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TDM [ACCEPTED] Reaver

Discussion in 'Accepted Maps' started by Ferrezinhre, Aug 22, 2017.

  1. Ferrezinhre

    Ferrezinhre Haxor Mapping Moderator Official Server Admin

    Messages:
    57
    Map name: Reaver
    Gamemode: TMD
    Symmetrical: Y
    Special features: some place to hide, 2 chest
    Map: Reaver.png
    Edited map: Reaver.png
     
    Last edited: Oct 23, 2017
    mcrifel likes this.
  2. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    433
    Maybe a bit too flat imo :c
     
  3. I think we could use a couple of maps that are short and straight to the point

    +1
     
    Clev likes this.
  4. Clev

    Clev Resident Stoner Staff Alumni Donator Tester

    Messages:
    106
    I agree with Dos Doves
     
  5. Ni

    Ni Battle Angel Global Moderator Forum Moderator Mapping Moderator Donator Tester Official Server Admin
    1. Active Forum Users

    Messages:
    433
    [​IMG]

    1.PNG
    There are a few missing blocks that make movement hard I would suggest you to fill those holes in.

    2.PNG
    There is also a missing block here that prevents you from wall jumping properly.

    3.PNG
    Also I would remove 1 platform to the right so you can jump down the pit better.

    9.PNG
    Remove those "stairs" and replace it with what I build above for better movement (this is above the chest cave).

    4.PNG
    You need to remove those platforms otherwise everyone will be able to camp down there!

    5.PNG
    This chest should be centered and placed 1 block above the ground, so it deosn't move when the maps loads

    6.PNG
    Remove the "save spot" from the right so there is only one. Also I don't really think using them is an advantage but I don't want you to change the complete map style.

    7.PNG
    Place some bedrock under the spawn so a keg can't destroy the ground.

    8.PNG
    Maybe place 1 or 2 trees for archers to climb up.

    Overall I like the map and I think it will fit well in the official map cycle, however I see room for improvement as mentioned above.
    --- Double Post Merged, Oct 23, 2017, Original Post Date: Oct 23, 2017 ---
    Accepted
     
    Clev likes this.