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[514] Force's Defensive Tower

Discussion in 'Building Critiques' started by Force, Oct 4, 2012.

  1. Force

    Force Shark Slayer

    Messages:
    262
    This is a design that I came up with. Its a defensive tower that's good for the near tent tower. This is a more refined version of the base structure. This was built in Build 514 0.95A. Please comment on the building and critique it.
    . screen-12-10-04-10-51-24.png
    Force
     
  2. GreenArrow17

    GreenArrow17 Shark Slayer

    Messages:
    60
    ok, well this is a very nice tower but the cata could use more protection;add a hood to stop archers.there is also some spare space to add shops.i am very impressed with ur drop design,it would trick very easery .i also notice how u havent backwalled that room up to draw attention to the drop;very smart.all i have to suggest is add a kneecapper to stop termites ,backwall the back more and make a deeper spike pit ,say 4 blocks down to kewp knights off ur wall ,but inturn the drop would damage this and make it a spot to tunnel,ur descision i suppose.
    oh and make it so friendlys can climb the front plzz.i also suggest that u dont use empty workahops.coz archers get.money for hiting them thus providing more arrows.they dont last very long anyway
    .add ladders at archer ports to allow angles.

    u did this on sandbox didnt u?

    this building lacks a strong ovahang and doesnt have many vertical aecher ports ,so u might consider naking it longer.

    all in all very nice
     
  3. Force

    Force Shark Slayer

    Messages:
    262
    Thanks for your advice. Look at my updated version of this tower. Could you please critique my other? Heres my updated tower: https://forum.kag2d.com/threads/514-forces-updated-base-tower.9118/

    Thanks!