a very expandable front line base.

    Front Line Tower Base.png
    As you can see, there are many things that you could add to this tower including:
    *A overhang (really should add this)
    *Bomb chute
    *Small spike trap
    *Acavado spikes
    *Archer nest (should be on overhang)
    *Catapault nest

    I don't use this tower all the time, however it is one of my faves. :heart:
     
    soulrealm and Iamaclay like this.
  2. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    Hi, one of teh best things I like about this tower is the fact that instead of this:
    :castle_wall:
    :door: <-- Often over-used
    :castle_wall:

    you use bridges. :)
    Taken from one of my other towers (Quick-Front-line base), an effective spike trap is:
    :castle_wall::bridge:
    :castle_wall::bridge:
    :castle_wall::spikes: <-- Obviously Spikes will re-orient
    :castle_wall::spikes::bridge::castle_wall::bedrock::bedrock: <-- Ground Level
    :castle_wall::spikes::spikes::castle_wall::dirt_bg::dirt_bg:
    :castle_wall::castle_wall::castle_wall::castle_wall::dirt_bg::dirt_bg:

    This has killed so many and only takes a minute to make, plus it is easy to repair.
     
  3. ImAwesome

    ImAwesome Haxor

    Messages:
    496
    Yes, that is a very good expansion. :)
    Remember, this isn't supposed to have any traps/other add ons; its just a tower that should be expanded.
     
  4. FG

    FG Fran Donator

    Messages:
    299
    I build towers like this quite a lot when i play builder.
    Screen shot 2012-10-13 at 7.37.54 PM.png Screen shot 2012-10-13 at 7.42.22 PM.png
    The team door on the right of this tower would stop knights from hitting the bridge so they can jump over the tower.
    12097-4780cadd8a3cc2bf4ac8c6b0903ee389.jpg.png i use this a lot.
     
    HardPenguin, Conquerer and kl4060 like this.
  5. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    This isn't good. A knight can fall to the trap and take out the drawbridge on the left, giving the enemy team a further access into the structure. Instead, do this:
    :castle_wall:
    :castle_wall:
    :castle_wall::spikes::bridge:
    :castle_wall::spikes::bridge::castle_wall::bedrock::bedrock:
    :castle_wall::spikes::spikes::castle_wall::dirt_bg::dirt_bg:
    :castle_wall::castle_wall::castle_wall::castle_wall::dirt_bg::dirt_bg:
     
    Conquerer, thebonesauce and FG like this.
  6. GreenArrow17

    GreenArrow17 Shark Slayer

    Messages:
    60
    this is a decent trap,but i suggest u make it deeper coz any knight could stand init and sheild up and provide accecess.but i suppose rhis trap is designd to kill noobs and keep knights away from the base of the tower which it does well,but any experienced knight duo could easyly win

    : sorry for spelling and grammer mah phones keyboard is bad .
     
  7. Iamaclay

    Iamaclay Shark Slayer

    Messages:
    148
    The only problem I find with that is noobs can easily team-kill themselves on the highest spike, then proceed to "blah b;lah blah shiz tower wat u do NUB" and then break ( :eek: ) or modify ( :QQ: ) it.

    Ahh well guess those noobs deserve whats coming to them. ;)
     
  8. kl4060

    kl4060 Haxor

    Messages:
    313
    nice but to any of new people out there don't put bridges 3 block away from ground(unless there is one at 1 or 2), limit it to 2, and the 4rd from ground should be empty because knights can small jump hit trapdoors 4 off ground allowing them to slash jump up, so my point is do what imawesome did or you can remove the third and make the tower smaller
     
  9. HardPenguin

    HardPenguin Horde Gibber

    Messages:
    310
    ^ that guy pretty much nailed it.

    Spikepits are usually useless because bombs break spikes easily.