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All Connected Clients Suddenly Get Severe FPS Lag

Discussion in 'Archive' started by Trylobot, May 14, 2013.

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  1. Trylobot

    Trylobot Bison Rider

    Messages:
    9
    Category: KAG Client AND KAG Server (different problems in both contributing to bug)
    Operating system: Windows (client), Unknown (server)
    Build number: 748

    Description: Suddenly, all 12 or so clients connected to MM's US testing grounds last night started getting some hardcore FPS lag. Every player connected started having the problem at the same time. One player suggested restarting clients, and in general we did; and in general, that made it better temporarily. But then someone who had access to the monitoring said the server was also experiencing unusually heavy load. That's all I know.

    Steps to reproduce: Unfortunately none yet (but perhaps others can speak to this?)

    Screenshots/Videos: (none yet)

    Will add to this thread as more info becomes known. Current best workaround is to restart server and all clients that were connected.
     
  2. Invaders

    Invaders Shark Slayer

    Messages:
    249
    It is readily possible this was caused by another bug which causes an overload of entities, which would lag both the server and players. This on its own is not a bug, as there is no repetition or definite cause.
     
  3. kaizokuroof

    kaizokuroof Agkubuk|'Kaizokuroof' Cilobakil, Roofpointy Global Moderator Forum Moderator Donator Tester
    1. PumpkinStars - [Pk#] - Inactive

    Messages:
    909
    Anymore information on this issue? Have you experienced the same/similar issues since?
     
  4. Canadian98

    Canadian98 Haxor Tester

    Messages:
    860
    I think I have found the cause to this issue. When you place two saws in the same place, and put a log in it, it causes severe fps lag for everyone. It happened to me on multiplayer and then I tested it again on singleplayer. So confirmed and reported to mantis :)
     
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