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Another background layer

Discussion in 'General Discussion' started by FinDude, Jun 28, 2011.

  1. FinDude

    FinDude KAG Guard Tester

    Messages:
    123
    Shopped mockup, didn't bother to keep the cave one in grid.
    [​IMG]

    Basically, backgrounds of this 'far-away' layer would not support anything in front of them. Maybe not even support anything but other background tiles to the sides, either.
    So, a ladder built in that hall would still be collapsible from it's base, provided that it is not attached to any walls.

    In caves, they could be used to avoid the annoyances of the free support of dirt. Bomb explosions could break large amounts of front-layer dirt away.
    For constructions, they could be made useful by lowering their resource costs, or increasing their durability, as a tradeoff for the lost support.
    Immunity to catapults/bombs, perhaps?
    One possibility is making the two background layers not mutually exclusive, so you could essentially double the background durability of your construction.

    Also, I think it looks pretty nice.

    All that I did in that shop was reduce brightness of the areas and brush about a bit (forgot some to the left) to replicate the shadowing the engine already does on foreground/background.
     
  2. Garciat

    Garciat Bison Rider Global Moderator

    Messages:
    0
    Looks good. Although, from what I understood, you wouldn't be able to build a ladder bridge to close the top gap, right?
     
  3. Monsteri

    Monsteri Slower Than Light Tester

    Messages:
    1,916
    This is looking nice, but could it be destroyed in any way? I think that this would be a good addition, since the underground is always raped after twenty minutes of fight. I think that normal background tiles should be availiable to put on them.
     
  4. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    Wouldn't this make it fairly easy to cause mountains to collapse?
    If background dirt tiles are destructible, then you could remove all of them under a mountain and watch as everything comes tumbling down...
     
  5. FinDude

    FinDude KAG Guard Tester

    Messages:
    123
    Garciat, the far-away dirt would not support the ladder. In that gap, it could be managed, but bigger sinkholes would require different approaches.
     
  6. bilbs

    bilbs Guest

    It would do the opposite actually.
    Right now if you spend enough time you can cut out background tiles and collapse an entire map.
    With these in place, if you cut out a background tile there's another one.
    And you can't touch it, and it still supports the mountain.

    I was thinking about caves and how you can place anything anywhere.
    I guess that may be the point. But there are many caves that are large enough that you shouldn't be able to.

    I really like the look of it too.
     
  7. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    But I thought the point was that they didn't support anything?

    EDIT: Oh... Just re-read it. Am I right in thinking this extra layer would have different support rules to regular blank space... They provide no support for adjacent blocks, but they do support blocks in front of them? That would work nicely!
     
  8. radiator

    radiator Guest

    This idea is visually very pleasing and greately enhances the illusion of depth. If implemented, there could be an algorithm that automatically creates this effect to any "closed" space that is bigger than x squares on both axes.

    PS: Hey everyone! My first post here. Love the game!
     
  9. Contrary

    Contrary The Audacious Paramount of Explosive Flight Donator Tester

    Messages:
    2,196
    I think the current system works elegantly and this would just be confusing. The sense of depth gives me agoraphobia.
     
  10. bilbs

    bilbs Guest

    Yeah they wouldn't support any blocks that you place, but they should support dirt and stone veins.
     
  11. Shadlington

    Shadlington THD Team THD Team Administrator Global Moderator

    Messages:
    1,562
    I have concerns about it visually too, but I do like what they're getting at with regards to how blocks are supported (or rather, aren't) by it.