1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hey Guest, is it this your first time on the forums?

    Visit the Beginner's Box

    Introduce yourself, read some of the ins and outs of the community, access to useful links and information.

    Dismiss Notice

CTF A Tale Of Two Cities [REJECTED]

Discussion in 'Rejected Maps' started by Didgedy, Feb 7, 2018.

  1. Didgedy

    Didgedy Arsonist

    Messages:
    82
    Map name: A Tale Of Two Cities
    Gamemode: CTF
    Symmetrical: YES
    Special features: Each team has 2 flags;
    the area leading up to it has a bunch of houses (mostly made of wood, so they can be burnt down);
    the house closest to the bottom of the hill has a chest in the basement hidden behind a wall;
    there is a keg hidden underground in the collapsed tunnel alcove under the town;
    jumping in the well without removing the spikes is instant death for a builder;
    there are 2 chickens in the windmills;
    there is a small farm with 6 grains and 1 chicken just outside of town.
    Map: Didgedy_ATaleOfTwoCities.png
    Map name: Didgedy_ATaleOfTwoCities.png
    Words.

    More words.
     
  2. Basshunter

    Basshunter of course i like your t-shirt Staff Alumni Donator Tester Official Server Admin

    Messages:
    91
    cool map, but not really practical imo
     
  3. Didgedy

    Didgedy Arsonist

    Messages:
    82
    How so?
     
  4. Basshunter

    Basshunter of course i like your t-shirt Staff Alumni Donator Tester Official Server Admin

    Messages:
    91
    just imagine an actual ctf match on this map
    --- Double Post Merged, Feb 8, 2018, Original Post Date: Feb 8, 2018 ---
    theres just too many buildings
     
  5. bunnie

    bunnie Haxor Tester

    Messages:
    1,319
    make the map like 2x (maybe even 3x?) taller [more sky] and you've sold me, would be almost as good as fellere's legendary four rivers. what a shame that my opion probably belongs to a very minor minority... PS. I like that windmill on the left a lot
     
    enderzilla747 and kodysch like this.
  6. Didgedy

    Didgedy Arsonist

    Messages:
    82
    I disagree. The buildings are like the whole point of the map.

    Sounds like a good idea, but x2 might be a tad too much.
    Didgedy_ATaleOfTwoCities.png
     
    bunnie likes this.
  7. kodysch

    kodysch Bison Rider Staff Alumni
    1. Archers [Arch] (Recruiting)

    Messages:
    454
    I like it, too many maps are the same because the rely on changing a few features or resource allocation. It's kind of nice to have pre built structures, it helps move a small server along. I'd only recommend it be shortened a little bit, a lot of walking.
     
    SirDangalang and bunnie like this.
  8. PUNK123

    PUNK123 Hella wRangler Staff Alumni Tester

    Messages:
    1,275
    the buildings are ok but itd work out better(only imo) if some of the roofs were collapsed/deteriorsted so more could be built/easier movement
     
  9. Didgedy

    Didgedy Arsonist

    Messages:
    82
    I added more gold, and a few extra white doors to make them harder to make defensible quickly.
     

    Attached Files:

    Basshunter likes this.
  10. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    433
    Rejected - The mapping team has decided to reject this map.
    If you want to know what lead the mapping team to this decision please message me here on the Forum or via Discord (Ni#6332)