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KAG Adding mods?

Discussion in 'Server Help' started by Asu, Aug 10, 2013.

  1. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    Hey everyone, I've tried to install mods on my server. For example I placed my mod car into /Entities/Vehicles/Car/ properly and set the .as of car into the gamemode. But it doesn't work when I type !car ( Works on solo ).
    It's maybe because I've not placed it on /Mods/, but I have a simple question, if I place it here, will clients need to download the mod? If yes, is there a way to passby this?
     
  2. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    Yes, they will need to download your files and place them in the same location as where your server is loading the files from. Modding isn't currently supported, however, one of the KAG devs is working on an automated mod sharing system, but no ETA has been provided.

    And no, there is no way to by pass this - You can't load something that your client doesn't have.
     
  3. Asu

    Asu THD Team THD Team Forum Moderator

    Messages:
    1,580
    But on the inondation server, there was a new item ( super sponge )... so there is really a way to passby this. I will ask him howto do.
     
  4. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909

    My apologies, loading scripts or editing pre-existing files is fine - If however, you create custom content, for example a new character, that has it's own sprites, they will need to download your files.

    The inondation server, probably just used the already existing sponge sprite and made some custom configs for it.