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AKF's Dirty Dozen

Discussion in 'Server Directory' started by allknowingfrog, Oct 24, 2012.

Mods: jackitch
  1. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    This is still a work-in-progress, but here's the basic idea of my server:

    FullCTF (gold-only) with small teams on small maps. No build time and no starting resources, but builders get more wood and stone per hit. Bombs cost a little less, and archers gather two arrows at a time. Maps are designed to make wood plentiful at the edges and more scarce in the middle. There are no huge stone deposits, but a little mining goes a long way, especially if you use a lantern to reveal open spaces.

    Again, none of this is final, but I'm intrigued by the possibilities.

    Also, there's a Mumble: 96.44.143.20:64744.

    I haven't played much with CTF variables, and I am completely stumped right now. I can't even adjust build-time resources. I played with settings all afternoon and never figured out which ones control which things. I searched the forums and wiki, but I can't seem to find a basic explanation of gamemode, team and class settings anywhere.
     
    Beef, Rambo and Contrary like this.
  2. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    Build time resource issue is probably this:
    In your team1.cfg and team2.cfg you'll see these lines:
    Code:
        stone_warmup = 1500
        wood_warmup = 2500
        gold_warmup = 100
        arrows_warmup = 500
        bombs_warmup = 0
        
        stone_amount = 150
        wood_amount = 250
        gold_amount = 10
        arrows_amount = 40
        bombs_amount = 0
    You can delete those if you wish to have an unlimited amount of resources at tent. Otherwise the warmup part is how much of that resources is available to start with (in otherwords like back in classic days you can just go to the tent for unlimited stone) and the bottom amount is how much each person is allowed to pick up.

    If you do delete these, then you can go here to edit the amount of resources you get:
    Code:
        stone_default = 0
        wood_default = 0
        gold_default = 0
        arrows_default = 0
        bombs_default = 0
            
        stone_warmup = 0
        wood_warmup = 0
        gold_warmup = 0
        arrows_warmup = 0
        bombs_warmup = 0  
    You'll find these in the knight.cfg, archer.cfg and builder.cfg. Default is how much players spawn with once the match has started and warmup is how much you have during build time. Warmup will be replenished by the tent during build time.
     
  3. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    I deleted the resource variables from team1 and team2 and set them in the individual class files. I'm not getting resources during build or regular spawn. Does something else affect this?

    I'm attaching my CTF folder. Maybe you can just look and see what I'm doing wrong. Incidentally, what's the difference between CTF and FullCTF? I'm using regular CTF if that makes a difference.
     

    Attached Files:

    • CTF.zip
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  4. Kouji

    Kouji Cold, Uncaring, Sadistic, Evil and Cruel Meanie Administrator Global Moderator Forum Moderator Tester
    1. MOLEing Over Large Estates - [MOLE]
    2. REKINS OF SEAS: Super Crew of Ultimate Havoking 2: Return of King of KAG: Chapter 420blazeit - REKIN

    Messages:
    2,910
    I'll take a look at it. Full CTF simply has wood and other gold features.
    </br>--- merged: Oct 24, 2012 10:57 PM ---</br>
    Hmm apparently they made the old ones in class configs not work anymore (I'll ask Rayne to confirm) so for now you'll have to change the stuff in the team1/2.cfg
    Code:
        stone_warmup = 1500
        wood_warmup = 2500
        gold_warmup = 100
        arrows_warmup = 500
        bombs_warmup = 0
       
        stone_amount = 150
        wood_amount = 250
        gold_amount = 10
        arrows_amount = 40
        bombs_amount = 0
    This part is simple enough to explain. The warmup part is how much of that type of resource is available for free at spawn. In your case since you want faster games, you may want to reduce the amount of resouces people have at build time. The amount part is how much any one person is allowed to pick up of that resource. This would be where you edit how much people can carry with them from tent.
    Code:
        classes = Rules/CTF/builder.cfg; Rules/CTF/knight.cfg; Rules/CTF/archer.cfg
       
        name = Blue Team
        emblem = GUI/emblem1.png
        teamcolor = 29; 133; 171
       
        unit_count = 6    # units in team = unit_count * number of players; 0 one life; -1 unlimited
        score_limit = 1    # score_limit; 0 no limit
       
        spawn_type = 0
    First line is obviously where your class configs are located, the name/emblem/teamcolor simply changes what your team is called (like on the scoreboard) teamcolor is also the color of what that team's section on the scoreboard is colored and the emblem is simply the image people see when swapping teams. Unit_count is simply how many lives the team gets. If you hvae 5 people on red team and 5 on blue, setting it to 6 would give you 60 lives. This number is dynamic and depends on how many people were on at the start of the match. 0 as it says is no respawn and -1 allows unlimited lives. Score limit if I remember right is how many flag captures before that team wins. Spawn type 0 just determines how you spawn where you die. 0 means you'll spawn at the last team tent/outpost you passed over. I don't know about 1 cause I've never seen it used, and 2 if I remember correctly simply spawned you where there was a bunch of your teammates.

    I could go on explain the rest of the things, like class modding but I'll pm you that info later.
     
    allknowingfrog likes this.
  5. allknowingfrog

    allknowingfrog Bison Rider

    Messages:
    549
    I updated the server description in the OP.
     
Mods: jackitch