Hear all out ladies and gentlemen. Your opinion is needed. As you all should know in the last build (build 548) there was a small change which effected and changed knight combat (a lot). This is: -fixed attack timer reset upon getting hurt For me this breaks the game greatly. But what does that mean? Basicly when you stab somebody his attack timer will not reset. Before 548 while you were charging a slash if you got hurt the charge would reset and start over. Now the charge continues when you take damage. Note: how my charge didnt stop after I got stabbed by the Henry. Due to following reasons I’m for bringing back the attack timer reset: -Slash has been given too much of a boost. Basically slash can’t be stopped with anything -Gives the players with lower ping a advantage since they can slash faster (Yes I know it’s a rather small advantage) -Makes it impossible for players to block a slash (since double slash = break shield and damages the player) -Slash timer reset on hit gives laggy players a fighting chance since they can jab the less laggy enemy and stop his jab/slash. Now basically a enemy with a lower ping rapes you since you can’t counter his slash and he can charge it faster. -Stuff is just weird since you can jab a enemy and he slashes you back. That creates a ton of “wtf” moments. -Basically multiple enemies have more slash/jab power and you can’t do a freaking thing about it (since you have no chance to counter-strike) -Doors have taken gotten a nerf since it’s not so simple anymore to just go outside slash enemies stunning them and driving them back (NOTE: This is good and bad at the same time so I’m putting it in both places) -The learning curve for kag is lowered in a bad way. Since new players will see that slashes damage the enemy they will think it’s a play2win tactic and will just do it (Yes im going under a assumption that the new player is not adaptable) -It feels good when you stop somebody’s slash with a jab (Yes I said it, but you all know its true) Though I see that having no timer has its advantages: -Due to kag being laggy when you have a timer you have to take in account 100% syncing without a slash timer, so there are also some slash moment when a enemy with a lower ping jabs a player with a higher one and cancels his slash and the enemy didn’t even register that due to synch issues. -Doors have taken gotten a nerf since its not so simple anymore to just go outside slash enemies stunning them and driving them back (NOTE: This is good and bad at the same time so I’m putting it in both places) -Gives a small nerf to archers since arrows also reset a jab/slash (this is for not full charged arrows) -Its more simpler code (or at least I’ve been told so) -Jab spams have a “even” mode now since before you could win a jab war with pure luck and take no damage from the enemy Post your thoughts about the change here and please answer to the question in the poll.